Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.
* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.
This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
As shown on the T85383, attempts are made to edit the precision mode key.
But that key was hardcoded.
That key now appears among the custom modal keymap items.
Before committing D10224, bundled preset names that are lowercase need
updating to title case for display in the UI. This changes several of
the preset file names to title case, and fixes a couple of other naming
issues in the preset names. A few strings in the code are also changed
to reflect the new filename of the Blender keymap.
The outline for the active modifier was abusing the property search
match theme color, as noted in a comment. This commit adds a new
theme color in RNA specifically for the active modifier outline.
"Lock Strips" (Shift-L), conflicted with "Select Pick Linked".
Use Ctrl-H, Ctrl-Alt-H for lock & unlock since selected linked
uses bindings which are used in other parts of Blender.
There was a bug which which prevented box and lasso select to work
correctly in GP Edit Mode. It would select a nearby vertex before the
box selection.
This patch fixes it so it works with a click event,
like the default keymap, which fixes box and lasso selection.
Ref D10119
Match Blender 2.7x keymap more closely.
- Image Editor: F3 for save image as.
- Node Editor: Ctrl-LMB to cut links.
- Cycle the falloff types instead of showing a pie-menu.
- Use regular menu instead of pie menu for snapping.
- Add missing Shift-Space for toggle maximize area.
- Add missing Alt-F10 for toggle fullscreen area.
- Match 2.7x keymap for setting the pivot center.
The "repeat" property was turned off by default in rBf5080c82dd91, but
it's important to have repeat turned on for this operator since it can be
used to fill large areas. This commit is similar to rBaa77689f77b4.
Fixes T84531
confirmation
Deleting keyframes in the dopesheet or graph editor always required
confirmation, even if used ouside of the "Delete" menus.
Now add a "confirm" option [same as for deleting objects], which can be
disabled for immediate keyframe deletion.
This will also change the default behavior and bring this in line with
how object deletion works so there is one shortcut for bringing up the
menu/confirmation and another shortcut to delete immediately without
requiring confirmation / another click:
- Blender Default keymap: "X" for menu, "Del" for immediate
- Industry Compatible: "Backspace" for menu, "Del" for immediate
Maniphest Tasks: T70316
Differential Revision: https://developer.blender.org/D9651
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
This simple change sets the call_panel operator's "keep_open" property
to True for the viewport snapping panel called with `ctrl-shift-tab`.
There are quite a few settings in this panel, it often makes sense to
change more than one of them at a time, especially because multiple
snap elements can be active at the same time.
Paste copied strips after playhead, because this is more intuitive.
Previous functionality is still available by enabling "Keep Offset"
property, or under shortcut Ctrl+Shift+V.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D9734
This adds the missing options for the effects as it is done in modifiers.
Reviewed By: HooglyBoogly
Maniphest Tasks: T83696
Differential Revision: https://developer.blender.org/D9838
As a followup for rB2b3d85d7d6771, this commit adds the remove and
copy operators for grease pencil modifiers, effects, and constraints
where they apply.
Updating Industry Compatible keymap for Property filtering and new Modifier behavior.
Differential Revision: https://developer.blender.org/D9765
Reviewed by Julian Eisel
Improvements to the layout of the Keymaps section of Preferences by removing unneeded Decorator columns.
Differential Revision: https://developer.blender.org/D9726
Reviewed by Hans Goudey
During the development of the new nodes in the `geometry-nodes` branch
the color of the new nodes wasn't considered, so all of the nodes ended
up red, the color for "input" nodes. This patch introduces two new
colors, one for "Geometry" and one for "Attributes". There are only two
attribute nodes currently, but the next sprint will add two more,
attribute mix, and sample from texture. The attribute nodes are
conceptually different enough from the nodes that modify the geometry
that they deserve their own color.
Differential Revision: https://developer.blender.org/D9682
This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.
Similar to how the node editor context works for materials, this commit
makes the node group displayed in the node editor depend on the active
object and its active modifier. To keep the node group from changing,
just pin the node group in the header.
* Shortcuts performed while there is an active modifier will affect
only that modifier (the exception is the A to expand the modifiers).
* Clicking anywhere on the empty space in a modifier's panel will make it active.
These changes require some refactoring of object modifier code. First
is splitting up the modifier property invoke callback, which now needs
to be able to get the active modifier separately from the hovered
modifier for the different operators.
Second is a change to removing modifiers, where there is now a separate
function to remove a modifier from an object's list, in order to handle
changing the active.
Finally, the panel handler needs a small tweak so that this "click in panel"
event can be handled afterwards.
Previously, the alternate row color in the Video Sequence Editor was
just a shaded version of the editor's background color. This makes it
theme-able just like in the file browser and outliner, although the
default color is very slightly different.
Differential Revision: https://developer.blender.org/D9634
The icons originally chosen for the collection colors were selected
during development and had a few issues with contrast in the light
theme, and the gray color was not a good choice against the default gray
backgrounds.
The new colors are more readable in both default Blender themes. Gray
was replaced with pink.
Differential Revision: https://developer.blender.org/D9504
Differential Revision: https://developer.blender.org/D8660
This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
Commit rBf5080c82dd915db6c7b9dd68a52aaaccf2600137
accidentally remove the Shift modifier key from
the `AUTOCONSTRAINPLANE` shortcut.
Differential Revision: https://developer.blender.org/D9480
This introduces a new operator to edit the detail size of constant
detail mode in dyntopo. The way this operator works and the
functionality it provides is similar to the "Voxel size edit" operator
for the voxel remesher.
It also includes a sample mode. When pressing Ctrl, the detail size
will be sampled from the surface under the cursor, updating the
preview in real time. This allows quick resolution changes without
using the operator multiple times.
The operator is set to Shift + D, replacing the old way to change
the constant detail size of dyntopo. Shift + R will remain available to
be enabled when the voxel remesher works with dyntopo. Deciding
if both detail sizes can be unified needs a separate discussion as the
new dyntopo can work with detail sizes in parts of the mesh that can
easily crash the remesher.
The structure of these operators is similar, but the data they control,
ranges, drawing and setup functions are completely different, making it
hard to merge them into one.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9355
Global automasking options are usually turned on/off for quick
adjustments both in brushes and filters, so it is convenient to have them
in a pie menu.
This uses the Alt + A shortcut.
Reviewed By: dbystedt, HooglyBoogly
Differential Revision: https://developer.blender.org/D9282
This adds an operation mode to the Face Set Edit tool which deletes the
geometry of a Face Set by clicking on it.
The operator also checks for the mesh having a single Face Set to avoid
deleting the entire object by accident.
This is also disabled for Multires to avoid modifying the limit surface
without control (it is not an important limitation as base meshes for
multires are usually final, but maybe it can be supported in the future).
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8938
GPencil: Change Interpolate shortcut to Ctrl+E
Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.
This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
GPencil: Change Interpolate shortcut to Ctrl+E
Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.
This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
There was a weird bug in the API where a value of 0 gave a mask value of
1. I am not sure why this is but the current code works as desirable.
This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
There was a weird bug in the API where a value of 0 gave a mask value of
1. I am not sure why this is but the current code works as desirable.
This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
In practice, there are only a limited number of operations we need to
use repeat such as navigation, stepping operations that cycle states
and text input.
Now we don't need to disable repeat explicitly when a modal operator
uses checks for a key being held as was needed for 17cb2a6da0.
Repeat is now included in exported keymaps.
Use versioning so existing exported keymaps are loaded properly.
nothing
Caused by rB6faa765af895.
Since above commit, we have to use paint.mask_box_gesture instead now.
Maniphest Tasks: T81926
Differential Revision: https://developer.blender.org/D9300
Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9301
This adds support for snapping for line gesture tool. It is implemented
in the modal keymap as Snap, which is a toggle (similar to how snapping
in the transform operator works).
Right now it snaps the angle of the line to 15 degree increments, which
is defined in code. This should be easy to expose in the UI in the future
if we need to.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9115
This patch adds a modal key to move the selection box/lasso/line while
drawing it. It also sets "repeat": False on the animation playback key
to prevent accidental playback if the spacebar is released after the
mouse button.
Reviewed By: #user_interface, pablovazquez, Severin
Differential Revision: https://developer.blender.org/D9227
The `outliner.item_rename` operator needs to decide if it should rename the
active or the hovered item. Previously it checked if the event is a press
event, which is a hacky way of doing this and limit how the operator can be
used in the keymap.
Now use a operator option to let this be controlled on the keymap level.
Doesn't change any default behavior.