Commit Graph

15136 Commits

Author SHA1 Message Date
d28248595b Silencing a bunch of compiler warnings
Most of these were mismatched const qualifiers
2018-07-31 03:04:32 +12:00
a3b6ae9fb9 Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.
Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
2018-07-30 16:58:44 +02:00
d01319df76 Shape keys: change default interpolation for absolute shape keys to linear. 2018-07-30 13:54:32 +02:00
dd38a71277 Merge branch 'master' into blender2.8 2018-07-30 16:26:29 +10:00
f4379f8b91 Use Ctrl Snap to seconds w/ play-head drag
D3056 by @alourenco
2018-07-30 16:16:44 +10:00
f8f4feefb8 Cleanup: trailing space 2018-07-30 15:40:09 +10:00
4875958083 Cleanup: Remove occurances of GPULamp 2018-07-27 18:12:02 +02:00
af2a801731 Subsurf: Correction to origindex
Only enforce origindex to NONE for a generated geometry. For the rest
of geometry rely on CustomData_copy() to set it to the proper value.

This will ensure origindex is set correct for cases when there is an
array modifier prior to subsurf.
2018-07-27 17:21:31 +02:00
70966af513 Workbench: option to change background
Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.

World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.

I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.

Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.

{F3990139}

Reviewers: fclem, campbellbarton

Reviewed By: fclem

Subscribers: venomgfx

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3551
2018-07-27 15:28:15 +02:00
c6a4b469e3 RNA: Set default for Camera properties
Change the default clipend value to match the viewport (1000.0f)
2018-07-27 12:16:05 +02:00
4d83759f6a Cleanup: unused args 2018-07-26 19:52:12 +10:00
9c0dea213e Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/rigidbody.c
2018-07-25 21:12:04 +02:00
885cda65c9 Cycles: add per layer collection indirectly on setting.
In the outliner, right click > view layer > set indirect only. This is
like clearing camera ray visibility on objects in the collection, and is
temporary until we have more general dynamic overrides.
2018-07-25 16:45:46 +02:00
b0077992d2 Cycles: add per layer collection mask/holdout support.
In the outliner, right click > view layer > set holdout. This is
temporary until we have more general dynamic overrides, but helps
Spring production for now.
2018-07-25 15:59:54 +02:00
cfaea24117 Fix T55754: DOF with new Camera is not working
Was due to non initialized gpu_dof.ratio
2018-07-24 18:05:30 +02:00
1b415e4456 Motion paths: default to bone head instead of tail location.
This puts the motion path in the same location as the transform gizmo,
which is less confusing especially if you have a custom bone shape where
the tail is not visible.
2018-07-24 11:27:05 +02:00
ec640510a8 Fix T55958: allow the user to select between spring and spring2.
The old springs with damping 1.0 operate in a special way that
is more similar to plastic deformation than a spring. Some users
rely on that, so let the user choose which implementation to use.
This also restores full backward compatibility with 2.79.

Reviewers: sergof

Differential Revision: https://developer.blender.org/D3544
2018-07-24 10:10:48 +03:00
b466c09c30 Subsurf: Fix wrong vertices index in vertex data interpolation 2018-07-23 19:14:36 +02:00
f6eccd367c Subsurf: Subdivide polygons to the same resolution
Previously it was ptex faces which were subdividing to the same
resolution. This was looking like more details for non-quad faces,
but was also causing discontinuity in the edge where quad touches
non-quad polygon.

Now ptex faces which are coming from non-quad faces are subdivided
at a half of resolution, matching old behavior and solving
discontinuity problem.
2018-07-23 19:14:36 +02:00
adbccae4b4 Merge branch 'master' into blender2.8
Note: Moved doversion of VSE strips uniquename to 2.8 versionning area,
and raised accordingly current file subversion, since that bug also
affected previous 2.8 .blend files...

Conflicts:
	source/blender/blenkernel/BKE_blender_version.h
2018-07-23 17:52:52 +02:00
87090abb95 Eevee: Remove Colored volumetric option.
This option is not necessary as it uses as much memory as the mono-chromatic
transmistance.
2018-07-23 17:44:34 +02:00
bb98e83b99 Fix T55668: Volume Keyframe on Cut-ted Metastrip.
We actually still had cases of Meta strip duplication resulting in
non-unique strip names. Quiet surprising this went unoticed for so long. :(

Fixed that bug, and think it was last one (at least, no other case of
SEQ_DUPE_UNIQUE_NAME usage should be broken, I think...), and raised
subversion and updated doversion to run uniquename check on strips on
all previous fileversions.

Note: will have to do that again when merging in 2.8...
2018-07-23 17:42:55 +02:00
59286ddcf8 transform_snap_object: Better bvhtree creation management for editing multiple objects.
- Use the object referenced in `BMEditMesh` as the `ghash` key to save the bvhtrees in cache;
- Create a boundbox around edit_mesh to test the snap before creating bvhtree;
- Save the `edit_mesh`s bvhtree in the mesh bvh_cache;

This is a part of the D3504.
2018-07-23 11:04:58 -03:00
66fde2d0b5 Fix T55634: Particle Viewport Display affects render visibilty
Changed code to follow master behavior closer: ignore draw-as checks
when particles are evaluating for rendering.
2018-07-23 12:53:46 +02:00
3005c2e2be Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_size 2018-07-20 22:22:30 +02:00
eae9228a4d Eevee: Lamps: Fix RNA defaults and change defaults for contact shadows 2018-07-20 22:21:44 +02:00
ecfb74833d Merge branch 'master' into blender2.8 2018-07-20 12:13:58 +02:00
710a059549 Cleanup: Move 'WAVEFORM_LOADING' of sounds from flags to tags.
This is purely runtime data, so move it to new tags. ;)
2018-07-20 12:11:34 +02:00
f48e81e720 Fix T55414: waveforms are reprocessed when undoing
Add new tag to bSound (runtime flags), and make read code to set a 'no
reload waveform' new tag, since it uses a mapping to get existing
waveform in undo case...
2018-07-20 12:01:38 +02:00
c205de0203 Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0,0,0.
`BKE_pose_rebuild()` should (ideally) always trigger a rebuild of the
depsgraph, since it can add or remove posechannels.

This function now takes a Main parameter to ensure that related
depsgraphes are tagged as dirty (kept it optional, for some corner cases).

We should also probably double-check calls to that function, think in
theory it should only be called from depsgraph itself? But for now...
2018-07-20 10:22:06 +02:00
8a42b3909f Subsurf: Add basic statistics to help benchmarking 2018-07-20 09:28:02 +02:00
0bf8096501 Resolve the opposite vector ambiguity in Damped Track constraint.
Damped Track by specification attempts to arrive at the desired
direction via the shortest rotation. However with opposite vectors
there are infinitely many valid 180 degree rotations. Currently
it gives up and does nothing.

I think that it would be more reasonable to resolve the ambiguity
arbitrarily, so that Damped Track won't have a weird dead zone.
To make it more predictable I use a local axis.

In addition, the singularity area vicinity has some floating
point precision problems that result in significant jitter.
This applies workarounds for two causes of instability.

Differential Revision: https://developer.blender.org/D3530
2018-07-19 17:58:27 +03:00
3882d0943b Subsurf: Fix wrong edge original index 2018-07-19 11:23:59 +02:00
64bbfaf421 Subsurf: Set original index for high-poly vertices 2018-07-19 11:23:59 +02:00
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
5fd677c83c Subsurf: Add subdivision code which uses new module
The code is ifdef-ed for now, since there is more work needed
to be done before we can officially switch to it.

Uses new subdiv module.
2018-07-18 15:42:49 +02:00
433bb9bbcb Subsurf: Begin new subdivision surface module
The idea is to use this as a replacement of old CCG, now it is
based on OpenSubdiv. The goal is to reduce any possible overhead
which was happening with OpenSubdiv used by CCG.

Currently implemented/supported:

- Creation from mesh, including topology on OpenSubdiv side,
  its refinement.

- Evaluation of limit point, first order derivatives, normal,
  and face-varying data for individual coarse position.

- Evaluation of whole patches.

  Currently not optimized, uses evaluation of individual coarse
  positions.

- Creation of Mesh from subdiv, with all geometry being real:
  all mvert, medge, mloop, and mpoly.

  This includes custom data interpolation, but all faces currently
  are getting separated (they are converted to ptex patches, which
  we need to weld back together).

Still need to support lighter weights grids and such, but this
is already a required part to have subsurf working in the middle
of modifier stack.

Annoying part is ifdef all over the place, to keep it compilable
when OpenSubdiv is disabled. More cleaner approach would be to
have stub API for OpenSubdiv, so everything gets ifdef-ed in a
much fewer places.
2018-07-18 15:42:49 +02:00
3d67819a17 Merge branch 'master' into blender2.8 2018-07-18 14:13:16 +02:00
L. E. Segovia
5078b9d2d0 Cycles: add Principled Hair BSDF.
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.

Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".

Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
2018-07-18 13:59:06 +02:00
Stefan Werner
bdda0964e0 Compositor: Cryptomatte compositing node.
This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Tags: #compositing

Differential Revision: https://developer.blender.org/D3531
2018-07-18 13:03:34 +02:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
644fadf2f0 Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.

The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
2018-07-17 16:46:09 +02:00
7b3a18f0aa Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
2018-07-17 14:59:07 +02:00
7c8e6048b3 Merge branch 'master' into blender2.8 2018-07-17 13:58:26 +02:00
b85be88655 Fix (IRC-reported) wrong usercount handling of deprecated IPO datablocks.
versionning code would unref those twice... Reported by @ßergey on IRC, thanks!
2018-07-16 22:29:26 +02:00
eef6e1cca1 StudioLight: Fix codestyle 2018-07-16 20:08:09 +02:00
43593e846b Matcap: Fix missing pixel on preview icons 2018-07-16 20:08:09 +02:00
dc123ac9e5 Merge branch 'master' into blender2.8 2018-07-16 16:18:43 +02:00
1e1c858cf1 Cleanup: Remove obscure flag which was only used for read in subsurf code
Some sort of rudiment from many years ago, is never set by 2.5x code.
2018-07-16 16:15:57 +02:00
3465013bb7 Merge branch 'master' into blender2.8 2018-07-16 15:58:39 +02:00