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307 Commits

Author SHA1 Message Date
4f27386740 Commit message and the brunt of the code courtesy of intrr, apologies for the
size of this;


Finally, the Sequencer audio support and global audio/animation sync stuff!
(See http://intrr.org/blender/audiosequencer.html)

Stuff that has been done:

./source/blender/blenloader/intern/writefile.c
./source/blender/blenloader/intern/readfile.c

Added code to make it handle sounds used by audio strips, and to convert
Scene data from older (<2.28) versions to init Scene global audio settings
(Scene->audio) to defaults.

./source/blender/include/BSE_seqaudio.h
./source/blender/src/seqaudio.c

The main audio routines that start/stop/scrub the audio stream at
a certain frame position, provide the frame reference for the current
stream position, mix the audio, convert the audio, mixdown the audio
into a file.

./source/blender/makesdna/DNA_sound_types.h

Introduced new variables in the bSound struct to accomodate the sample
data after converted to the scene's global mixing format (stream, streamlen).
Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound
belongs to a sequence strip.

./source/blender/makesdna/DNA_scene_types.h

Added AudioData struct, which holds scene-global audio settings.

./source/blender/makesdna/DNA_sequence_types.h

Added support for audio strips. Some variables to hold Panning/Attenuation
information, position information, reference to the sample, and some flags.

./source/blender/makesdna/DNA_userdef_types.h
./source/blender/src/usiblender.c

Added a "Mixing buffer size" userpref. Made the versions stuff initialize
it to a default for versions <2.28.

./source/blender/makesdna/DNA_space_types.h
./source/blender/src/filesel.c

Added a Cyan dot to .WAV files. Any other suggestions on a better color? :)

./source/blender/src/editsound.c

Changes (fixes) to the WAV file loader, re-enabled some gameengine code that
is needed for dealing with bSounds and bSamples.

./source/blender/src/editipo.c
./source/blender/src/drawseq.c
./source/blender/src/editnla.c
./source/blender/src/space.c
./source/blender/src/drawview.c
./source/blender/src/renderwin.c
./source/blender/src/headerbuttons.c

 - Created two different wrappers for update_for_newframe(), one which scrubs
   the audio, one which doesn't.
 - Replaced some of the occurences of update_for_newframe() with
   update_for_newframe_muted(), which doesn't scrub the audio.
 - In drawview.c: Changed the synchronization scheme to get the current audio
   position from the audio engine, and use that as a reference for setting
   CFRA. Implements a/v sync and framedrop.
 - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as
   volume envelopes.
 - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing
   (update_for_newframe()) for moving the sequence editor framebar.

./source/blender/src/editseq.c

Added support for audio strips and a default directory for WAV files which
gets saved from the last Shift-A operation.

./source/blender/src/buttons.c

Added Scene-global audio sequencer settings in Sound buttons.

./source/blender/src/sequence.c

Various stuff that deals with handling audio strips differently than
usual strips.
2003-07-13 20:16:56 +00:00
9662763ee0 Updated Quicktime code so settings can be stored in the blendfile.
This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.

Only tested on windows. ;)
2003-05-21 01:21:07 +00:00
9508bb0d41 comments translated for blenloader files 2003-04-26 18:01:01 +00:00
e4ef29295c changed:
#else !_APPLE
to:
#else /* !_APPLE */

Kent
2003-01-19 14:13:50 +00:00
cd4a60f536 sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00