Commit Graph

427 Commits

Author SHA1 Message Date
5c0fb95d04 Buildbot: Get rid of OpenJPEG 2 hack
Also clarified some options and decisions.
2018-08-30 10:00:23 +02:00
fd352cf8f6 Buildbot: Tweak configuration to actually ve successful in chroot 2018-08-29 18:32:27 +02:00
7a6911a10c Buildbot: Make configuration to pass config state
- Foe some reason CMake's platform and processor are not intialized there.

- Need to set variables in cache, otherwise they are not visible in the
  actual CMake files.
2018-08-29 17:57:30 +02:00
fd2615fd9b Merge branch 'master' into blender2.8 2018-08-29 16:42:32 +02:00
c3a6b18537 Buildbot: Some inital work to support newer chroot environment 2018-08-29 16:29:25 +02:00
871b7ba892 Merge branch 'master' into blender2.8 2018-08-28 19:15:08 +02:00
5e5f2ead43 Fix T56557: wrong hash in Windows buildbot builds. 2018-08-27 19:58:10 +02:00
de2f1c64fe Merge branch 'master' into blender2.8 2018-07-16 14:36:59 +02:00
80795ff897 Buildbot: update for new VS2017 buildbot worker name. 2018-07-16 14:34:24 +02:00
55354d734e Merge branch 'master' into blender2.8 2018-07-12 08:31:19 +02:00
b843753ad5 Buildbot: initial configuration for Visual Studio 2017. 2018-07-11 21:38:00 +02:00
a8f114258a Merge branch 'master' into blender2.8 2018-04-25 13:35:38 +02:00
26dab9c2fe Buildbot: Attempt to link against Blosc statically
Was broken by f1e6838376.
2018-04-25 12:27:35 +02:00
Dalai Felinto
de6289e79e Remove player from buildbot part II 2018-04-17 18:46:03 +02:00
Dalai Felinto
1f24a60a3e Remove player from buildbot 2018-04-17 18:42:00 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
a44b08a6c4 Merge branch 'master' into blender2.8 2018-02-23 19:02:49 +01:00
44d45e1af4 Buildbot: Enable Volta deviced CUDA binaries 2018-02-23 14:24:59 +01:00
e24dee435e Buildbot: Remove master configuration files
Those are stored in blender-buildbot repository now, so having them in
Blender only causes extra work to keep files in sync.
2018-02-23 12:37:05 +01:00
07f05e294a Buildbot: Disable cuda hack for macOS 2018-02-23 10:55:26 +01:00
2bc952fdb6 Merge branch 'master' into blender2.8 2018-02-18 22:33:05 +11:00
75396edb31 Buildbot: Disable Cycles CUDA support on 32bit, and stop building sm_2x. 2018-02-17 15:49:37 +01:00
b330804ff3 Merge branch 'master' into blender2.8 2018-02-14 01:06:41 +11:00
37ce77ba06 Buildbot: Remove usage of deprecated chroot 2018-02-12 17:56:19 +01:00
619600a53f CMake: cleanup 2017-10-30 18:48:27 +11:00
e8daf2e3ea CMake: cleanup 2017-10-30 12:59:36 +11:00
2bfa061a15 Merge branch 'master' into blender2.8
Notes:

- Changes in paint_vertex.c were simple to merge, mainly related on passing
  evaluation context.

- Conflicts in EditDM and drawmesh.c are solved using code from blender2.8
  branch. Those areas are deprecated and not to be used in final release.

  However, it's possible that some reference code from master is lost, so
  keep attention when adding alpha support for vertex painting.
2017-10-03 12:59:06 +05:00
9f8bb5813b Buildbot: Re-enable cuda binaries, those should work 2017-10-02 20:24:58 +05:00
9139532dc8 Buildbot: Use latest master config from buildbot 2017-10-01 10:34:04 +02:00
29ed5f301d Buildbot: Extra tweaks to packing rules 2017-10-01 10:01:45 +02:00
ca3f7021de Buildbot: Tweaks to current macOS config
Also disable CUDA binaries for now, those would need some extra work.
2017-10-01 10:00:42 +02:00
e3fe8128e4 Merge branch 'master' into blender2.8 2017-09-29 19:55:00 +10:00
97eefc1fd9 Code cleanup: remove unnecessary buildbot code after macOS library upgrade. 2017-09-28 23:37:57 +02:00
c10ac1bb5c macOS: officially upgrade to 10.9 libraries from lib/darwin.
This removes a bunch of code that is no longer needed, and running
"make update" will now automatically download the new libraries.

Differential Revision: https://developer.blender.org/D2861
2017-09-28 20:53:06 +02:00
98ba302f70 Merge branch 'master' into blender2.8 2017-09-25 18:57:43 +05:00
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
b41d34040b Merge branch 'master' into blender2.8 2017-09-06 16:50:59 +10:00
704f6a5184 Buildbot: Fix paths to sndfile and flac
Need this in 2.79 branch as well, since build rules are based on this files.
2017-09-05 16:17:48 +02:00
6b5d8c29e6 Merge branch 'master' into blender2.8 2017-08-28 10:33:29 +02:00
b11b5b273e Buildbot: Tweak nightly schedule of builds
Basically, schedule linux 64 earlier on, so builds are ready for nightly benchmarks.
2017-08-28 09:12:53 +02:00
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00
d0aa620912 Buildbot: Switch to GCC-7 for Linux build slaves
This is GCC version was used for Testbuild1 and Testbuild2.
2017-07-17 09:32:19 +02:00
Dalai Felinto
22466a5bdf Fix typo in builtbot config 2017-06-21 14:05:23 +02:00
9f044cb422 Remove MinGW support
The Issue
=======

For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.


Why Remove
==========

One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work.  For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch

If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.

For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3

Fixes T51301

Differential Revision: https://developer.blender.org/D2648
2017-05-27 15:34:55 -04:00
7cfabcef5c Buildbot: Fix typos 2017-04-14 10:03:51 +02:00
b354c15805 Buildbot: Attempt to fix CUDA compilation on OSX
Stupid toolkit is really fragile about CLang version.
2017-04-14 10:01:28 +02:00
eae691f89e Buildbot: List freetype for OIIO libraries
OIIO in release environment is compiled with Freetype support.

This fixes compilation error of static unit tests.
2017-04-07 17:01:07 +02:00
07708b85b4 Buildbot: Link statically against freetype 2017-04-07 17:00:43 +02:00
ae76a90593 Buildbot: Correct previous release
Seems CMake is not happy about changing compiler from script.
2017-04-06 11:39:06 +02:00
97300a3beb Buildbot: Force build environment to use latest GCC 2017-04-06 11:21:07 +02:00