Commit Graph

63983 Commits

Author SHA1 Message Date
b98e6743dc Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material
mode.

In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
2019-01-11 16:00:23 +01:00
9177bb33f6 Workbench: Support node texture "closest" interpolation option
This makes it possible to paint pixel art using the workbench.

Cubic interpolation is not supported but could be added if needed.
2019-01-11 16:00:23 +01:00
1459a70489 GPUShader: Cleanup Unused shaders 2019-01-11 16:00:23 +01:00
a46dc9b234 Mesh Batch Cache: Cleanup Unused 2019-01-11 16:00:23 +01:00
44e3fc66c7 Edit Mode Selection: Make Vertices not occluded by edges
Debugging the edit mode selection I realized the vertices are often
occluded by edges with the same depth. Sometime it can be the center
pixel of a vertex point and that can lead to some selection issue.

So I increased the offset a bit for the vertices and it seems to fix it.
2019-01-11 16:00:23 +01:00
3bc87227f5 GPUMaterial: Cleanup / optimization 2019-01-11 16:00:23 +01:00
55ddb21b7c Mesh Selection: Port to batch cache request
This makes it more future proof and remove baked id offset inside the vbos.
Instead we add the offset as a uniform. This makes it possible to reuse
the vbos instead of discarding them all the time.

Also using batch request may reduce batches creation time.
2019-01-11 16:00:23 +01:00
4c0c4e7f9f Mesh Batch Cache: Fix wrong assert 2019-01-11 16:00:23 +01:00
9d19ff9076 GPUShader: Add selection id shader
This is to separate id drawing from standard color drawing.
2019-01-11 16:00:23 +01:00
943852c0dc Mesh Batch Cache: Put context evaluation out of batch cache
This is in order to be able to call DRW_mesh_batch_cache_create_requested
outside of the draw manager
2019-01-11 16:00:23 +01:00
bda2cd8ba5 DRW: Fix texture paint crashing if object has no material slot 2019-01-11 16:00:23 +01:00
5793a84f12 GP: Count all strokes when use multiedit for VBO size
When use multi frame edition, the initial size of the VBO must be bigger than normal edition because the realloc of VBO is very slow.
2019-01-11 11:00:30 +01:00
191e812f36 Fix auto-run warning RNA type 2019-01-11 15:43:53 +11:00
0434511a40 3D View: fade out dupli-wire color 70% 2019-01-11 15:02:58 +11:00
9327013796 3D View: use faded wire for set-scene objects
Matches 2.7x behavior.
2019-01-11 15:02:52 +11:00
ee6e02ccf3 3D View: use dupli wire color for shaded wire drawing
Was only working for loose wire.
2019-01-11 15:02:21 +11:00
40706b56db Cleanup: blend existing colors 2019-01-11 13:27:49 +11:00
45dc53410f Cleanup: avoid repetition versioning theme 2019-01-11 13:23:27 +11:00
a33f3cf9b2 startup: view background color wasn't default 2019-01-11 13:15:38 +11:00
5c6d5cb863 Fix background color use in 3D view
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.

The color was zero'd when moving to the new 2.8x theme.

Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.

Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
2019-01-11 12:59:19 +11:00
f98e4cbedb Preferences: remove author field
This was only used by collada export metadata.

If metadata like this is needed, we can use per-filetype preferences,
to make it clear when user identifiable information is being used.
2019-01-11 11:00:33 +11:00
6439ed844e Cleanup: remove tabs after line start
Allows expanding tabs before running clang-format.
2019-01-11 10:53:21 +11:00
302970b7a5 MSVC: remove compiler __func__ define
No longer needed and exposes a bug in clang-format see: D4185
2019-01-11 09:22:21 +11:00
Trevor Glauz
8b192e1a6a fix D4187: Collada Importer: Material assignment broken after importing Mesh with multiple materials 2019-01-10 20:24:56 +01:00
bf7a1ef11e Fix T60266: missing viewport updates after changing scene world datablock. 2019-01-10 20:10:48 +01:00
4b0c2152db Fix use of uninitialized GPU context memory in release builds.
Reported by valgrind, not sure it caused any real bugs.
2019-01-10 20:03:05 +01:00
b207f4e4a2 Subdiv: Fix memory leak
Was visible when mesh had n-gons.
2019-01-10 17:09:48 +01:00
e551ddf712 Fix T60393: Subdiv gives wrong vertex colors 2019-01-10 17:09:48 +01:00
41b65d9a8e Fix T59631: Crash in Surface Deform modifier Bind when Dynamic Paint is included.
We should *never* prevent copying basic mesh CDLayers (vertices etc.),
that does not make sense.

I guess issue was not in old DM because geometry was duplicated anyway,
and in 'normal' modifier stack eval, probably because bare mesh was
awlays requested? But we should not have to be explicit here about it.
2019-01-10 16:47:41 +01:00
e31a5a4c62 GP: Fix render glitch when have collision with mesh 2019-01-10 16:26:05 +01:00
0f1775205e Use proper ID to create FModifier RNA pointer
Allows to do simple DEG tag, without extra checks for ID type.

Will solve possible missing updates when modifying f-curve
modifier of a shared action.
2019-01-10 16:22:53 +01:00
ba2b26af31 Support proportional edit scaling on dopesheet keyframes
Fixes T60361

Reviewers: brecht

Maniphest Tasks: T60361

Differential Revision: https://developer.blender.org/D4188
2019-01-10 16:07:47 +01:00
92a081ff83 Fix T60340: Removing f-curve modifier doesn't update animation 2019-01-10 16:05:16 +01:00
fc24d1a974 Keep track of owner of f-curve
This is a part of another which, which needs to tag owner
of f-curve for an update. But since this is too many lines
changed committing separately.

Basically, for f-curve AnimElement we are now storing ID
whih owns the f-curve.
2019-01-10 16:05:16 +01:00
Justin Jones
db36eff9f7 UI: make pie menus stick only when tapping key.
When holding down the key for a while, the pie menu will disappear when
releasing the key. This is under the assumption that in this case the user
decided to cancel the action.

Differential Revision: https://developer.blender.org/D4180
2019-01-10 15:55:34 +01:00
80281e34fd fix T60049: Collada Exporter: When exporting multiple UVs, the set index must start with 0 2019-01-10 13:15:20 +01:00
16b0a74228 GP: Fix unreported pixel glitches
There was a problem in the caps start and in some situations, the pixel was wrong.

Also changed the way the caps are detected because use the alpha in negative was a hack that maybe will not work with all drivers.
2019-01-10 13:13:44 +01:00
80ffa73b3f Fix T60285: allow negative offsets in shrinkwrap (worked in 2.79). 2019-01-10 12:15:20 +03:00
0f99845d2f 3D View: use faded color for dupli instance outlines
Similar to 2.7x, so instanced geometry can be differentiated.
2019-01-10 18:29:13 +11:00
5ce6b344d5 3D View: use faded color for dupli instance wire & points
Similar to 2.7x, so instanced geometry can be differentiated.
2019-01-10 18:28:53 +11:00
ca8f521971 Undo System: switch active text block when undoing 2019-01-10 14:11:07 +11:00
11f9938eed Clenaup: remove unused EM_WAITCURSOR 2019-01-10 13:02:07 +11:00
002d0bd344 Cleanup: remove unused copy menu code
Unused since 2.4x.
2019-01-10 12:55:09 +11:00
b389bb5ef8 Cleanup: end DefNode macro w/ semicolon
Needed for clang-format.
2019-01-10 12:41:32 +11:00
0373ff5e9c Cleanup: end bgl macros w/ semicolon
Needed for clang-format.
2019-01-10 12:38:11 +11:00
1e00f91760 Fix gizmo orientation w/ shear tool 2019-01-10 12:25:09 +11:00
f9d14ceb40 Fix T60358: popup clipping within window
Moving menu contents wasn't working properly.
2019-01-10 11:18:18 +11:00
609d4f5c92 Fix T60354: Paint color shown when not used
Add 'has_color' check to avoid duplicated tool checks.

Also abbreviate text descriptions.
2019-01-10 10:12:23 +11:00
eb3886c7ac Cleanup: sort RNA types after ename 2019-01-10 09:58:04 +11:00
5681631109 Cleanup: ensure header guards come first
Causes clang-format not to detect header guards,
indenting all preprocessor lines in the header.
2019-01-10 08:46:38 +11:00