- Object: implemented getBoundBox and makeDisplayList methods
- NMesh and Object: small internal changes for nicer behavior
- Draw: added function PupMenu
- Docs: updated for the additions above
Auto build tiny fix: added the imbuf include dir to source/creator/Makefile.am
I must have been looking outside when writing those functions :) They
accessed the dloc values instead of the loc values. Doh
* Minor cleanup in Object.h
This crash was reported by Jean-Michel Soler (jms).
Problem was that I was trying to be a little too intelligent. I kept a
reference to created PyObjects which at some point apparently fails. Keeping
the object references is not necessary. Now we just create a new PyObject
when necessary and let Python handle the reference counts.
the object.
* Added the GetSelected function. (Same as getSelected).
* Added a start for the Object.py API documentation.
* Some minor bug-fixes to the Object module.
* Added the functionality to get the IPO of the Object.
* Moved the function EXPP_tuple_repr from vector.c to gen_utils.[ch]
* Matrix functionality should work now in Object module.
* Fixed compilation warning about implicit declaration of M_World_Init.
Added the declaration to modules.h
When a script that used setAttr for Camera Data objs (the bug also
affected some other modules) was executed multiple times, Blender
would crash after, let's say, the first 5 or 6 tries. Problem, as
Guignot pointed, was with reference counting. Should be ok now, all
affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
of just the selected object(s). This bug was pointed out by
Jacek Poplawski.
* If there's already a PyObject of a certain object available, then don't
create a new one, just return the specified object.
* Updated the Object_getData function to return correct objects. So far it can
return objects of type Camera, Curve, Lamp and Object.
time.
* Created the M_ObjectCheckPyObject and M_ObjectFromPyObject functions. These
are needed for interfacing to other modules.
* The Object methods have been created. Not all of them are implemented yet.
* Split Blender.c (created Blender.h)
* Followed a naming convention suggested by Willian for Modules and Classes.
* Implemented New, Get and GetSelected functions for the Object module.
* Implemented most of the attributes in the Get and Set functions for the
Object module.
* Hopefully fixed a link error on OS X.
Declared g_blenderdict externally in modules.h and moved the real
declaration to Blender.c