b20c9b0ba3
minor edits, pep8 - also correct float -> double promotion for blf.
2011-08-30 10:49:58 +00:00
43ab8e8624
* Merge trunk up to r39790.
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
d049a722fe
fix [ #28413 ] bpy.ops.nla.bake can't bake from frame 0
2011-08-30 04:13:48 +00:00
7eb10d1538
Added a button to the UI of "Distance from Object" color/alpha/thickness
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modifiers to fill the Range Min/Max entries by the min/max distance between
selected mesh objects and the target object.
2011-08-24 15:47:05 +00:00
33bb1ed53e
Merged changes in the trunk up to revision 39661.
2011-08-24 00:18:26 +00:00
f0d5abfcb2
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
5394cabe24
remove workaround for bug in python 3.2.0 loading web pages on *nix
2011-08-22 11:54:40 +00:00
1324173e99
pep8 edits and change '!= None' to 'is not None'
2011-08-22 09:01:49 +00:00
aa7545b0ea
patch [ #28320 ] Small change to trunk needed for Motion Capture Addon - GSoC 2011 - Pepper Branch
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from Benjy Cook (benjycook)
2011-08-22 08:47:48 +00:00
90d19ad883
py style change only - make property definitions consistent
2011-08-19 19:25:20 +00:00
feb8318143
fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
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- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
Xiao Xiangquan
ed158eeeb9
update property strings cover. 461 new items
2011-08-18 15:53:30 +00:00
aa4d5ccbed
more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes.
2011-08-18 15:25:18 +00:00
2bd016fe3f
formatting edits, no functional changes.
2011-08-18 12:20:10 +00:00
Xiao Xiangquan
18d95a8462
fix a small bug , and update language-packs
2011-08-16 16:58:35 +00:00
23807d1fb4
Merging trunk up to r39447.
2011-08-16 14:11:58 +00:00
65ca89180a
fix [ #28227 ] join_uv and bake work wrong
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added back ability to unwrap all selected mesh objects.
2011-08-15 16:25:05 +00:00
4e0b1d9177
Merged changes in the trunk up to revision 39368.
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Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
2011-08-13 23:29:16 +00:00
Xiao Xiangquan
3a8c7be9e4
code clear, insert blf_gettext.c to blf.c
2011-08-12 13:43:21 +00:00
b374ab919a
import common classes from bpy.types, saves ~1000 python getattrs on startup.
2011-08-12 06:57:00 +00:00
ef18ec335f
svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-11 05:04:01 +00:00
Xiao Xiangquan
465c3b82fa
merge with trunk r39216
2011-08-10 14:32:03 +00:00
0207d9ce27
style change, harmless changes while looking into bug [ #28196 ]
2011-08-09 19:59:01 +00:00
22d2764d50
use static sets rather then tuples, python optimizes this case.
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minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
0160901c90
- update X3D and FBX testing checksums
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- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
abc2e3efd1
Added a button to the UI of "Distance from Camera" color/alpha/thickness
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modifiers to fill the Range Min/Max entries by the min/max distance between
selected mesh objects and the active camera.
2011-08-05 00:51:44 +00:00
29f214f7f3
Merging up to trunk r38834.
2011-07-29 21:28:18 +00:00
Xiao Xiangquan
287b24926f
merge with trunk r38787
2011-07-29 17:42:53 +00:00
2658949752
pep8 cleanup, also print message when attempting to run in animation player mode.
2011-07-29 01:24:03 +00:00
722474a7ea
fix [ #28095 ] Select Pattern don't select all the bone in edit mode
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& some style changes.
2011-07-28 07:55:09 +00:00
e2522cead2
report an error when user blender versions other then 2.4x for animation playback.
2011-07-28 05:09:31 +00:00
e882925b49
more vector order switching.
2011-07-25 09:31:39 +00:00
799714fbc9
minor edits to animation playback operator
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- remove own copyright from script
- print command before executing (helps troubleshooting)
2011-07-25 07:14:54 +00:00
4f4eeb826a
style changes for operator scripts & some pep8 edits.
2011-07-25 06:40:16 +00:00
6065390f4c
fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).
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now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
2011-07-25 06:38:21 +00:00
a07d7edb82
swap vertor multiplication order for add torus.
2011-07-25 06:09:39 +00:00
d4552034c6
edits to quick effects scripts
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- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
2011-07-25 05:54:32 +00:00
3e91de7ffd
External image operators.
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- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
2011-07-25 05:10:44 +00:00
ced8f1dffc
deprecate multiplication orders:
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vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-25 01:44:19 +00:00
39edc53558
2.5 External animation player:
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* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
2011-07-23 21:45:22 +00:00
682cc63161
Merging with trunk up to r38631.
2011-07-23 16:34:30 +00:00
89c062038a
Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes
2011-07-22 15:54:54 +00:00
4532bd731d
Merge with trunk up to r38584.
2011-07-21 21:11:58 +00:00
4ad43aaf16
added bpy.path.basename because "//" prefix breaks os.path.basename.
2011-07-20 08:10:01 +00:00
fd7825e7dc
Speedup, do only one global matrix grab per obj
2011-07-19 15:30:19 +00:00
1191c1ead9
Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
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sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
c7d8d28939
Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
2011-07-19 13:27:05 +00:00
ce00a32f05
fix [ #27996 ] Smart UV Unwrap Still Results in Overlaps
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real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
2011-07-18 06:44:41 +00:00
Xiao Xiangquan
fa46278e34
merge from trunk 38379
2011-07-14 17:29:53 +00:00
Xiao Xiangquan
470a5017fb
complete space outliner, space node, space nla, etc.
2011-07-13 14:41:12 +00:00