Made the loop cut confirmation (when finding an edge ring to cut) happen on
mouse press, rather than release.
This has a nice side effect when using the 'release confirm' option, combining
the two steps into one - with this on you can click once to immediately place the
cut in the center, or click+drag to move the cut line where you want it to.
See: http://mke3.net/blender/devel/2.5/loopcut_releaseconfirm.mov
PhysicsConstraints module documented by Jean-François (Ninja Goliath) based on GameKit 2nd ed.
Thanks for the initiative and the great help!
General advice for anyone helping with EpyDocs:
* use :: instead of : to keep the indentation correct,
* use B{} for clarity when needed (e.g. createConstraints)
Adding F13 to F19 to complement Matt's recent commit
* There are other (not so important) functions in PhysicsConstraints module that are not exposed in the documentation right now.
The generated page is temporarily here, if someone want to review it:
http://blenderecia.orgfree.com/blender/tmp/PhysicsConstraints-module.html
Note that this is not the patch by dfelinto on the mailing list, since that fix would cause compiler warnings. Also, the invoke() (with the extra wmEvent* arg) is superfluous here, so there shouldn't be any problems with making this exec() only instead.
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser)
Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)
would convert from quat to matrix and back if the bone had any constraint,
but did not normalize the quat first as done in other places, giving a
sudden jump when starting transform on some bones with constraints. Two
changes:
* Normalize quaternion first.
* Only do this conversion on bones with limit rotation constraints,
instead of all bones with any constraint.
that going for the full hotkey translation is actually counter
productive. Now using a more conservative keymap by Michael W that
focuses on general navigation, selection and other details
* new icon for split view (at least temporary)
* icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
Bone would get a '.' added even when there was no extension.
(center limit would still be useful)
- name flipping function used sizeof() incorrectly.
- ED_lorem should be extern.
fixing
[#21014] SEQUENCER: Can no longer apply colour balance filter to colour effect strip.
Also: reordered some UI elements so that
geometry, time and color modifications are grouped together.