Commit Graph

14 Commits

Author SHA1 Message Date
Andre Susano Pinto 5d40c1b597 *Added a tree structure with a variable number of childs per node, but with groupped childs (for SIMD)
*SIMD support for the first 4*N childs of each node
*Some bvh code organized
2009-08-11 00:33:51 +00:00
Andre Susano Pinto 4ce316ee0f Ability to disable hints at compile time 2009-08-10 21:37:16 +00:00
Andre Susano Pinto 51cad12120 *BLI_memarena support for any power of two alignment
*some simd stuff on bvh
2009-08-07 13:49:15 +00:00
Andre Susano Pinto f16df034c3 *Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)
(this is mixed with some simd code commit, althouth no simd is being used up to the moment)
2009-08-06 17:45:51 +00:00
Andre Susano Pinto bbdba89d06 generic hints for raytracer
for now only BB hint (i am  hoping to find a decent frustum-test)
2009-08-05 12:44:11 +00:00
Andre Susano Pinto 2160f36fea Fix point-hint 2009-08-04 18:03:04 +00:00
Andre Susano Pinto 7e9dc51cd1 Skip BB tests on primitives
the efficiency of this depends on ray-bb and ray-triangle functions efficiency
2009-08-04 17:24:49 +00:00
Andre Susano Pinto 29530beb90 NlogN building:
sort once
	select subsets and kept the order (on X, Y and Z)
2009-08-03 17:56:38 +00:00
Andre Susano Pinto 2830f25ff3 Another try with building better trees (this should never make worst trees)
Expected number of BB tests should reduce a bit (depending on the scene)
2009-07-17 19:09:42 +00:00
Andre Susano Pinto 146b54d5e8 *increased stack size (later this should be prepared for dealing with stack size in runtime)
*put cost model back to normal
2009-07-15 17:44:25 +00:00
Andre Susano Pinto ef1fcd8ad1 *Added support to "BB hints" (which works like a BB version of LCTS - longest common transversing subtree)
It creates a tree cut after knowing that a given point will pass on a BB.
This tree cut is used to accelarate the rays casted from a given BB, eliminating unnecessary BB tests from root till the tree cut.
2009-07-15 17:38:00 +00:00
Andre Susano Pinto e3f7cad32d *fix (was losing childs) 2009-07-14 23:26:00 +00:00
Andre Susano Pinto 7afffd2950 Just another experimental stuff to optimize the expected number of BB test on bvh trees
*tree pushdowns after the pushsups :P (its still not local optimum)
2009-07-14 23:08:55 +00:00
Andre Susano Pinto a6b328b825 *Moved rtbuild to bf_render_raytrace
*Added vbvh - Just a experimental tree type :)
Variable Way BVH - there is no hardcoded number of childs per each Tree Node
 - idea is to optimize a tree to reduced the expected number of BB tests even after applying SAH (for that an hardcoded n-way is not enough)
 - for now childs are stored on a linked list
2009-07-12 18:04:10 +00:00