This commit uses OpenVDB more directly for the voxel remesher, without
the extra indirection of copying to a Blender API. This makes the code
simpler, shorter, and easier to understand (though I didn't observe any
performance improvement).
This also removes the rest of the unused and undocumented OpenVDB C API,
which was written when Blender's code didn't really use C++, and doesn't
serve a purpose anymore. Those features will be implemented as nodes in
the future anyway (see D12100).
Differential Revision: https://developer.blender.org/D12097
When entering characters using IME on Windows, Japanese and Chinese
will both usually result in the first keystroke being duplicated. The
problem is that we are informed too late, after the first key is
pressed, that we are IME composing. This patch ensures we are entering
non-English characters using ImmGetConversionStatus() and then deals
with editing keys (like arrows and backspace) on a per-language basis.
see D11929 for more details.
Differential Revision: https://developer.blender.org/D11929
Reviewed by Brecht Van Lommel
Motion attributes expects mesh to have non-zero number of motion steps,
which was violated in the case when fluid mesh had motion blur disabled.
This is a bit of annoying fix, because of the order of updates. More
ideal solution would be to handle cached and fluid velocities in the
sync_mesh_motion() which ensures all the dependencies between settings.
WITH_CYCLES_DEBUG was used for rendering BVH debugging passes. But since we
mainly use Embree an OptiX now, this information is no longer important.
WITH_CYCLES_DEBUG_NAN will enable additional checks for NaNs and invalid values
in the kernel, for Cycles developers. Previously these asserts where enabled in
all debug builds, but this is too likely to crash Blender in scenes that render
fine regardless of the NaNs. So this is behind a CMake option now.
Fixes T90240
Makes it so Render Layers node in the compositor is updated as soon
as Use Denoising is changed for the final render.
Differential Revision: https://developer.blender.org/D12010
This fixes a performance regression on Ampere cards, on specific scenes like
classroom. For cycles-x there is little difference, but this is still helpful
for LTS releases, and we need to upgrade at some point anyway.
Cached OCIO processors were not freed, instead the color spaces were freed twice.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D12011
This change transitions libmv/osd tests to our
blender_add_test_executable macro that explicitly
takes the include directories as a parameter.
This is in preparation for future clean-up of
global include directories.
Differential Revision: https://developer.blender.org/D12012
Reviewed By: sergey
Addresses T76003. When using VR with Eevee and viewport denoising,
scene geometry could sometimes be occluded for one eye. Solution is
to use a separate GPUViewport/GPUOffscreen for each VR view instead
of reusing a single one for rendering.
Reviewed By: Julian Eisel, Clément Foucault
Differential Revision: http://developer.blender.org/D11858
Improves control over the XR reference space by using the stage ref
space (user-defined tracking bounds) instead of local ref space
(position at application launch), if available. Also adds an
"absolute tracking" session option to skip applying eye offsets that
are normally added for placing users exactly at landmarks.
By enabling absolute tracking, users can define the tracking origin
in a way that is not linked to the headset position. Instead, the
tracking values given by the XR runtime are left unadjusted and a
user can manually calibrate an "origin" landmark object to adjust to
their real world space.
Can be useful for applications that use external tracking systems
and those that primarily only need to use controllers and not the
headset (e.g. motion capture).
The absolute tracking option requires an update to the VR
Scene Inspection addon to be accessible by regular users.
Reviewed By: Julian Eisel
Differential Revision: http://developer.blender.org/D10946
Fix an incoherence between the Eevee Materials menu and the Cycles Materials menu :
Eevee :
{F10230448}
Cycles :
{F10230449}
Simply Fixed by replacing the Cycles UI code by the Eevee UI code.
Thanks to @Brainzman for helping me create this diff and translate
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D11979
All platforms support the proper format string and it's already used in
various other places.
Differential Revision: https://developer.blender.org/D11460
It was possible that render buffers and scene kernel data will be out
of sync because reset and scene update happens in different locks.
This is similar issue we've fixed in the Cycles X branch, so backported
relevant changes from there.
This change removes what seems to be unused feature kernel.
Differential Revision: https://developer.blender.org/D11828