Commit Graph

2740 Commits

Author SHA1 Message Date
df827a6400 move operator reports into a global list so they display in the console. 2010-04-01 13:54:53 +00:00
8f5438dcd4 Fix [#21775] Double-clicking icons in the file browser doesn't open files
Complicated issue, but this should be correct, and testing goes fine. fingers crossed.
2010-04-01 01:27:22 +00:00
9a99b7d193 Fix [#21083] Collada exporter defaults to ".blend" extension...
Also added a filter category for COLLADA files to the file selector.
2010-03-29 08:33:35 +00:00
bd7ed4f077 Fix [#21708] Copy/Paste Texture channels for Lamps/World not working 2010-03-29 05:37:34 +00:00
dc4ac8a263 Fix [#21689] for coordinate issue (y flipped) when setting mouse cursor position
Mem leak when using BGE fixed too.
2010-03-28 19:42:08 +00:00
991f6f5998 - game engine checking for autoexec was using the wrong global flag.
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26 11:35:57 +00:00
8456995181 xaspect and yaspect were not working with uv project modifier & panorama, also removed some includes. 2010-03-24 16:20:13 +00:00
93c7b8a2d0 remove unused includes UI_*.h, WM_*.h, ED_*.h 2010-03-24 10:56:37 +00:00
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
377f06082a enable compiling without python again 2010-03-23 21:37:02 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
09b1c681e1 Sculpt Mode Bugfixes:
* #20833: layer brush doesn't work with multires.
* #20946: sculpt mode partially removes parts of the mesh in the viewport.
* #20420: grab brush stops after moving some distance.
* #20906: sculpt grab tool moves in wrong direction.
* #21132 and #21272: undo on object with subdivision surface modifier crashes.
* #21115: subsurf + multires + sculpting + undo causes crash.
* #20683: sculpt + multires apply + undo crash.
* #19094: wrong outline in solid mode.
2010-03-22 11:59:36 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
74b3336107 rotate_m4 was using degrees rather then radians. 2010-03-22 00:14:56 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
66ccd94e3f patch #21680 from Richard Olsson
wm.invoke_props_dialog()

This is so python scripts can have popups which do not redo all the time.
2010-03-20 18:03:59 +00:00
618b459e8b F-Modifier Goodies (as requested by @ndy):
* Copy/Paste operators for F-Modifiers
Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons.

Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor.
Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list.

* 'Stepped Interpolation' F-Modifier
This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. 

This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-03-18 13:04:46 +00:00
3566400dc5 Removed the 'recover temp' option from the splash screen - the way the temp saving currently
works, it's mostly non-functional there (i.e. when you've just started the application).

It would be nice if blender could name the temp files in a special way so that it could actually
search through the temp folder and find the most recently saved temp file, but for now, I'll
just remove the option.
2010-03-18 07:05:20 +00:00
63a368ceaa - menu for selecting add scenes for the sequencer.
- update internal 'btempdir' from userprefs on changing and initializing the temp dir.
- add sequence strip operators nolonger require the sequence view to be active (better for automation).
(commit 27434 by Campbell from render25 branch)
2010-03-16 17:23:20 +00:00
ea4a987fd4 == Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.

For a more thorough discussion of this commit, see 
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1

------

The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.

Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.

Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.

Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
352754d355 Fix [#21603] Mip-mapping setting not saved in User preferences 2010-03-15 01:12:41 +00:00
64078786cc Fix #20486: blender hangs upon import attempt of an .obj with >40k polys.
Added automatic generation of lookup_int callbacks for collections, for
quicker lookup by index instead of looping over the whole thing. Import
is still quite slow, though now it only takes a few seconds.

The next bottleneck seems to be running update (depsgraph, notifiers, ..)
on setting every property. I fixed part of that by avoiding a notifier
to be added each time, now it checks for duplicates.
2010-03-14 22:30:57 +00:00
d8d92b5d93 user preference to disable the splash screen 2010-03-14 18:08:12 +00:00
e3c746659e strip quites off buildinfo at startup (was doing this for splash screen and python api) 2010-03-14 17:18:36 +00:00
bd34be86bf Bugfix for [#21560] space bar in edit mode of bezier curves doesnt work
The wrong flag was used, OB_CURVE instead of OB_FONT.
2010-03-14 12:12:48 +00:00
1337867378 Fix #21183: info stats not updated immediately on undo. 2010-03-12 12:09:06 +00:00
Ken Hughes
0270d34272 BMesh branch
------------
Add bmesh to scons include path
2010-03-11 18:21:17 +00:00
c0b3ab6ceb filebrowser:
* move own thread handling for thumbnails to WM_jobs 
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully

vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
26272d4c58 added relative path option for image load and save, relative path option from the userprefs wasnt being used. 2010-03-09 16:57:24 +00:00
b7a73f9e5b mtex buffer copy & paste back for materials. 2010-03-09 09:17:45 +00:00
2ad3d8f158 Fix [#21145] Preferences: Solid OpenGL lights viewport update 2010-03-09 06:20:08 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
94d5b31b9d reproject operator, use to reproject edited renders back into textures.
- uses project paint options (UV bleed, normals, culling)
- bicubic interolation from the image
- multithraded

TODO.
project into multiple objects at once.
2010-03-05 18:19:32 +00:00
Dalai Felinto
8f5c9f64e2 Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
2010-03-05 10:37:55 +00:00
ddacff06f2 hold the python operator instance in the operator, otherwise the handelers need to be stored in the operator type or in the module which isnt nice for modal operators. 2010-02-27 14:44:46 +00:00
34857189bc fixes for auto script execution, changing the user preference also updates the global flag. 2010-02-27 12:34:49 +00:00
820570031e was using wrong global flag for python script disabling in recent commit. 2010-02-27 12:01:10 +00:00
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
4e931482f4 option to set the blend file as from a 'Trusted Source' on load. 2010-02-27 01:27:22 +00:00
f696d57af7 Added a Recovery space in splash so new users don't panic when they
loose work (close by mistake or a crash)
2010-02-25 03:13:50 +00:00
55d0ae8ed9 - use search box for adding actions in the NLA
- use less complicated string conversion for saving keymaps
2010-02-23 19:32:32 +00:00
4ef1fd1078 game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
e722806cf7 - Jack transport update: Moving the playhead in another jack app when not playing back now triggers an update in blender.
- Missing stub fix from last commit by nazg-gul, blenderplayer works now atm.
2010-02-22 09:01:49 +00:00
38ef2df8f7 2.5 Audio:
* Jack Transport support!
* Minor sequencer audio corrections.
2010-02-21 18:01:41 +00:00
b9da824821 [#21197] change layer of just linked in objects lets them vanish
missing undo push in file selector.
2010-02-17 12:21:38 +00:00
7f8fbda806 Fix #21116: wrong shortcut key in view navigation menu. 2010-02-15 14:15:34 +00:00
0e40d71fb0 [#21123] Refresh screen after applying click in WM_gesture_circle_modal()
patch from Sergey Sharybin (nazgul)
2010-02-12 15:33:32 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
157a694607 - select active camera operator
- calling menu use exec rather then invoke
2010-02-11 21:17:05 +00:00