Commit Graph

531 Commits

Author SHA1 Message Date
8bf206ce4b edit to 55549, replace fake click event with call to uiButActiveOnly().
also make it more clear args are for rna buttons.
2013-03-24 19:08:24 +00:00
d74cf43575 UI small fixes:
- Theme color for the brush popup was not correctly coded. Now it follows menu item
  style correctly, which also allows all the themes we have to give readable text.

- RMB cancel also added for slider buttons and the color picker.
2013-03-24 18:59:15 +00:00
82ffa62e90 Small feature:
While using number sliders, you can now press RMB to cancel (like ESC)
2013-03-24 16:43:40 +00:00
1165236f69 Usablity:
In text editor, the CTRL+F find now opens property region (or keeps it) and
activates the search button for input.

That's already nice! But next step should be to do a search on exit of 
the button (or while typing). That's stuff I need Campbell to help with though.

Notes:
- Probably Py api for property buttons could get an "operator=" arg?
- The warning menu "not found" should go away
- I also suggest to make "wrap" search default for new editors
2013-03-24 13:43:40 +00:00
5a87e4d255 code cleanup: remove unused button type HSVSLI 2013-03-23 16:03:13 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
ee692508d9 Bug fix, irc:
Curves widget error: after deleting a point, and click to add a new point, on dragging
it the point flipped up 20 pixels. Was caused by changed layout and region view matrix.

Solved by storing actual mousecoords instead of mapped ones.
2013-03-18 13:57:47 +00:00
0d0291f6e1 code cleanup: incorrect sized array args, remove some redundant code. 2013-03-17 10:26:23 +00:00
d9c9209608 code cleanup: quiet some -Wshadow warnings, mix of obvious mistakes and harmless global/local naming conflict. 2013-03-15 22:55:10 +00:00
511b181317 fix for error pasting into a color button (tried to read its rna index of -1) 2013-03-15 20:16:20 +00:00
4e86946c2b Fix wrong use of enum in UI code to reactive button on mouse over, this worked
only by accident.
2013-03-13 14:19:53 +00:00
dfa8540cdf use bool for rna funcs. 2013-03-07 02:44:55 +00:00
24da4a6032 fix [#34490] Copy and paste floating point number fields losses precision
- copy now gets up to 6 decimal places
- copy and UI float button editing now strip zeros: 1.000 -> 1.0
2013-03-04 04:21:51 +00:00
a02c8c4177 move toggle drag into a UI handler (was modal operator) 2013-03-03 03:29:57 +00:00
2de8dfd784 fix for drag-toggle, bit-buttons weren't handled which made drag toggle fail for buttons in the graph editor for eg. 2013-03-01 00:35:01 +00:00
2398e074d3 fix [#33466] alt + mouse wheel
Alt+Mouse Wheel events depended on the button under the mouse being active, else it would change the current frame.
Button re-activation wasn't 100% reliable since it depends on fake mousemove events.

Now keep button active when its executed if the mouse stays over it.
2013-02-28 11:39:13 +00:00
d4d45711dc fix for error with drag toggle which showed up with overlapping regions. 2013-02-27 11:26:51 +00:00
fcac25e08d simplify drag toggle operator, use BLI_rctf_isect_segment between mouse events rather then many calls to ui_but_find_mouse_over(). 2013-02-26 00:09:26 +00:00
88be0a852e add define for drag toggle. 2013-02-25 23:27:32 +00:00
e2b41cb96f revert some changes from own commit r54850 which broke undo for toggle buttons, also make toggle buttons auto-key. 2013-02-25 21:13:40 +00:00
ac345fce9a fix for toggle buttons not taking effect on mousedown. 2013-02-25 11:52:18 +00:00
a9b9fcc951 style cleanup 2013-02-24 20:33:21 +00:00
ce54cc111d Fix #34357: image editor scope and clip editor track preview did not resize
properly with different DPI settings.
2013-02-22 16:11:27 +00:00
c12eeb4ec6 code cleanup: switch argument order for button_activate_exit() but/data args were flipped compared to other functions. 2013-02-22 06:02:52 +00:00
a9e25ac433 Toggle-Drag UI Feature
Dragging on toggle buttons can now be used to press multiple buttons at once, especially useful for layer and outliner buttons.


notes:
- automatically enabled for all toggle buttons
  (may change this if it becomes a problem).
- only buttons of the same type are pressed
  (helps avoid annoyances eg; dragging past layer buttons onto other 3d header buttons and pressing by accident).
- automatic axis locking - dragging will lock to X/Y depending on the initial drag direction,
  makes swipe motions work better, especially with the outliner.


implementation details:
- may re-implement as a region handler (currently its a modal operator).
- checking buttons in-between cursor motion events could be more efficient (but currently works ok).
- button execution needs to be improved
  (currently executing a button thats not under the mouse needed a workaround for passing uiHandleButtonData),
  requires further changes to UI code, will do next.
2013-02-22 05:56:20 +00:00
e3b2df5806 Fix #34315: memory leak cancelling move to layer operator, after change to make
it not execute immediately when opening the popup.
2013-02-19 13:37:48 +00:00
2d2164f10b fix [#34295] Color picker brightness to infinity
simply clamp the color to the buttons softrange since color conversion can cause the value to scale outside the intended button limits.
2013-02-19 09:41:48 +00:00
ab7ca2dc44 fix for double clicking in the text editor not working usefully (double clicking a pair chars would select 3 - one to the left). 2013-02-14 03:03:12 +00:00
1dfb6404b7 Release todo: added userpref for Mac users having "Natural Scroll" set.
As per discussion and analysis of all trackpad usage, we now
follow this convention:

- Blender follows system setting for trackpad direction preference.

- If you set your system to "natural" scroll, we need to invert a couple
  of cases in Blender we do "natural" already. Like:

   - view rotate (the inversed option just never feels ok)
   - scroll active items in list or pulldown menu (up/down is absolute)
   - ALT+scroll values in buttons (up/down is absolute)

The new User Preference setting "Trackpad Natural" handles this.

For 2.66 we only have trackpad handling for OS X... so this isn't
affecting trackpad usage in Windows and Linux, which stick to be mapped
to Scroll Wheel still.

(Note: viewrotate now is "natural" always, changing how it worked in the
past weeks).
2013-02-08 12:12:57 +00:00
296444e1dc style cleanup: some warnigs & spelling. 2013-02-06 14:02:19 +00:00
a47bef3622 fix for [#33803], error was caused by sloppy coding in r53487, converting trackpad to wheel events.
if you moved your mouse fast over a button the event would get converted to a wheel, even if the input event wasnt a MOUSEPAN event.

When Alt was held this was noticable because Alt+Wheel changes button values.

added an assert to avoid this happening again.
2013-02-01 01:11:27 +00:00
6341919354 code cleanup: make wmEvent's 'const' in interface code (reduces manual checking that they are not modified). 2013-02-01 01:01:20 +00:00
7b6e78e48a Fix #34034: keyframe display of color/curve buttons was broken after revision
53132 which changed the RNA index to -1 for these. Also made it so that these
buttons no longer display "Insert Single Keyframe" and only "Insert Keyframe"
as you can't edit individual components here so it's only confusing.
2013-01-31 16:19:44 +00:00
8f038c2410 enable continuous grab for sliders, initially this was disabled because we didnt support un-grabbing at the new slider location. 2013-01-29 23:33:58 +00:00
Dalai Felinto
27eeb89bd9 real fix for Logic Bricks UI smart controller (#33746)
previous commit (54102) actually reintroduces an old bug where Blender sigfaults when
the sensor and controllers are not from the active object.

The real fix for report #33746 is to clear the "object" property after the operator ran.
I'm not sure why when I call the operator from command line the property is cleared, but not
when I called it from C. Either way all should be working now.
2013-01-26 03:30:21 +00:00
Dalai Felinto
a8644deeef bugfix for 33746 Unable to add Controller to objects correctly
(live from the global game jam Vancouver ;)
2013-01-26 02:46:07 +00:00
833104e647 fix for own regression since 2.4x, non-linear number button range was too insensitive for int buttons. 2013-01-23 04:55:34 +00:00
8a0ad8f8b5 fix for text selection glitch, moving the mouse to the left would sometimes not entirely select the start of the text. 2013-01-17 19:12:11 +00:00
2b80a7d5da use define for text offset & seletion.
and no need to calloc memory for string selection.
2013-01-17 18:59:19 +00:00
0193c88083 Bug fix #33887
Ancient issue: on much zoomed in UIs, text selecting or cursor placement
in Text-input buttons was off.
2013-01-17 11:35:33 +00:00
350a776a52 fix for arrow keys being reversed in the snap menu (Ctrl+Shift+Tab)
also - when expanding rna enums into existing menus - don't nest inside a row/column.
2013-01-17 01:03:56 +00:00
9a4a5fa2b4 Usability fix:
Blender's data link button (typically with menu and searching options)
now has a X icon to clear its contents. 

Before you had to click, delete text, enter.

For example:
- Object Parent
- Modifier objects or vertexgroups

This fix saves each user 100 clicks per day, with 100k users
that's 3 billion clicks per year!
2013-01-09 15:58:34 +00:00
682df047a0 style cleanup 2013-01-08 02:06:16 +00:00
bbd95fafef Three fixes:
- Old issue: on scrolling button views, tooltips could open or stayed open.

- New fix: alt+swipe now changes button values again

- Removed test print, from WIP code project.
2013-01-06 18:28:39 +00:00
4fa340c716 Fixes - post 2.65a
- Trackpad swipes now behave same as scrollwheel for listview scrolls
  (disabling 2d view scroll when mouse over)

- Added back 2.4 debug print for glGetError()
  Only useful for developers - to check what goes on when ogl messes up.

- Made more clear print for read factory default. It's not error :)
2013-01-04 14:51:02 +00:00
be519ad7ff Further trackpad work:
When trackpad swipes don't convert to ScrollWheel steps anymore, several hardcoded
wheel events need to support swipe too.

This adds swipe support to:
- Menu item scroll
- Search item scroll
- ALT + number/slider/swatch values

The amount of old style scroll "clicks" is calculated based on how trackad is
being mapped to move a mouse pointer. Move it one widget unit = 1 click.

The swatch option applies trackpad swipe motion in analog way.
2013-01-01 16:42:35 +00:00
8c00c57187 style cleanup: var naming for ui list 2012-12-28 10:32:49 +00:00
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
fa28e50ac2 Region scrollbar fix!
Now scrollbars correctly hide and show, making space for the actual contents
in a region. It solves several old hacks, and puts view2d code a bit more
back in control as well. 

Implementation notes:

- The view2d mask feature is working again
- The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding".
- Code for UI_view2d_region_reinit() is enforcing better standard view settings

But... two hack/patches needed to be added:

- Region panel drawing: if after generating the button panels it appears
  a scroller hides or reveils, it calls all the generating code again.
  (a simple scale doesn't work due to rounding differences in layout code)

- View2d code that maps 'tot' and 'cur' rects: if this code detects that
  the mask changes, it calcs the map code again.

Also a bugfix (issue in 2.65)

- The left/bottom area split widget was drawing 1 pixel too large sometimes, 
  leaving bad trails on moving area dividers.
2012-12-26 13:05:39 +00:00
97bdec1811 fix for use of uninitialized variable with ui_handler_region_menu. 2012-12-23 16:08:02 +00:00