Commit Graph

2412 Commits

Author SHA1 Message Date
Joshua Leung da698657ce Keying Sets - Bugfixes + Auto-Keyframing
* Added a new option for Auto-Keyframing which makes it only insert keyframes for the items included in the active Keying Set. 
This only works for Transform Auto-Keyframing so far (other tools will get it added later). The option is disabled by default.

* Fixed bug where adding an 'entire' array to some KeyingSet would only start from the index of the button that the mouse was over at the time

* Made some UI tweaks for Keying Sets buttons (still heaps of missing options there).
2009-10-08 06:39:45 +00:00
Joshua Leung 6e43a69a8d Bugfix #19576: Auto keyframing does not record rotations on object level animation
The hardcoded paths for rotation keyframes on objects got broken by my commits to rename the rotation properties. I've taken this opportunity to recode the auto-keyframing code here to use the builtin keyingsets instead of going through and manually calling insert_keyframe(), thus preventing this problem in future.
2009-10-08 05:53:26 +00:00
Brecht Van Lommel fd511eb984 Node Bugfixes:
* Compo node backdrop works again.
* Compo node previews and backdrop now get correct color management
  float to byte conversion.
* Compo nodes got unecessarily recalculated while moving nodes.
* Fix compo node viewer nodes not getting activated correctly.
* Main compo node preview render computations are now outside of
  mutex lock, so better for multithreading.
* Tex node outputs did not work in some files loaded from 2.4.
* Change RNA updates to take into account groups that may be shared
  between multiple node trees.
2009-10-07 22:05:30 +00:00
Brecht Van Lommel cf4f00b2fa Preview Render:
* Fixes for texture and material nodes.
* Texture node previews now work more like materials.
2009-10-07 14:48:29 +00:00
Campbell Barton dd8e2897ba new operator - bpy.ops.wm.call_menu(name="SOME_MT_menu")
This calls a registered menu as a popup so we can reuse header menus , currently used for Node editor and Sequencer add menu (Shift+A), can be used for toolbox too.
2009-10-06 13:04:31 +00:00
Lukas Steiblys e80d2cc426 imbusy GSoC'09 branch merge (Vertex Buffer Object support) 2009-10-03 15:35:01 +00:00
Joshua Leung f4c697cf7f Keying Sets UI:
Added a way to view and edit Keying Sets via the Scene Buttons. These are still some tweaks needed to make this really workable, but should still work well enough for simply viewing and tweaking existing Keying Sets created using other means.

Additional bugfixes:
* Adjusted the size of labels on properties that had a 'label' for their name. Now it uses 1/3 of the total width instead, which looks much better for most cases.
* Added missing entries for adding Force Fields from the Info-header 'Add' menu. At some point we should unify this menu with the popup operator's one, since this is exactly the kind of situation we had hoped in avoid with new UI architectures.
* Moved all the operator defines for keyframing stuff to the 'intern' anim header instead
2009-10-03 04:21:38 +00:00
Brecht Van Lommel b26ef33b8e Fix #19311: adding/opening datablocks did not always make the right
one active. Now there's a function to get the pointer + property from
the UI, just like for the animation operators.

Also two fixes for fileselect events, regions are now preserved so that
context is restored to the old region, and the cancel callback is called
when the operator is cancelled.
2009-10-01 23:32:57 +00:00
Brecht Van Lommel b466286c3e Render & Compositing Thread Fixes
* Rendering twice or more could crash layer/pass buttons.
* Compositing would crash while drawing the image.
* Rendering animations could also crash drawing the image.
* Compositing could crash 
* Starting to rendering while preview render / compo was
  still running could crash.
* Exiting while rendering an animation would not abort the
  renderer properly, making Blender seemingly freeze.
* Fixes theoretically possible issue with setting malloc
  lock with nested threads.
* Drawing previews inside nodes could crash when those nodes
  were being rendered at the same time.

There's more crashes, manipulating the scene data or undo can
still crash, this commit only focuses on making sure the image
buffer and render result access is thread safe.


Implementation:
* Rather than assuming the render result does not get freed
  during render, which seems to be quite difficult to do given
  that e.g. the compositor is allowed to change the size of
  the buffer or output different passes, the render result is
  now protected with a read/write mutex.
* The read/write mutex allows multiple readers (and pixel
  writers) at the same time, but only allows one writer to
  manipulate the data structure.
* Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access
  images being rendered, cases where this is not needed (most
  code) can still use BKE_image_get_ibuf.
* The job manager now allows only one rendering job at the same
  time, rather than the G.rendering check which was not reliable.
2009-09-30 18:18:32 +00:00
Brecht Van Lommel 15d07720e5 Sorry, three commits in one, became difficult to untangle..
Editors Modules

* render/ module added in editors, moved the preview render code there and
  also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
  making a single physics_ops.c for operators and keymaps. Also move all
  particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
  specificially.

Updates & Notifiers

* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
  which will go back to a callback in editors. Eventually these should
  be in the depsgraph itself, but for now this gives a unified call for
  doing updates.
* GLSL materials are now refreshed on changes. There's still various
  cases missing, 
* Preview icons now hook into this system, solving various update cases
  that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
  problem is avoided in the new system.

Icon Rendering

* On systems with support for non-power of two textures, an OpenGL texture
  is now used instead of glDrawPixels. This avoids problems with icons get
  clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
  and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
  with the default setup. The glDrawPixels implementation on Mac seems to
  have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
  you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
  be used with threads reliably.
2009-09-29 19:12:12 +00:00
Martin Poirier be3000773b Adding back more functionalities for transform orientations.
Create new orientation is now Ctrl-Alt-Space (Alt-Space is select orientation and the old ctrl-shift-c is taken by add constraints).

New orientation panel in 3d view sidebar (nkey) has operator buttons for select, create and delete. Eventually, this should become a list.

Note that orientation operators are missing notifiers to properly redraw the 3d view and its header properly.
2009-09-28 19:49:36 +00:00
Brecht Van Lommel 31b77420ea Preview icon rendering for menus now runs in a separate thread, to avoid
blocking the user when opening a menu. Material and texture buttons now
display these icons in the list. Also fixes #19387, icon and full preview
render at the same time would crash.

I'm not really convinced this is thread-safe, but on the other hand also
not sure regular preview render is really thread-safe yet.
2009-09-28 18:33:45 +00:00
Brecht Van Lommel ba7fb3f969 Fix drawing of MENU buttons with only an icon, was not aligned right
and showing unneeded triangles (+ buttons in Boids Brain).
2009-09-28 15:59:09 +00:00
Brecht Van Lommel 8563115e8c RNA
* Move mesh API functions to mesh_data.c, would like to keep
  RNA layer fairly thin, any non-trivial functions shoud be
  in their modules.
* Replace mesh.create_copy by generic id.copy.
* Fix #19250: Mesh.add_geometry() in editmode fails silently,
  now gives an error.
2009-09-28 14:28:45 +00:00
Brecht Van Lommel 0356b92d46 File Browser fixes:
* The code to draw only visible items was not working, giving slow
  performance with many files (bug #19469).
* Fix detailed list display on non-windows, would give overlapping text.
* Fix folders with many files not displaying all items, changed short to
  int in various places, was overflowing.
* Recreate layout on area resizes, file view gets out of sync otherwise.
* Workaround for v2d height not being correct with image display due to
  scrollers.
* Fix view2d code to compute minimum scroller size, this would make the
  scroller go outside of its bounds.
2009-09-28 12:10:23 +00:00
Joshua Leung 8a6d6a33f8 Animation Editors - Moved the code for drawing the filtering toggles into a single function. 2009-09-27 06:14:42 +00:00
Joshua Leung fbfa8d2f81 2.5 - Assorted Animation UI/Editing Tweaks
Main Feature:
* It is now possible to choose which AnimData block is the 'active' one for editing, and/or select them too. AnimData blocks are generally the dark blue and lighter-blue expanders (i.e. Scene, Object, Camera, Lamp, Curve, Armature, etc.)

* Objects are no longer selected/deselected when AKEY is used to toggle selection of channels. This was getting a bit annoying. 

* Following on from selection of AnimData blocks, it is now possible to select/make active an AnimData block in the animation editors, and change the active action for that block via the 'Animation Data' panel in NLA Editor's properties region.
--> Be aware that user-counts are not totally handled correctly there yet, so some funky behaviour might be seen...
--> It is possible to assign a new action, or to assign an existing one, allowing to switch between actions as in the past with Actions/IPO Editors...

Other tweaks:
* Some code tweaks towards making the 'Euler Filter' feature for Graph Editor working sometime soon
* Added some backend code for snapping the values of keyframes to a single value. Still need to work out some UI for it though.
* Shuffled the code for ACT_OT_new() around, and removed the poll() callback so that it worked in NLA too.
* Fixed some more notifier bugs with deleting bones and a few other editmode operations for Armatures.
2009-09-27 04:22:04 +00:00
Joshua Leung 2d22ea1f92 Drivers: Copy/Paste tools for the RMB Menu
Drivers can now be copied/pasted for single properties, allowing drivers set up on one property to be added to a few other properties relatively easily. 

Also, added description strings for the other driver-button operators.
2009-09-25 04:51:04 +00:00
Benoit Bolsee 1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Arystanbek Dyussenov abb49829ef Manual merge of soc-2009-kazanbas branch:
* copied I/O scripts
* copied, modified rna_*_api.c and rna_*.c

I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later.

Not merged changes:

* C unit testing integration, because it is clumsy
* scons cross-compiling, can be merged easily later
2009-09-22 16:35:07 +00:00
Joseph Eagar b1d4d75aab brought back edge slide. 2009-09-22 08:41:03 +00:00
Brecht Van Lommel 6117d9c6e2 Fix #19361: BGE keyboard sensor allowed to set mouse events
too, should only be keyboard events.
2009-09-21 16:39:07 +00:00
Matt Ebb fcab32fa20 * Added AnimData for Armature data, for animating armature/bone settings.
This allows you to do funky things like animating the number of segments in a b-bone.
2009-09-21 06:43:20 +00:00
Joshua Leung 8ab24bb2c2 2.5 - Pose Enhancement Tools
This commit restores the 'Relax Pose' tool, and also introduces two others: 'Push Pose' and 'Pose Breakdowner'.
Be aware that this commit is just the initial starting point, with some parts yet to be done.

A short description of these tools follows:
* Relax Pose (Alt-E) - makes the current pose more like the poses on either side of it
* Push Pose (Ctrl-E) - exaggerates the current pose
* Breakdowner (Shift-E)[not working yet] - when this works, it will allow for interactive selection of a good in-between pose to act as a breakdown. 

Todo's:
* Connect up the 'percentage' slider in the operator settings to allow these effects to be dialed in/out, exaggerating/relaxing/moveing-between-keyframes by varying degrees until the desired effect is reached.
* Allow these effects to be interactively dialed in/out. The idea is to use the mouse to interactively set the percentage slider value initially, then use the percentage slider to tweak later.
* Figure out why breakdown breaks down
2009-09-19 00:18:42 +00:00
Brecht Van Lommel 9435727712 Handlers/keymaps, some tweaks for previous commits:
* Screen keymap is now split up in two, some of the area/region
  manipulation operators here need to be handled before others.
* Moved paint/sculpt/sketch out of the 3d view keymap, these were
  there as a workaround, now with keymap poll no longer needed.
* Also fixes #19297, 3d cursor moves when combing in particle mode.
2009-09-18 15:48:49 +00:00
Brecht Van Lommel 69e919530e Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.

This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
2009-09-17 21:36:02 +00:00
Brecht Van Lommel b6c6610630 UI
* Removed some legacy code which is not needed anymore now.
* Move some test_*poin_but functions to logic space code,
  since that's the only place using it still.
* uiIconFromID now uses RNA info to lookup the icon, to avoid
  code duplication, and means it works for more ID types.
2009-09-16 19:36:17 +00:00
Brecht Van Lommel f8abfce7ce Image Panels
* The image panels in the image editor and texture buttons
  should be more complete now, with working new/open,
  refreshes, and using the layout engine.
* Paint panels in image editor are now consistent with the
  ones in the 3d view toolbar.
* Curves panel also uses layout engine, and doesn't look
  squashed anymore.
2009-09-16 19:27:08 +00:00
Brecht Van Lommel 5129b08064 UI
* Node buttons can now use the layout engine. a few simple
  ones are converted. We'll keep this code in C for now,
  python wouldn't help much here.
* For node buttons not using the layout engine, manually
  computing the button height is not longer needed.
* Node inputs are still not RNA wrapped, would be good to
  have these available as well for keying, but makesrna does
  not have access to the bNodeTypes.
2009-09-16 18:59:13 +00:00
Brecht Van Lommel 3a6bf17b3e UI
* Fix problem with curve mapping / color ramps not updating
  things like previews propertly. Now it uses the RNA update
  of the pointer from the material/texture/.. so each of those
  can define their own update, but still share the RNA struct.
* Code for these templates is now in interface_templates.c
* Fix exception for "axis" property, now it always shows normal
  widget with the PROP_DIRECTION subtype.
* Remove context from uiBlockLayoutResolve, no longer needed.
2009-09-16 18:47:42 +00:00
Joseph Eagar deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
Campbell Barton 51f1e82290 Object mode Selection options brought back for view3d.select
- 'center', while Ctrl is held select objects from their center location
- 'enumerate', while Alt is held, give a list of objects under the mouse
- Object selection menu now uses icons with names
- operator object.select_name(name, extend=False)
- keybindings so combinations of Ctrl/Alt/Shift can be used (like in 2.4x)
- logic text input field was using deprecated ID_SCRIPT rather then ID_TXT

details
- added comments to DNA_ID.h ID types
- removed unused ID types Sector and Life
- added uiIconFromID() to get an icon from the object.
- using name for selection is weak but currently there isnt a really good way to do this.
2009-09-16 01:15:30 +00:00
gsr b3d 0befb9b01d Sync names with real content. 2009-09-15 23:37:20 +00:00
Arystanbek Dyussenov 816377cc02 Undo revision 23130 which was a merge with 2.5, a messy one because I did something wrong (svn status output: http://www.pasteall.org/7887).
The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
2009-09-15 18:01:18 +00:00
Brecht Van Lommel be69305d85 2.5 Bugfixes
#19302: the spin operator did not redo correct when changing properties.
Actually the problem was somewhere else, the search menu always did an
unnecessary undo push, which conflicted with an operator undo push with
the same name. Only in the case of "Spin" was this noticed, because it's
name is so short and you actually type it completely.
#19328: swapping areas could crash when dragging mouse outside the window.

Attempted fix for #19331, #19335 as well, where backspace and some other
keys give square characters instead of working as expected. Couldn't
reproducable here, so please test.
2009-09-14 20:48:05 +00:00
Brecht Van Lommel 725c30f606 2.5 Bugfixes
#19345: can't get out of grayed out pointer field.
#19342: item_pointerR fields can't be cleared with one item.
#19341: fix hanging tooltips when manipulating regions.
#19339: context panel still allowed tabbing, but it has no header.
#19334: editing SSS settings crashed previewrender.
#19330: object mode could not be switched on from the header menu.
2009-09-14 19:12:29 +00:00
Brecht Van Lommel 8d3955c28d Depsgraph:
* Move function to compute visible screen layers to BKE.
* Use this now in the depsgraph, was still using this all layers
  to flush. Still missing a way to get the current scene in
  background mode..
* Also two more function to not require a scene pointer anymore:
	* DAG_object_update_flags is now DAG_id_update_flags.
	* DAG_ids_flush_update is now available next to DAG_scene_flush_update.
2009-09-14 12:26:34 +00:00
Matt Ebb fb599348d3 * Removed the grey overlapping 'region manipulation' triangles.
- They were causing unnecessary visual noise, breaking up the lines of the region edges
- Now you can just drag anywhere on a region edge to resize it, like existing area edges
- To minimise a region, click once on the region edge, or resize it down to nothing. For minimised regions, a (+) icon will appear, which you can click to restore it to the size it was before it was minimised.
2009-09-12 23:56:30 +00:00
Arystanbek Dyussenov 3b2ad838e8 Merge with -r 22620:23107.
Next: update scripts and merge in 2.5.
2009-09-11 18:09:58 +00:00
Brecht Van Lommel cfb6f35f9f UI:
* layout.itemR now has icon_only option to show only icon
  in e.g. enums buttons, for uv editor header.
* Automatic key shortcuts in menus now show the shortcut even if
  operator properties don't match. Not sure this will work well
  everywhere, but seems to be working ok for now.
* Open recent now show shorter filenames instead of the whole
  file path.
* Tweak object Duplicate menu item.
2009-09-10 14:20:21 +00:00
Joseph Eagar 4c072f85d9 commit of transform pinning patch by Fabian Fricke (frigi). wip hotkey is enter/alt-enter to pin/unpin verts. pinned verts aren't affected by transform, e.g. grab, rotate, etc. this could probably work nicer for proportional editing, but that can be done later. also the UI for this probably needs reviewing and feedback. still, very nice patch by Fabian, something I for one will probably find very useful :) 2009-09-10 03:59:12 +00:00
Brecht Van Lommel 3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
Campbell Barton 1d0a567023 Curve/Surface Editing
- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS'
  from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines.

- added curve.active_spline property so the python UI can display the last selected curve.
  
- set the active spline when entering editmode (uses first selected spline)
  
- added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode.
  
- added hide normal option for curve, normal size access for curve and mesh display.

- changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions.

- entering editmode was crashing with text objects

- curve.switch_direction() crashed (own fault from last commit)

- Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T.

- OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
2009-09-08 07:35:07 +00:00
Matt Ebb 10c18d72f4 * Another handful of brilliant new icons by jendryzch 2009-09-07 09:43:04 +00:00
Brecht Van Lommel 5dd9f7635a 2.5
Make local and make single user are back for ID template.

Internally these calls got unified, id_make_local and
id_copy are now used to do these operations for all types
that support it. Also reveals that for some ID types the
implementation is still missing.

Further, some small changes:

* unlink_text is now in blenkernel.
* copy_group was implemented.
* ID template now has an open operator again.
* fix preview to not change material reference count,
  even if temporary it shows up with threaded preview.
* id_unlink unifies unlink for text, object and group.
2009-09-04 21:02:43 +00:00
Joshua Leung 15ef88b902 Keying Sets: Added options to add/remove properties from the active Keying Set to the RMB menu (and also via KKEY and ALT-K respectively) 2009-09-04 07:26:32 +00:00
Joshua Leung a819ef1bf2 2.5 - Keyframing Bugfixes + Code Cleanups
* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module.

* Keyframing (Standard/Auto) - Added proper 'replace' option
Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered.

For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys.

For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
2009-09-04 04:27:06 +00:00
Joshua Leung fa01703ac3 2.5 - Keyframe Types for DopeSheet
It is now possible to tag certain keyframes as being 'breakdowns' in the DopeSheet. Breakdown keyframes are drawn as slightly smaller blue diamonds.

Simply select the relevant keyframes and use the RKEY hotkey (or from the menus, Key->Keyframe Type) to choose between tagging the keyframe as a 'proper' keyframe and a 'breakdown' keyframe. 

Notes:
* Please note that this feature does not currently imply anything about breakdowns moving around keyframes or behaving any differently from any other type of keyframe
* In future, if there is any such need, more keyframe types could be added, though this is not really likely at all
2009-09-04 02:44:56 +00:00
Joshua Leung 7df39b5ea2 Grease Pencil: Basic Support for Image Editor Again
* Grease Pencil works again from Image Editor now. For now, the GPencil datablock is linked to the Image Editor space, but this can be changed if need be.

* Made Grease Pencil hotkeys into a separate Grease Pencil keymap, which can get included automagically like for frames/ui/v2d/etc. by supplying ED_KEYMAP_GPENCIL as part of st->keymapflag

* Temporarily restored the nasty hack to make View2D-aligned sketches in Image Editor to use OpenGL lines only. I still dunno why this doesn't work normally. 
(Probably related is that strokes are not visible when there's no image visible atm).
2009-08-30 13:32:08 +00:00
Campbell Barton c2696ae631 quiet warnings 2009-08-29 23:35:13 +00:00