Notes:
* Really need to address RNA setters case, end up adding way too much
G.main here these days... :/
* Added Main pointer into bAnimContext, helps a lot in anim code ;)
When importing multiple materials for one object,
the imported material animation curves have all been
assigned to the first material in the object.
This fix also improves the console logging whenever the importer
finds a consistency problem with the imported animation data.
When importing an xfov curve, we must transformed the data to
Lens opening angles in degrees. While the curve value itself is
correctly transformed, the transformation of the tangents has been
forgotten. this is fixed now.
The 2 methods add_bezt() and create_bezt() do almost the same.
I combined them both into add_bezt() and added the optional parameter
eBezTriple_Interpolation ipo
The Fix in 273 creates a backward incompatibility:
Collada files that have been created with an older Blender version
will contain the spotlight_size in Radians where Collada wants
this value to be in DEGREE.
This fix adds a check for the Blender Version that was used to create the
Collada file. If the Collada file was made by an older version of Blender
then the importer will assume that spotlight_size is specified in RADIANS.
Reviewers: campbellbarton, sauraedron
Reviewed By: sauraedron
CC: jesterking
Differential Revision: https://developer.blender.org/D279
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
Fix skeletal animation import for <rotation>, <scale> and <translate> transform types.
Tested for correctness visually using Seymouranim2.dae from http://collada.org/owl and animated creatures from DKGamesModels folder (from private section of the same site). The results match the results in FXComposer-2.5.
Since this is a fix towards correct reading of collada, it shouldn't break existing compatibility with Second Life.