With the brush reorganization included in D5928, the brush panels had covered the topbar and make impossible to use the drawing tools.
Now, the options are grouped in Stroke popover, similar to Sculpt.
Also fixed some missing or wrong texts.
This makes a number of changes to the tool settings brush UI:
- All brush-related controls are now grouped together, so you can see which items are brush settings are which are not. Previously it was all jumbled together.
- The brush picker is in a separate panel, so that you can switch brushes without worrying about the settings, or vice versa.
- Custom Icon settings moved from the Display settings(now known as Cursor) to the Brushes panel.
- UnifiedPaintSettings panels are removed and the contained options are now next to their relevant setting with a globe icon toggle. This is not displayed in the header.
- 2D Falloff and Absolute Jitter toggles were changed into enums, to make it clearer what happens when they are on or off.
- Adjust Strength for Spacing option was in the Options panel in some modes, but in the Stroke panel in others. It is now always under Stroke.
- Display (now Cursor) panel was reorganized, settings renamed.
- 2-option enums are annoying as a drop-down menu, so they are now drawn with expand=True.
- Smooth Stroke and Stabilizer options in grease pencil and other paint modes are now both called "Stabilize Stroke", for consistency and clarity.
- De-duplicated some drawing code between various painting modes' brush options. I tried to keep de-duplication reasonable and easy to follow.
- A few more tweaks - see D5928 for the extensive list.
Most of the patch is written by Demeter Dzadik, with some additions by myself
Differential Revision: https://developer.blender.org/D5928
Reviewers: Pablo Dobarro, Bastien Montagne, Matias Mendiola
Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible.
Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency.
As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template.
See T72026 for more info.
Reviewed By: mendio, pepeland, billreynish
Differential Revision: https://developer.blender.org/D6328
Rename and separate Layers and Materials Specials menu from other buttons for better consistency
Reviewed By: antoniov
Differential Revision: https://developer.blender.org/D6271
When a material slot is empty, the default material is used.
The default color used is Gray to get a good contrast in dense scenes with dark and white background.
Reviewers: brecht, dfelinto, mendio, pepeland
Differential Revision: https://developer.blender.org/D5625
As the operator was designed to use only as popup, when it was used as menu option, the popup was displayed again.
Reviewers: mendio, pepeland
Differential Revision: https://developer.blender.org/D5630
Animation menu updates for Edit Mode and Draw Mode (header and context menu):
- Rename menu items for a better understanding of what the operators really do.
- Change shortcuts (legacy from the old Grease pencil)
{F7708018}
Reviewers: antoniov, pepeland, billreynish
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5617
- Rename menu 'Stroke' to 'Draw': the menu includes not only strokes related things and the name follows the usage in other paint modes in Blender.
- Remove duplicate animation operators.
- Menu updates to include clean up and layers operators that don't need previous selection.
{F7705120}
Reviewers: antoniov, pepeland, billreynish
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5599
Before there were two options: Paste to original layer called "Paste" and Paste to active layer called "Paste & Merge"
Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste".
For old "Paste", now is called "Paste by Layer" and it's not the default value anymore.
Note: Minor edits to add icons not present in Differential revision.
Differential Revision: https://developer.blender.org/D5591
The Grease Pencil Stroke Menu in Edit mode is cluttered with operators that act over stroke, points or the entire object.
To keep the consistency of the edit menu with other Blender Objects, we should separate the menu in: Grease Pencil - Stroke - Point.
Also we should add some missing operators and other menus like Show/hide or Weights among others
Differential Revision: http://developer.blender.org/D5449
Merge points when the distance is less than a predefined value.
The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
- Move connected & projected into individual toggles.
- Top-level proportional editing button now only toggles.
- Use popover for proportional edit-mode falloff and options.
Note that it's no longer possible to toggle connected via key bindings,
although this could be supported again if it's needed.
Resolves T58081
By design the annotation parameters must not be animatable.
Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable.
Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.
This fix T62465.
Patch contributed by @matc
Reviewers: @brecht@antoniov @billreynish @mendio
staticmethod shouldn't be used unless it's necessary,
in that case a comment should be included especially when
subclassing non-staticmethods from RNA.
In keeping with convention to match code & UI naming.
- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
still context menus.
This is a fixup for my own: 92d185faeb.
I'm also fixing the poll of the EEVEE_MATERIAL_PT_context_material
which would fail when we had no context.material available.
The UI was trying to use screen_context.c for its poll and draw
functions. So the active object and active object data and active layer
was used in the UI, instead of the context one.
Besides, for the material, the wrong context path was used altogether
when the active object was a greasepencil.
This would lead to all sort of pinning problems:
* A Mesh panel is pinned, but the active object is a grease pencil, the
grease pencil panels would show.
* If a Grease Pencil (data) panel is pinned, but the active object is not
the one pinned, nothing would show.
* Material panels and pinning were totally broken, showing the material
context for pinned mesh data panels even.
I also sanitized the name of the panels, their inheritance and poll
functions.
Reviewers: antoniov, brecht
Subscribers: billrey
Differential Revision: https://developer.blender.org/D4470
-Rename 'Specials' menus to 'Context' menus for Grease Pencil
-Make Grease Pencil contextual menus follow the design of the regular contextual menus more
-Add more useful operators to the contextual menus in the paint modes
New edit mode operator and post-processing brush option.
Trim works on a single GP stroke. It removes trailing points before and after the first intersection (or loop) nearest to the start of the stroke.
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.
The commit includes:
- New Cutter tool to trim strokes and help cleaning up drawings.
- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!
- Segment selection mode to select strokes between intersections.
- New operator to change strokes cap mode.
- New option to display only keyframed frames. This option is very important when fill strokes with color.
- Multiple small fixes and tweaks.
Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.
Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
Too many things done wrong in original rBd12b3767f81d to list them all
here, hopefully nothing bad sneaked in again this time :|
Also cleaned up a little the 'sort by name', even though (since we only
have two options by default, sort by index and by name) we can abuse it
as a binary option for now, this is not a bitflag...