1bc2a98a9d
T73589: Code Quality: Renaming on BKE_material.h
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Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
e12c08e8d1
ClangFormat: apply to source, most of intern
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c
doxygen: add newline after \file
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While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18
Cleanup: remove redundant doxygen \file argument
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524
Cleanup: remove redundant, invalid info from headers
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
dd102a4757
fix:T58093 Collada Exporter does not create bind_vertex_input and texcoord attribute
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The Collada exporter used MTFACE layers (deprecated) instead of
CD_MLOOPUV layers. In 2.8 the exporter could no longer find the UVMaps
reliably.
2018-11-28 15:36:09 +01:00
908b6960c0
Merge branch 'master' into blender2.8
2018-06-08 08:10:35 +02:00
9a11aeb300
Merge branch 'master' into blender2.8
2018-04-16 17:24:20 +02:00
85de548e03
Cleanup: indentation
2018-04-16 17:08:27 +02:00
1c053c6a12
Collada: Exporter now only exports either 'Materials' or 'UV Textures as Materials'. This makes the user interface more streight
2017-06-25 22:06:42 +02:00
ddabe465b5
collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior
2017-06-24 22:16:47 +02:00
a2a301bdb9
collada: change image export: export either UV Textures or Materials. This
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avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
2017-06-24 22:16:47 +02:00
417e99df22
Collada: fixed export when 'active UV Layer only' was selected
2012-08-15 22:08:22 +00:00
10004d4a42
fixed: [ #32240 ] Collada import when nodes share geometry but not material
2012-08-12 17:13:07 +00:00
adf3a5e332
Collada: (Export) Added export of surface textures, and control over exported uv layers
2012-06-22 16:16:58 +00:00
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
Nathan Letwory
d644069860
Apply [ #31335 ] COLLADA: fix for odd names for materials in exported dae files
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Patch by Gaia Clary
This patch removes the index numbering from materials, which is not necessary.
2012-05-09 08:14:49 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
2345efc6c5
Patch #29336 : renaming UV (Texture) Layer to UV Map in the user interface,
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Nathan Letwory
de89e78589
Fix [ #26475 ] <instance_material> wrong in COLLADA export.
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reported by Juan Linietsky
fix by Imran Syed (freakabcd)
Use material index suffixed to material name to create symbolic name.
2011-03-22 22:51:02 +00:00
Nathan Letwory
82b21ba166
Fix [ #26213 ] Collada exporter id's not unique
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Reported by Kevin Yoon
<material> could get same id as <node>, prevent that by suffixing -material.
2011-02-28 14:24:52 +00:00
Nathan Letwory
caf9fb6cce
doxygen: blender/collada tagged.
2011-02-27 20:30:35 +00:00
Nathan Letwory
5b607701a7
doxygen: prevent GPL license block from being parsed as doxygen comment.
2011-02-23 10:52:22 +00:00
47969866e0
SVN maintenance.
2010-10-06 20:40:16 +00:00
Nathan Letwory
7245280f6c
COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.
2010-10-06 11:02:44 +00:00