Commit Graph

56536 Commits

Author SHA1 Message Date
b576d06050 Eevee: Codestyle. 2017-07-24 15:28:27 +02:00
e8912dd844 Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.
This prevent black reflection when initializing SSR.
2017-07-24 15:28:27 +02:00
f1bf9d6bfb Eevee: SSR: Add mipmap filtering and bias to reduce noise.
Also fix the roughness factors.
2017-07-24 15:28:27 +02:00
09413fad12 Eevee: Fix glossy node roughness. 2017-07-24 15:28:27 +02:00
babef873fc Eevee: SSR: Don't block the ray if tracing behind object.
This requires to check for backface after a hit.
2017-07-24 15:28:27 +02:00
72a4778391 Eevee: SSR: Add per pixel resolve of multiple rays. 2017-07-24 15:28:27 +02:00
b1a8803c24 Eevee: SSR: Add roughness random rays. 2017-07-24 15:28:27 +02:00
7938848b63 Eevee: SSR: Add double buffer so we can read previous frame color.
Also add simple reprojection and screen fade to the SSR resolve pass.
2017-07-24 15:28:27 +02:00
14bedf80cd Eevee: SSR: Make raymarch step bigger. 2017-07-24 15:28:27 +02:00
ebc2833ca1 Eevee: Fix Shader compilation. 2017-07-24 15:28:27 +02:00
3be8ab881e Eevee: SSR: Add simple raytracing.
Still imprecise.
2017-07-24 15:28:27 +02:00
19323a0ff5 Eevee: Fix clip/hashed alpha prepass/shadow crash. 2017-07-24 15:28:27 +02:00
1d00a66f5d Eevee: SSR: Encode Normal in buffer and add cubemap fallback.
Normals can point away from the camera so we cannot just put XY in the buffer and reconstruct Z later as we would not know the sign of Z.
2017-07-24 15:28:27 +02:00
2a84331f02 Eevee: SSR: Output ssr datas to buffers.
Output in 2 buffers Normals, Specular Color and roughness.
This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.
2017-07-24 15:28:27 +02:00
04f8e1b21c Eevee: Ssr: Add ssr id to glossy nodes.
An id is given to each glossy node in order to determine which specular lobe is using ssr.
2017-07-24 15:28:27 +02:00
b7fbe6ae5d Initialize scene layer for evaluation context used by preview renderer
Ideally need to clean and sane and impossible-to-break way of making sure
evaluation context is fully initialized, but that would need some thoughts
and experimentation.
2017-07-24 15:00:44 +02:00
bbb1c0a077 Render preview: Always make sure all ID datablocks references by objects are in bmain
Otherwise we'll have confused dependency graph builder, which wouldn't be able to
build proper graph.

Didn't find a way to avoid world copy here, we can probably escape with some shallow
copy here, but that will currently complicate code a lot.

Ideas to consider here:

- Use shallow copy of existing world after new ID management API is in place.

  Downside would be thread safety, kind of nice to have everything local.

- Switch depsgraph away from ID_TAG and do hash lookup or so.

  This will slow down depsgraph builder, but will make code more reliable.
2017-07-24 14:50:26 +02:00
4fd3582b32 Manipulator: view-selected support
Only applies to selected manipulators
(currently not used for regular manipulators).
2017-07-24 17:26:02 +10:00
d53028b450 Manipulator: Expose Context.manipulator_group
Needed for operators run by the manipulator keymap
so they can access their selected manipulators.
2017-07-24 17:21:09 +10:00
c7bc2f5e87 Manipulator: handle keymaps for selected items
Was only handling keymap items when the cursor
was hovering over a manipulator.
2017-07-24 17:19:36 +10:00
392b6a303e Manipulator: setup_keymap callback
Also remove manipulator_group argument, the info's in the class.
2017-07-24 03:27:57 +10:00
9a5d06cdd5 Manipulator: use select keymap when enabled 2017-07-23 02:45:41 +10:00
3aeabe3afa Merge branch 'master' into blender2.8 2017-07-21 18:28:32 -04:00
a27b6ae4a9 Transform: remove unused argument 2017-07-21 18:04:05 -03:00
64fd45b1df Merge branch 'master' into blender2.8
# Conflicts:
#	source/blender/editors/transform/transform_snap_object.c
2017-07-21 14:20:24 -03:00
34f0250f32 Another solution to bug T38358 and related
Moving the ray_start_local to the new position does not lose as much precision as moving the ray_org_local to the corresponding position.

The problem of inaccuracy is within the functions: `bvhtree_ray_cast_data_precalc` and` fast_ray_nearest_hit`. And not directly in the values of the rays.
2017-07-21 14:02:16 -03:00
122706db9c Fix manipulator handles getting added each refresh
The same manipulator map handler would accumulate,
slowing down interactions.
2017-07-22 01:57:23 +10:00
ac0da72a60 Fix compilation error with Collada enabled 2017-07-21 17:44:11 +02:00
911f239d09 Merge branch 'master' into blender2.8 2017-07-21 16:08:31 +02:00
11204fce4e Fix strict compiler warning in BGE when linking directly to SDL 2017-07-21 16:07:59 +02:00
5605c26fcd Fix function declaration of some modifiers
Those functions did not use evaluation context.

Also fixed lots of unused variables warnings caused by commented out code which
needs to be ported away from DerivedMesh and to evaluation context.
2017-07-21 15:54:42 +02:00
cd301bf654 Depsgraph: Cleanup, remove unused function argument 2017-07-21 15:37:51 +02:00
9c2f55baa1 Fix compilation error with smoke and rigid body disabled 2017-07-21 15:36:59 +02:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
9edb7e49d7 Depsgraph: Fix missing material update when changing links in node tree 2017-07-21 14:20:30 +02:00
4e28d88ece Fix T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch 2017-07-21 12:08:25 +02:00
9fbef5d5d5 Merge branch 'master' into blender2.8 2017-07-21 11:18:02 +02:00
4d67034076 Fix T52134: New depsgraph crashes when evaluating several psys on from object 2017-07-21 11:12:34 +02:00
2200e5a280 Fix strict compiler error after recent UI changes 2017-07-21 10:52:36 +02:00
8b17ec0c00 Fix T52136: Blender segfault (stack overflow most certainly) when converting to mesh.
Stupid mistake in own recent refactor.
2017-07-21 10:24:20 +02:00
dc6fcb8ecf UI/floats: Reduce our UI_PRECISION_FLOAT_MAX by one to avoid most rounding issues.
The way we use it, UI_PRECISION_FLOAT_MAX is actually + 1 to get total
number of digits, and float only has 7 meaningful digits, so that define
shall be at 6.
2017-07-21 10:12:35 +02:00
c425653f16 Set face-map to active when selecting
It was annoying have to use select operator to know which facemap
applies to the active face. This behavior follows materials.
2017-07-21 15:50:58 +10:00
db8bc1d982 Fix a few harmless maybe uninitialized warnings with GCC 5.4.
GCC seems to detect uninitialized into function calls now, but then isn't
always smart enough to see that it is actually initialized. Disabling this
warning entirely seems a bit too much, so initialize a bit more now.
2017-07-21 00:54:58 +02:00
0d4fd7528f Fix T46560: 2D paint smear and soften brushes not working with alpha.
Interpolate rather than do alpha over mix, matching projection paint.
2017-07-21 00:47:43 +02:00
3ededb19d8 Depsgraph: Fix crash when updating materials with copy on write enabled
The code was freeing GPU materials from non-main thread.
2017-07-20 17:48:36 +02:00
dfcb568c16 Fix T51925: Eevee: Animated Eevee values slowdown
Move material update from RNA callback to dependency graph.
2017-07-20 17:48:36 +02:00
177a8f6dab Manipulator: add access to manipulator's group 2017-07-21 00:51:03 +10:00
6b0d4302be PyAPI: use instancing when supported
This means when a new data-type is returned it will use the same
instance as the previously created one (if it exists).
2017-07-21 00:50:18 +10:00
57ee488404 Partially revert previous commit, some unwanted changes sneaked in 2017-07-20 16:15:13 +02:00
21f27692da Depsgraph: Use explicit material update operation code
Avoids string comparison on key matching.
2017-07-20 16:03:04 +02:00