Commit Graph

62171 Commits

Author SHA1 Message Date
b8331b79e6 Eevee: Implement jittered soft shadowmap
This new option is located in the shadows options in the render settings.
This approach is simple and just randomize the shadow map position (not
the lamp itself) and just let the temporal supersampling do the average of
all the shadowing. The downside is that is needs quite a large number of
samples to give smooth results and individual sample position can remain
visible.

Enabling this option will make the viewport refresh all shadow maps every
redraw so it has a serious performance impact.

This approach is not physicaly based at all and will not match cycles.

----

The sampling for point lamps (spheres) is not
2018-10-28 21:48:22 +01:00
2c545c0409 BLI: Add comment about to orthogonalize_m3/4 2018-10-28 21:48:22 +01:00
61e4e3178d Eevee: Fix contact shadow creating to overshadowing
This was because the shadow rays could be generated below the geometric
normal.
2018-10-28 21:48:22 +01:00
39bc44ffc5 GP: Refactor Instance modifier and rename to Array
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array.

Also added a Object to use as offset similar to mesh Array modifier.
2018-10-28 18:20:50 +01:00
9bcdb19a3e Fix label misalignment when there are multiple buttons on the right side. 2018-10-28 17:46:52 +01:00
41a284212a Cleanup: fix compiler warnings. 2018-10-28 17:46:51 +01:00
046735d751 Merge branch 'master' into blender2.8 2018-10-28 16:41:30 +01:00
Roel Koster
e3d2df0380 Fix snaps appearing in system bookmarks on Linux.
Differential Revision: https://developer.blender.org/D3838
2018-10-28 15:08:21 +01:00
Severin
3bc8bc0709 Cleanup: More meaningful variable name 2018-10-27 17:18:29 +02:00
5e853849eb UI: operator to press the active button
Needed to use the keymap to activate buttons from other keys.
2018-10-27 12:25:02 +11:00
Dalai Felinto
6479e800bc Multi-Objects: Curve - select pick, linked and short path
I'm following mesh editing to decide when to switch active object, or
deselect the other objects. I hope we can keep this all consistent in
the end.
2018-10-26 20:01:19 -03:00
Dalai Felinto
7cbbc65faa Cleanup: Remove silly redundant if check in ED_armature_edit_select_pick 2018-10-26 19:20:12 -03:00
Dalai Felinto
254774a988 Fix T57367: Multi-Object-Mode: Edit Lattice selection only working for active object
For the records, curves still have this problem.
2018-10-26 19:18:52 -03:00
Dalai Felinto
cd36d3f4d3 Fix lasso selection not working for lattices
Regression introduced on e88e80a6.
This was broken for both single and multi-objects.

It is a typo that apparently slipt through testing, oh well.
I'm glad I caught this, I just wished it would have been faster.
2018-10-26 18:30:09 -03:00
Dalai Felinto
009bfbf408 Fix crash when switching to Scripting workspace
Crash introduced on: a4a6ed1ba3.
2018-10-26 15:33:20 -03:00
Dalai Felinto
b6a795f285 Small cleanup: Remove uneeded/wrong check
If ob was NULL it would crash in the else part of the if statement.
If we really think we may run into that (which we should not) we can just assert
or add a if (ob == NULL) return; in the top of the function.
2018-10-26 13:48:14 -03:00
Dalai Felinto
f1974bb340 Fix unreported: Crash when adding lattice vertex group 2018-10-26 13:48:14 -03:00
Dalai Felinto
6d4e776711 Fix unreported: Crash when removing lattice vertex group 2018-10-26 13:39:51 -03:00
Dalai Felinto
4af280ac90 Refactor cleanup: BKE_object_is_in_editmode
Using switch and keep it concise.
2018-10-26 13:39:51 -03:00
Dalai Felinto
a2dc4d2532 Fix T57368: Multi-Object-Mode: Edit Lattice draws only active
As it turned out the issue wasn't that we were drawing only the active,
but that the "object mode" lattice drawing was drawing on top of the
drawing for all the edit mode lattice objects.

We are doing the same original behaviour for curves and even meshes. To be
investigated if it is ok for those other cases.
2018-10-26 13:11:07 -03:00
Dalai Felinto
1cc7d71a0b Multi-Objects: LATTICE_OT_make_regular
Committing this for the sake of completionism. I'm going to bring this
up for review, I think we may want to revert it.

Fundamentally I'm changing the behaviour of the operator both in object
mode (acting on all selected lattice objects), as well as the edit mode
(acting on all lattices in edit mode, regardless of them having any
 selected vertice).
2018-10-26 11:04:54 -03:00
70d73ff500 Eevee: SSS: Fix issue with mac and stencil buffer blitting
Adding a workaround in this case: we blit the depth buffer instead of the
stencil buffer and use the copy as the texture. This is slower but at
least it should work.
2018-10-26 10:54:21 +02:00
d5fe6e4785 GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + Radeon
When calling glBlitFramebuffer on most (if not all) mac that have a GPU
from the Radeon Pro series, the data is not properly copied and only a
subset of the pixels are correctly copied.

This only happens when blitting the depth buffer if the depth buffer is
GL_DEPTH24_STENCIL8.

Changing the depth buffer format to GPU_DEPTH32F_STENCIL8 fixes the issue
but only works if blitting the depth componnent. The stencil componnent
still provoke issues when being copied.
2018-10-26 10:54:21 +02:00
48b56481ea GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture format 2018-10-26 10:54:21 +02:00
a321f68f64 Workbench: Fix shadows on macOS 2018-10-26 10:54:21 +02:00
9b7dd0a93f GP: Assign new materials to brushes
When create a new material, this must be set to the brushes automatically.
2018-10-26 09:02:28 +02:00
6be7a98906 PyAPI: raise error when toolbar panels use tabs
Add-ons that register panels in the toolbar can
no longer use 'bl_categories' (tabs).
2018-10-26 15:05:07 +11:00
065d19e223 Fix parsing single int for uniform_int
This worked for float but not int.
2018-10-26 11:59:49 +11:00
a4a6ed1ba3 WM: default tool was being set for space types w/o tools
Add mask for space types so we don't accidentally add tools
for space types that don't support it.
2018-10-26 10:46:35 +11:00
6c86e1a781 PyAPI: draw handlers now store args in the capsule context
Was using the handlers custom-data which crashes
when Blender frees the screen data before Python removes the handler.
2018-10-26 09:30:17 +11:00
35991d9990 PyAPI: Temp workaround for crash removing cursor
Opening a new file frees the cursors,
add check if the cursor is still valid.

This leaks a Python reference, so a better solution is needed.
2018-10-26 08:49:10 +11:00
1d8ba9d618 PyAPI: Make GPUVertFormat() argument optional 2018-10-26 08:06:05 +11:00
4c2561a877 GP: Include option to render layers by view layer
This allows to make composition getting each grease pencil layer in a different render output.
2018-10-25 16:50:42 +02:00
2b6253175e Cleanup: comments and unused code 2018-10-25 13:41:32 +00:00
6ed9fcbabc PyAPI: rename GPL VertBuf.attr_fill identifier to id
This is used elsewhere in the API and its a common abbreviation.
2018-10-25 20:34:23 +11:00
c25fa615d4 Depsgraph: don't lose the update tag on rebuild for op nodes with a name.
This fixes a missing update when clearing the Text On Curve
(follow_curve) option of a text object.
2018-10-25 10:32:32 +03:00
1a827e0564 Cleanup: move params into their own struct 2018-10-25 17:20:26 +11:00
ce08b07a89 PyAPI: take paint-cursor space/region type args 2018-10-25 16:27:13 +11:00
6d49b623e2 WM: space, region type filtering for paint cursor
Avoids calling poll on mouse-move for unrelated space/region types.
2018-10-25 16:06:47 +11:00
46587b3ccb PyAPI: support for Python paint cursors 2018-10-25 15:31:02 +11:00
f2c77558b4 Merge branch 'master' into blender2.8 2018-10-25 15:19:35 +11:00
2046817c08 WM: minor changes to cursor API 2018-10-25 15:18:24 +11:00
bf34f95a9e UI: move 2d paint panels to topbar & toolsettings
Removed 'Tool' and 'Options' panels,
both these settings are quite obscure and
already available in the 'Brush' menu.
2018-10-25 11:15:48 +11:00
4082502239 GP: Fix compiler warnings 2018-10-24 22:53:28 +02:00
97ec802da7 Depsgraph: fixes for the eval_flags API behavior.
- Use the original ID pointer for lookup in DEG_get_eval_flags_for_id.
- When the flags change after a DEG rebuild, tag the object for update.
- Instead of mixing int and short in different places, use uint32_t.

This fixes text not updating when a Follow Curve reference is set.
2018-10-24 22:14:32 +03:00
e66084268c Fix T56172 Accessing COW data from RNA - Dimension
Also fixes T55769 Dimension Not properly work
and T56064 Blender crashes on selecting text-object

We decided to go to the easy way in the end, simply enforcing computing
BBox of all objects when using 'active' depsgraph, and copying back to
orig object (same as transform matrix, etc.).
2018-10-24 17:21:56 +02:00
9691c32d38 GP: Rename Fixed type in Time modifier 2018-10-24 16:59:13 +02:00
735d6cb8d8 GP: Add new Layer Pass Index filter to modifiers
Now the modifier can be filtered using the new layer index.

Also changed panels to put layers and passes filter always at the end of the panel.
2018-10-24 16:46:35 +02:00
a211937892 Fix T57361: Creating a new scene with a full copy doesn't work.
BKE_scene_copy() & co. were pretty much doing nothing right...

Was a tough fight, but at least now they should behave a tad better (and
reported issue is fixed).

Proper fix is to fully rewrite that PoS, it was already a mess without
collections, now it's even hairier to handle properly, we need to use
modern new ID handling API for that (and maybe extend it a bit as
needed). But way too late to do that in 2.80.
2018-10-24 14:48:05 +02:00
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00