Commit Graph

38779 Commits

Author SHA1 Message Date
c429349054 Fixed compilation error with gcc 4.4 and 4.5
Was giving structure re-declaration error,
made it one typedef and struct declaration only.
2013-04-16 11:27:19 +00:00
a120049c3b use psys->seed for smoke random number generator, increase size of MATHUTILS_TOT_CB and reduce float->double conversions. 2013-04-16 09:04:34 +00:00
547796db53 Fix for line instability with the Polygonization geometry modifier.
Extra long straight lines showed up randomly due to the use of an uninitialized
variable as a line length parameter.
2013-04-16 07:13:49 +00:00
37e73aa368 code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h 2013-04-16 05:59:48 +00:00
77da6b3662 move editmesh functions out editderivedmesh.c into editmesh.c 2013-04-16 05:46:17 +00:00
fa919d23bc move editmesh_bvh.c into blenkernel. 2013-04-16 05:23:34 +00:00
e93f00d73d Compile fixes for recent commits 2013-04-16 00:56:24 +00:00
d3a878688e Fix crash rendering environment maps. I think this freestyle code was not
intended to be here and probably was left over from some earlier code, as
resetting the configuration on render would lead to data loss.
2013-04-15 23:12:54 +00:00
a1a4631f11 Fix crash rendering environment maps. 2013-04-15 23:12:52 +00:00
f4fe1b8e77 Fix a few warnings. One was an actual bug in freestyle where stroke attributes
were not properly interpolated.
2013-04-15 23:12:49 +00:00
afb4b65167 Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.

Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
2013-04-15 23:12:40 +00:00
638b084f82 Cycles Hair: Strand Minimum Pixel Size
Code is added to restrict the pixel size of strands in cycles. It works best with ribbon primitives and a preset for these is included. It uses distance dependent expansion of the strands and then stochastic strand removal to give a fading. To prevent a slowdown for triangle mesh objects in the BVH an extra visibility flag has been added. It is also only applied for camera rays.

The strand width settings are also changed, so that the particle size is not included in the width calculation. Instead there is a separate particle system parameter for width scaling.
2013-04-15 21:38:31 +00:00
ceb61eb14d Fix #34978: for cycles, images displayed in the UV editor where coupled to the
active image texture node in the material, now this is removed and the image in
the image editor is decoupled and not changed upon entering edit mode.

This system caused more confusion then it's worth, changing or removing textures
would modify the material but users would often not be aware of this.
2013-04-15 18:05:53 +00:00
d260ccb927 Fix #34975: crash rendering curve/text with modifiers that alter topology,
was issue in new freestyle code.
2013-04-15 17:45:15 +00:00
24ef6f7add Touch properties when clearing/adding to a collection.
Fixes an issue when adding several movie strips fails
second time in sequencer.
2013-04-15 16:24:35 +00:00
460456baca Fix for cycles border render optimization commit, render status bar was off by 1 pixel. 2013-04-15 16:18:33 +00:00
9b1a7b1cb5 Fix #34967: Display transform makes byte image with alpha=0 black
Skip premultiplication/de-premultiplication when acquiring display
buffer for a byte image. Will make conversion a bit faster also :)
2013-04-15 15:41:53 +00:00
59ca83c3a9 rename axis_angle_to_mat3_no_norm() --> axis_angle_normalized_to_mat3().
this matches closer to convention from existing functions - angle_v3v3() angle_normalized_v3v3().

also added assert to ensure argument given to axis_angle_normalized_to_mat3() is in fact normalized.
2013-04-15 15:16:11 +00:00
03d6319862 Fix: when using a search menu with an operator's enum prop, the operator was previously always executed with default options (appart from the search-set enum, of course). Now we store the op's properties in search button, so that you can specify non-default options (as it was already possible with e.g. pop-up menu from an operator's enum prop).
To achieve this, some code (callbacks and search button creation) was moved from wm_operators.c to interface/interface.c, and a new UI function was added, uiDefSearchButO_ptr.

Note: This new code uses the fact that uiButHandleFunc callbacks get executed before operator when one of its arg is the button itself!

Many thanks to Campbell who helped me a lot with this patch!

Cleanup: also removed two unused pointers from uiBut struct.
2013-04-15 15:01:12 +00:00
f6604f7612 New implementation for twist brushes.
It has much better rotation and avoids the compression effect that old
twist brushes have. Also twisting is now non periodic, meaning you can
twist beyond 180 degrees. The amount of twist is also calculated
relative to the angle formed after first translating the mouse away from
the brush center.
2013-04-15 14:55:42 +00:00
faaa739580 WIP, jason's patch 2013-04-15 14:55:36 +00:00
91ee88dfd0 Fix #34972: Blender crashes when Force Field-> Curve Guide is created
Made it so where_on_path works correct when Curve does
have editNurbs but no Curve->nurbs.
2013-04-15 12:04:55 +00:00
f294b3b082 minor edits to DM_update_weight_mcol(), skip getting vars when in editmode, also remove old/invalid comment. 2013-04-15 08:43:17 +00:00
Lukas Toenne
d1f90abfa9 Removed the extra ntree->update flag check in lib_verify_nodetree in readfile.c. This is unnecessary as the update flag will be checked internally in ntreeUpdateTree anyway, except for the generic bNodeTreeType->update callback (it could even be harmful by preventing necessary updates that don't use the ntree->update flag). Executing this once after loading a node tree is a useful feature for pynodes, so they can do initial verification. 2013-04-15 07:58:15 +00:00
be71c46b24 code cleanup: minor BMESH_TODO's, some were left in even though they were done/invalid. 2013-04-15 04:34:14 +00:00
c9a10b99ff Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new
sample is displayed.

Now it does a partial redraw of the viewport with only the render border area,
skipping OpenGL object drawing while the render is refining.
2013-04-14 21:42:58 +00:00
8051ab07fc BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys. 2013-04-14 18:54:06 +00:00
86f306f1d9 Freestyle stroke rendering is now done before lens flare. Suggested by Ton on IRC. 2013-04-14 17:24:02 +00:00
04680a0340 Fix for r55961 which revered texture icons fix at r55499
Reported by Antony Riakiotakis, thanks!
2013-04-14 14:54:08 +00:00
1166609cd3 == FFMPEG / Canon DSLR footage workaround ==
The latest ffmpeg versions include a workaround to deal with a certain
pecularity in Canon DSLR footage: instead of decoding pictures with the
proper resolution of 1920x1080 they decode it with 1920x1088 and add a
black bar at the bottom.

Needless to say, that this screws up things in a lot of areas within blender
(proxy indices, mask animations etc.)

Since all blender versions besides Linux x86 32bit seem still to include
older ffmpeg versions which still contain this bug, this patch adds
a workaround for older versions until we have all versions on all platforms
up to date.

See also: http://git.libav.org/?p=libav.git;a=commit;h=30f515091c323da59c0f1b533703dedca2f4b95d
2013-04-14 13:44:04 +00:00
456f3b318a code cleanup: minor changes, clang checker option for exact size matches and use vector functions. 2013-04-14 12:01:12 +00:00
eb66c45301 correct pyapi function intersect_line_sphere_2d() using 3d vecs when only 2d are needed. 2013-04-14 11:57:35 +00:00
e369c2375b fix for tangent curve flipping only doing 2d angle tests. 2013-04-14 11:56:11 +00:00
1e839ec8bc Texture stencil:
Robustness: Avoid translating the stencil outside the active area. Helps
to avoid losing the stencil somewhere in bitspace.

Usability: Take image repeat mapping and scaling into account when
fitting stencil aspect. Togglable by operator properties.
2013-04-14 09:43:12 +00:00
356b393c0a Node Socket UI:
* Fix for Min/Max labels, they started with a lower-case character.
2013-04-14 09:07:38 +00:00
1e373ac048 minor speedup to BM_mesh_normals_update() 2013-04-14 07:46:45 +00:00
Lukas Toenne
ab6915b847 Fix for #34910, NodeGroup input/output sliders bug. Initially i thought this was a limitation of the "only 1 list per panel supported" type, but this has since been fixed. Lists just need an additional identifier to distinguish lists in the same panel, thanks to Bastien Montagne for the uiList overhaul! 2013-04-14 07:23:44 +00:00
585062a1cd use UNLIKELY macro for frequently called inline bli math functions. 2013-04-14 07:18:37 +00:00
da5e0ea8fe bmesh operators: use operator type-flag to specify which operations require normal-calculations and which operations require selection flushing.
eg, no need to flush selection after 'Smooth' tool, no need to recalculate normals after 'Select Similar'.
2013-04-14 06:22:34 +00:00
ba283d6c9b modify snapObjectsRayEx() to use a pointer to 'ray_dist' rather then passing the dist, this is to better support multiple calls to ray-cast where only closer distances are accepted. 2013-04-14 05:37:43 +00:00
d2b14ed4f0 BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping(). 2013-04-14 00:40:24 +00:00
6b37baf34c Fix for [#34913] Freestyle: Problem w/ Edge Marks combined w/ Collision.
Freestyle edge marks were messed up with Collision and other physics mesh modifiers.
The issue was due to copied Vlak instances without resetting edge marks to proper values.

Also made minor changes for avoiding unnecessary hash table lookups, and added an
assertion to check potential buffer overrun.
2013-04-14 00:27:31 +00:00
dbf4328f3f BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
81cfbaacb0 code cleanup: edit-derived-mesh, define 'BMesh *bm' as local variable, avoid 'bmdm->em->bm' within functions. 2013-04-13 20:58:49 +00:00
5996242291 fix for error in editmesh derived callbacks, emDM_getVert(), emDM_getEdge(), emDM_getTessFace().
Currently the functions aren't used since they would fail have failed immediately.
2013-04-13 20:40:34 +00:00
6da961775f code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). 2013-04-13 20:31:52 +00:00
31c375b97a Mesh Drawing:
Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel.

TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
2013-04-13 20:20:21 +00:00
e1c9353c94 code cleanup: more minor changes for editmesh face drawing. 2013-04-13 18:11:27 +00:00
4d1e8cec1a code cleanup: editmesh draw functions, make face drawing more consistent. 2013-04-13 17:57:11 +00:00
Lukas Toenne
dfeddd3549 Node editor: create the toolbar area right at the start in node space, in order to show the '+' icon for expanding. 2013-04-13 17:36:31 +00:00