Commit Graph

20 Commits

Author SHA1 Message Date
Nathan Letwory
16593b506a make sure this also builds on Windows. 2004-09-23 21:27:16 +00:00
e7d3039d12 - Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs;
- Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal');
- tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing):
http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125
    added the call in drawview.c, in drawview3dspace().  This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too.  Anyway, this is still a test.  The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once.

- Window.Theme: new submodule, to get/set theme options in Blender;
- Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu).

There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-21 05:28:17 +00:00
376468d383 Fixing a blenderplayer compile error reported by Meino Christian Cramer:
- added mainqenter to stubs.c so it can be used in blender/blenkernel/intern/blender.c's setup_app_data.

We can't run the onload scriptlink in setup_app_data because the visible areas won't have been updated and redrawn for the loaded .blend file until control returns to screenmain() in blender/src/editscreen.c.  So an ONLOAD_SCRIPT event is entered in setup_app_data and caught in screenmain, where the onload script is then executed.  All for a good looking demo mode ...

BPython:
- Added image.getBindCode() method, contributed by Andrew Corrigan (thanks!).
2004-07-16 06:00:40 +00:00
Stephen Swaney
a703837179 Replace deprecated methods from old api:
PythonReturnErrorObject
  PythonIncRef

Fix some compiler warnings about missing initializers
in method tables.
2004-06-06 22:42:51 +00:00
8a64e0e867 BPython:
- Campbell Barton contributed another function (thanks again), the Image.reload method:
  with this a script can keep an image that is being edited and saved by an external program updated in Blender.
2004-05-25 10:36:58 +00:00
5e7f9dfa08 BPython:
-- New module: Blender.Texture, by new developer Alex Mole.
Most of it is done: guess only Ipo, envmap, colorband and plugin were not implemented yet.
2003-11-23 17:46:06 +00:00
fe07b232b7 * got rid of a warning in editipo.c:
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
* changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
   To call this function from a script, so that it doesn't pop the
   "relative / absolute" dialog window when the "offline" arg is non-zero.

Exppython:

* NMesh module:
   - Added method NMesh.addMaterial(mat) to the NMesh module:
   alternative safer (aka slower) way to add materials.
   - Added optional arg to NMesh_update():
   if given and equal to 1, the mesh normals are recalculated.
   - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
   linked to the vertex.  Thanks to Jiba on the bf-python mailing list for
   bug report and sample .blend file.  Also made this method give an IndexError
   when the vertex index is out of range.
* Material module:
   Added specR, specG, specB vars for compatibility with the 2.25 API.
   Pointed by Manuel Bastioni.
* Image module:
    Exposed image width, height and depth parameters.
    From a suggestion by jms.
* BPython Ref Doc:
  - Small updates to reflect the above additions.
  - Added info for the Bone type in the Armature doc.
2003-07-30 21:15:41 +00:00
c467b19c75 Exppython:
- More documentation files for epydoc.
- Few minor changes in other files.
2003-07-12 18:02:54 +00:00
aa820ec420 Exppython:
- Continued getting rid of print methods and updating repr ones:
    Needed to fix crashes on Windows >= 98 systems.
- Found and fixed a few small memory leaks in EXPP_interface, related to
  execution of script links.
2003-07-05 01:18:41 +00:00
eaf1cdd383 - More renaming all around to follow our conventions
- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
2003-06-28 07:38:21 +00:00
06ee04fb05 * Added more doc files for epydoc and a test for the camera module.
* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
2003-06-24 07:21:17 +00:00
864e5640f7 * Applied a small fix to a bug reported by Guignot:
When a script that used setAttr for Camera Data objs (the bug also
    affected some other modules) was executed multiple times, Blender
    would crash after, let's say, the first 5 or 6 tries.  Problem, as
    Guignot pointed, was with reference counting.  Should be ok now, all
    affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
2003-06-09 04:01:48 +00:00
a127b38760 * Fix compilation errors on Windows hopefully. Implemented the suggestion done
by Aphex - thanks.
* Added the doc strings to the Object module.
* Added more functionality to the Object module.
2003-06-02 20:15:50 +00:00
302479603b * Updated NMesh port to exppython:
Added material and image handling/hooks and the constant dictionaries.
    Changed Image.h and Material.h to only have public declarations, so
    NMesh could include them.
2003-05-31 04:43:10 +00:00
89e9090c86 Implemented the compare callback for Camera, Image, Lamp and Text types:
Following a suggestion made by Jordi Rovira i Bonet, the comparison
    now is made via the pointers to the Blender objects, not their py wrappers.
2003-05-21 19:58:31 +00:00
ed78dcc96c * Added submodule NMesh:
Partially implemented.  Most of it comes from opy_nmesh.c, plus needed
    changes to integrate in into exppython.
* Added helper submodule vector, needed by NMesh.
* Minor changes in other files.
2003-05-17 04:29:49 +00:00
b9f6d66328 * Added 3 missing functions, 2 of them called by blender/src/drawtext.c:
Callbacks registered with Draw.Register in Python are called now.
    That should fix submodule Blender.Draw.
* Added a few other missing functions to BPY_interface.c
* Finished implementing Get() function for Camera, Lamp, Image and Text:
    Both the .Get(name) and .Get() cases are handled now.
* Added function Blender.ReleaseGlobalDict():
    This function should give script writers control over whether the
    global Python Interpreter Dict should be cleared after the script is
    run (default is to clear).  This is a test.
2003-05-13 01:54:28 +00:00
81d2589d6a * Implement Blender_Redraw(), minor changes in other files
* Implemented submodule Text
2003-05-09 04:34:40 +00:00
1e891f844a * Added submodule Window, including FileSelector and ImageSelector:
Most of the code comes from bpython/intern/opy_window.c, but two
    new functions were added, to access the file and image selector
    windows in Blender.

* Added submodules Draw (gui) and BGL (OpenGL wrapper):
    The code comes from bpython/intern/opy_draw.c, with minor changes
    to integrate it in the new implementation.

* Made changes to Camera, Lamp and Image submodules:
    The implementation was improved. These files should be good
    starting points for interested new coders to look at, now.

* Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict:
    There is another interface.h file in source/blender/include.
2003-05-08 03:06:46 +00:00
ec669df6ee The following updates have been contributed by Willian P. Germano:
* Implemented BPY_end_python function.
* Implemented error handling. This results in rerunning a script after an
  error has occurred. No need to restart blender anymore.
* Camera module supports dir()
* variable assignment now calls the Python equivalent function - this has
  type checking and should be safer now.
* Implemented the Lamp module. Used the Camera module as a template.
* Implemented the Image module.
* Added EXPP_ClampFloat and EXPP_intError functions to gen_utils.[ch]
* Implemented 'constant' object.
2003-04-08 19:54:14 +00:00