4bfee0a1cf
fix [ #28879 ] can't change names of some of the VSE strips
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Multi-Cam, Sound, Movie and Image strips were not showing strip names.
also replace sprintf() with safer BLI_snprintf()
2011-10-11 23:52:45 +00:00
4750f24663
fix for crash caused by invalid active material index while editing text.
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also added some better error checking in object_remove_material_slot() so it will print an error rather then crashing if this case ever happens again.
2011-10-11 23:08:17 +00:00
1997cba227
Fix crash drawing waveform with zero length sound, found looking into sound reading bug.
2011-10-11 14:53:27 +00:00
79f21f88c2
fix for drag-n-drop ID's for renaming (own fault when fixing #24016 )
2011-10-11 10:59:52 +00:00
Dalai Felinto
435a0ccda7
Adding FA (Persian - Farsi) language to po + flipping Arabic name in the Language Enum
2011-10-11 05:52:58 +00:00
93e4de7552
fix for py/rna assigning an invalid index. also give better error message in this case.
2011-10-11 05:45:59 +00:00
85a2280c86
fix for crash in BLI_join_dirfile() when the dir is longer then the target string.
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starting blender in a dir longer then 240 chars would crash.
2011-10-11 05:21:24 +00:00
Xiao Xiangquan
45ad9faf34
Handle "Open Recent..."
2011-10-11 05:02:45 +00:00
fa5275cdfa
- bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
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- Image "Edit Externally" operator can now edit relative library images.
also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
e8bcccae33
create navmesh operator would crash on non-mesh objects, add type check and report if no mesh objects are selected.
2011-10-10 22:06:07 +00:00
21a755b4f5
Fix #28857 : 2.60 rc1 regression?
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If displacement mapping is used, normals shouldn't be flipped.
2011-10-10 14:32:08 +00:00
90b3bd84da
fix [ #28850 ] With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe.
2011-10-10 12:56:21 +00:00
92c4fe8713
Revert "Fix #28863 : Inconsistent UI inside of the UV/ImageEditor window"
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This reverts commit 40899 due to UI department feedback.
2011-10-10 10:35:18 +00:00
ac1e737aa8
correct operator name from my own recent changes and edit navmesh rna prop name for consistency
2011-10-10 10:24:26 +00:00
54adf3de62
fix bad svn ID tags
2011-10-10 09:44:14 +00:00
bc40f11093
header cleanup (no functional changes)
2011-10-10 09:38:02 +00:00
1c0ff6109d
Now append/link will start at current blend file directory, if available (lastest used lib keeps priority).
2011-10-10 08:25:28 +00:00
317d11214e
add in empty modifier slot so dynamic paint files don't break.
2011-10-10 07:50:39 +00:00
849c64dc50
Fix #28863 : Inconsistent UI inside of the UV/ImageEditor window
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Make panels which are on left be toggled by T, and which are on right by N.
2011-10-10 07:40:44 +00:00
2de1bd7dc5
updates to navmesh
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- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10 07:21:42 +00:00
70cd4b77bb
edit error macro formatting (confuses some editors)
2011-10-10 07:10:53 +00:00
aa3b531839
fix for using uninitialized stack memory in mesh_foreachScreenFace__mapFunc(), used for face selection.
2011-10-10 06:56:28 +00:00
f0cd9f987d
- for some reason navmesh wasnt drawing when VBO was enabled.
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- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
bdd7c2d3f4
fix documentation error - [ #28862 ] Method 'difference' doesn't exist in Quaternion object.
2011-10-10 01:14:49 +00:00
f6cd962df7
bug #28848 also mentions Ctrl+Backspace isnt working.
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added support for ctrl+backspace/delete.
2011-10-10 01:11:40 +00:00
a0469c7030
fix [ #28860 ] CRASH loading scene
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Sequence strips with missing scenes were missing a NULL check.
2011-10-10 00:38:32 +00:00
7b3ea6cc2c
mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
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- fixed this error in 4 places.
2011-10-10 00:01:44 +00:00
39c4e3ae3c
fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-09 23:04:31 +00:00
17b66b46ad
fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
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also minor cleanup.
2011-10-09 21:43:13 +00:00
7306eb84f0
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09 21:11:51 +00:00
f19022f8e0
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3.
2011-10-09 08:39:38 +00:00
8714fb7019
replace sprintf with strcpy where no formatting is done and return value isn't used.
2011-10-09 06:03:38 +00:00
e60a7fbc57
correction to RNA class api references (only used for docs)
2011-10-09 02:24:51 +00:00
ee8078fb12
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties
2011-10-09 02:11:43 +00:00
a378668ac2
text edit: selecting zoomed in text with the mouse had an incorrect offset.
2011-10-09 01:11:07 +00:00
e50a485836
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left).
2011-10-09 00:54:41 +00:00
db4b3742a1
button text editing: home/end were not moving the cursor position, only the selecton.
2011-10-09 00:45:26 +00:00
a016fdd499
fix [ #28848 ] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
2011-10-09 00:35:31 +00:00
35fedac565
fix [ #28821 ] Whole Character keying set ignores non animatable propertyflag
2011-10-08 12:27:52 +00:00
21eb8b92a0
use newly added ID_BLEND_PATH() in more places.
2011-10-08 11:11:54 +00:00
011a3645bf
fix [ #28846 ] Relative paths on linked scene fails
2011-10-08 11:02:58 +00:00
Dalai Felinto
aac598303b
Scene.GameData DNA alignment nitpicking
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* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.
(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
47253d0a2c
fix for own bad mistake, broke vector curve handles.
2011-10-07 00:26:04 +00:00
cfb154ca58
fix [ #28800 ] Scene NULL in frame change callback, crashes on property update.
2011-10-07 00:08:40 +00:00
16ee427576
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0')
2011-10-06 23:16:12 +00:00
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
b871618116
Fix #28819 : Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
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Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
839cc86872
Fix #28805 : Add mesh, align to view, un check align to view. not updating.
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Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
8cfc183f84
hide 3d view header use_pivot_point_align button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
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report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00