145944d66f
cmake:
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new macro file_list_suffix() for adding a suffix to every file in a path before the file extension.
useful to create names for debug libs on windows.
2011-06-19 06:57:56 +00:00
f31bae0aab
fixed possible use of uninitialized variable.
2011-06-19 01:23:50 +00:00
31093223cd
SVN maintenance.
2011-06-18 23:22:55 +00:00
968b2a8afb
rename cmake include/libraries to conform with suggested cmake names
2011-06-18 14:12:54 +00:00
1283b07409
use ascii drawing function where utf8 isnt needed.
2011-06-18 09:01:26 +00:00
82216030e9
py-api: store frequently used strings as unicode PyObject's to avoid creating/distroying every time.
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also fix for cmake warning
2011-06-18 08:45:45 +00:00
f7e22c729e
throw an error if preprocessor definitions are used for DNA array lengths (previously would fail silently & not work right).
2011-06-18 03:14:24 +00:00
64d02584e1
fix fileselect for images from sequencer
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* recent code to provide directory only fileselect broke selection of images with 'A' (rev. rev. 37552.)
2011-06-17 21:24:05 +00:00
f69d805338
Bugfix, irc report:
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Adding new material in active node didn't update the material
properties buttons.
2011-06-17 13:57:41 +00:00
b306566a44
fix [ #25598 ] projection surface snap issue
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Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
68a12c74b6
fix [ #26621 ] Memory leaks when creating popup window.
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also fixes memory leak when cancelling a popup dialog (new image for example).
2011-06-17 12:48:33 +00:00
46ef1bb170
adding .m4a video extension
2011-06-17 08:50:47 +00:00
1563ae8098
aiff too
2011-06-17 07:18:51 +00:00
28f347dc42
Adding .aif to known audio extensions so it doesn't get hiden by default
2011-06-17 07:15:36 +00:00
775ea4de92
fix for memory leak converting an idproperty group into a dict
2011-06-17 05:56:17 +00:00
7cbc4c0dd7
IDProperty python module update
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- add support for IDProp array slicing, but not resizing.
- rename array attribute type to typecode and use chars 'f', 'd', 'i' which match pythons array module. (was using int's which only have a meaning internally).
- rename function 'convert_to_pyobject' to 'to_dict' and 'to_list' for IDProp group and array types respectively.
- remove 'len' array attribute, calling len(array) is fine.
2011-06-17 05:45:46 +00:00
ac089ddd15
fix for drawing bones names twice in object with viewport 'Outline' option enabled.
2011-06-17 03:17:07 +00:00
897b570c1a
ulti line formatting for PyErr_Format calls (no functional change)
2011-06-17 02:26:34 +00:00
1356082063
fix [ #27681 ] Python: crash assigning a 'set' to an array
2011-06-17 02:22:38 +00:00
0e7a42ebfa
Made Multi-Paint and Locking more independent to better support future features.
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(an if statement surrounding Multi-Paint still checks the lock flags to see if it should bother changing anything)
Also, I changed lock's redistribution method so that if there was no enough space
on other unlocked groups, it tries to keep the new weights' ratios to each other
2011-06-16 19:05:05 +00:00
5ef551c97e
Small todo item: outliner display actions were sending undo pushes, not needed
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for UI stuff.
2011-06-16 17:14:38 +00:00
dce577ad85
use directory selector for properties defined as PROP_DIRPATH, user preferences 'File' buttons for eg.
2011-06-16 15:28:39 +00:00
fd24c99b5d
directory only filesel for operators which don't have a filepath or filename property.
2011-06-16 15:01:22 +00:00
216ba20942
fix [ #27671 ] Transforming sequencer effects strips crashes
2011-06-16 12:48:25 +00:00
f227c4a064
fix [ #27675 ] Bones shift out of place when leaving edit mode
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- float precision issue, details commented in the source.
2011-06-16 07:59:22 +00:00
4a5a9dc71c
fix for own error in r37542
2011-06-16 07:02:33 +00:00
0a998decb6
fix [ #27673 ] Value sliders >1 do not represent numerical ratios right
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the soft limits for array buttons not take into account the min/max of all array elements
2011-06-16 06:47:54 +00:00
051dedeeec
minor speedup for UI draw code, noticed ui_get_but_val() could be called 3-5 times per button draw,
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for RNA buttons this gets the entire array for each call so its not great to call many times.
2011-06-16 06:00:02 +00:00
a3e296fc40
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
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This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering
One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15 18:59:22 +00:00
08c155845d
remove unused arguments
2011-06-15 14:06:25 +00:00
4f3936083a
replace own inline cmake include search logic for a typical FindXXX.cmake module.
2011-06-15 12:09:02 +00:00
2164847928
fix for openexr include path, for both cmake and scons a custom openexr install wouldn't work since it expected BF_OPENEXR/include and BF_OPENEXR/include/OpenEXR to be in the search path.
2011-06-15 11:50:45 +00:00
39443dcb53
Code cleanup: remove reference to workob global that no longer exists.
2011-06-15 10:19:35 +00:00
aaf7dae5f1
Code cleanup: remove unused shaded draw mode code.
2011-06-15 10:17:06 +00:00
5e41807135
Fix #27654 : vertex parenting not working with constructive modifiers.
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Vertex parents were not requesting the original index layer, now do this as
part of depsgraph building, and make constraints with vertex groups use the
same system. Fix is based on patch by Campbell, but with some changes.
2011-06-15 09:45:26 +00:00
1669ab6648
correction for own commit r37492
2011-06-15 02:17:39 +00:00
b89924f5dd
de-duplicate multires image filter function. (no functional change)
2011-06-15 02:14:38 +00:00
1d41694e69
fix [ #27662 ] Storing png/tga images ignore Alpha settings
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- don't clear alpha when baking RGB images
- when baking results in partial alpha. set the depth to 32.
2011-06-15 01:56:49 +00:00
53baa881b2
Made Multi-Paint support vertices containing locked groups
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Changed locking system to check the amount of space in unlocked groups ahead of time.
2011-06-14 19:11:01 +00:00
3fe26d7093
RGB curve widget follows user preference DPI now too.
2011-06-14 17:48:42 +00:00
cc2c511207
Nodes display now follow 'DPI' user pref too
2011-06-14 15:55:46 +00:00
23e2bfed23
fix [ #25423 ] Mirror clipping is ignored with single vertex extrusion when using Face Snapping.
2011-06-14 11:18:00 +00:00
113d653edb
Bugfix #27573
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Sculpt and Paint undo steps kept hanging in the sculpt/paint modes.
Now undo will switch back to global undo, and redo enter the mode
again. Just like weight/vertex paint.
2011-06-14 09:55:38 +00:00
ce914e51ab
fix [ #27659 ] Segfault when adding None to a group
2011-06-14 09:41:29 +00:00
5fd9bd8bc9
Fixed weird assignment inside condition statement.
2011-06-14 07:33:25 +00:00
f4452b2ee7
revert own fix for [ #27648 ], looks like this needs to work differently to be fixed.
2011-06-14 05:19:16 +00:00
991634c147
own mistake in recent mask commit.
2011-06-14 04:19:00 +00:00
c0dc197257
edit DAG defines to make it easier to add more & modify.
2011-06-14 04:05:58 +00:00
d3dbd2f5b4
mask modifier: replace bone hash lookup with a boolean array to quickly check selection state.
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simple test gives ~28% speedup in building the vertex hash. (no functional change)
2011-06-14 02:26:43 +00:00
dd3b729d62
mask modifier was taking into account zero weighted verts.
2011-06-14 01:54:03 +00:00