Commit Graph

1052 Commits

Author SHA1 Message Date
Campbell Barton 348f116fe5 svn merge ^/trunk/blender -r43124:43160 2012-01-05 11:23:24 +00:00
Campbell Barton 890c97ca40 more edits to r43145,
- remove redundant check in new prop operator which is covered by operators poll func.
- use get_ob_property to get the object prop in BL_ConvertTextProperty() rather then looping for it.
2012-01-05 06:34:14 +00:00
Dalai Felinto be025ea319 This patch creates an interface for ["Text"] properties in Font objects.
Interface:
http://www.pasteall.org/pic/show.php?id=23785

Simple test file:
http://www.pasteall.org/blend/10616
(I'll commit this to the text suite later)

Code Explanation:
---------------
(1) it adds a toggle to add/remove a "Text" gameproperty.
 - internally this property is just another game property (so we can find it within the game.properties lookup).
 - the property itself has no 'value', the interface shows the content of ob.data.body instead (why? because gameproperties are per object, while the text is per data).

(2) at BGE converter time it sets the current value of the object.data.body to the ["Text"] property.

(3) if you change object.text (bge text property) it automatically convert ["Text"] to a CStringValue.

*** that means if the original property was a CIntegerValue, it will be converted to CStringValue forever ***

* the only to do I can think of is to add a warning at doversion time if user has ["Text"] property for a Font object *
* when that happens we print a warning in console/popup.*
2012-01-04 21:40:00 +00:00
Campbell Barton 50ca81154e svn merge ^/trunk/blender -r42973:42991 2011-12-30 09:23:06 +00:00
Campbell Barton 6d965f4493 style edits for function declarations 2011-12-30 07:55:15 +00:00
Campbell Barton 4ced91da47 svn merge ^/trunk/blender -r42778:42839 2011-12-23 08:41:53 +00:00
gsr b3d 2f90cfd423 SVN maintenance. 2011-12-21 20:32:29 +00:00
Campbell Barton 84b58df85a svn merge ^/trunk/blender -r42742:42757 2011-12-20 08:09:46 +00:00
Dalai Felinto 32b23b9f74 Cucumber, first batch of merge - UI changes and custom exit key
---------------------------------------------------------------
This was a test drive to see how painful the merge will be.
Next batches are:
- use desktop option for fullscreen
- multisampling option
- bullet collision mask
- python
- storage (vbo, dl, ...)
- lighting

[lighting still needs review]
[python could use review, although it should be straightforward]
[storage should be tested more I think]


Merged /branches/soc-2011-cucumber:r
36991,37059,37157,37416,37497-37499,37501,37522,39036,40593

36991:
==UI==
* Made some options available in Blender Game that were only available in Blender Render (camera resolution, animation fps)
* Created a panel for the embedded player
* Renamed the FPS option for the standalone player to Refresh Rate
* Moved framing options to display
* Made a button to launch the blender player from within blender (only tested on windows for now)

37059:
==UI==
* Added the option to change the exit key for the BGE. The UI currently just sets a number, and this feature most likely does not work for blenderplayer yet. More work on this to come.
* Removed the physics settings from the scene panel for the BGE.
* Added an Add menu in the logic brick header.

37157:
Making the bake options available in Blender Game

37416:
Making the exit key UI element accept key presses instead of numbers. It still does not work for the Blenderplayer, and it does not limit the input to key presses (other events don't work for exiting)

37497:
Some more work on getting the exit key to work in the Blenderplayer.
Input is now restricted to keyboard events only for the exit key UI.
37498:
Some clean up from the last commit.
The exit key setting affects the Blenderplayer now.
37499:
Cleaning up some duplicate code. Now the reverseTranslateTable for converting blender key codes to ketsji key codes is only defined in BL_BlenderDataConverter.
37501:
Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API.

[37517: committed previously]

37522:
Moved control of the exit key away from the keyboard devices, and moved it to ketsjiengine.
Added setExitKey and getExitKey to the python API

39036:
A couple of the doversions were in the wrong spot. This should fix some issues with the exit key not being set.
[not committed entirely, see below]]

40552: space_logic.py (* fixed an error in space_logic.py *)

40593:
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me



########################################################
code left behind (to be included in next commit):
########################################################
		{
			/* Initialize default values for collision masks */
			Object *ob;
			for(ob=main->object.first; ob; ob=ob->id.next)
				ob->col_group = ob->col_mask = 1;
		}
2011-12-20 03:11:56 +00:00
Campbell Barton db6cb30941 svn merge ^/trunk/blender -r42669:42670 2011-12-16 23:50:55 +00:00
Brecht Van Lommel 3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
Campbell Barton 862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Campbell Barton 40a2c1a292 more vertex weight edits,
* replace inline loops with api calls.
* change constraints so verts with 0.0 weight are ignored like they are everywhere else.
2011-12-14 22:54:38 +00:00
Campbell Barton 65f3b93f14 svn merge ^/trunk/blender -r42521:42550 2011-12-10 05:38:00 +00:00
Campbell Barton f025b7b511 went over all uses of MDeformWeight.def_nr and made sure the value is clamped when used as an array index. 2011-12-09 08:20:27 +00:00
Campbell Barton 9e5b28cd42 svn merge ^/trunk/blender -r42261:42290 2011-11-30 09:31:11 +00:00
Brecht Van Lommel f426a74c65 Fix #27696: record animation in game engine not working with pre made fcurves. 2011-11-29 18:37:10 +00:00
Campbell Barton f28fd56f8f svn merge ^/trunk/blender -r42095:42116 2011-11-24 05:33:22 +00:00
Campbell Barton 3b9b6051d9 rename mathutils constructors to match other parts of the bpy/api (no functional changes) 2011-11-24 04:45:36 +00:00
Mitchell Stokes f94614d791 BGE Animations: Getting the Action Actuator to behave better with pulse mode (on the sensor) and continuous enabled. 2011-11-23 23:29:36 +00:00
Dalai Felinto 59077feff1 BGE patch:[#29372] Matrix size for bge.types.BL_ArmatureBone.bone_mat by Damien Touraine (touraine) 2011-11-23 23:02:38 +00:00
Campbell Barton e59ab6486f svn merge -r41751:41779 ^/trunk/blender 2011-11-15 02:05:32 +00:00
Campbell Barton e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
Campbell Barton 7508540c53 svn merge -r41575:41602 ^/trunk/blender 2011-11-07 07:01:24 +00:00
Campbell Barton 85540d5aa7 more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel. 2011-11-06 16:38:21 +00:00
Campbell Barton ec3b0c6a96 misc macro --> bli math lib functions 2011-11-06 15:17:43 +00:00
Campbell Barton e936c78251 svn merge ^/trunk/blender -r41503:41575 2011-11-06 10:38:44 +00:00
Campbell Barton 4c17f8e5de PyUnicode_From_STR_String utility function which passes STR_String to PyUnicode_FromStringAndSize (saves a call to strlen).
Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-11-06 01:39:36 +00:00
Campbell Barton b0adf37ef9 - view bounds (now split from collision bounds) was still being used for bge physics in one place, comparison was incorrectly treating it as a flag too.
- cleanup Object struct - remove pad and unused flags, convert some shot's to char's, saving 24 bytes.
2011-11-05 02:30:25 +00:00
Sergey Sharybin 77934cfaed Fix #28865: Draw_bounds_type does not display Polyhedron or Capsule types
Separate DNA properties for bounding box used for bounding box display
in 3d viewport and bounding box used for collision detection in game engine.

Bumped subversion for proper updating old files to new system, but it
need more complex testing.
2011-11-04 15:53:34 +00:00
Sergey Sharybin 4ea816837d Configurable sensor size:
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
  size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
  deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00
Campbell Barton 70b7402252 svn merge -r41480:41503 ^/trunk/blender 2011-11-03 22:58:05 +00:00
Campbell Barton 665f602f15 python string conversion
- use _PyUnicode_AsStringAndSize where possible
- use %R for PyErr_Format(...) rather then running repr on the object explicitly 
- use const char
2011-11-03 14:09:18 +00:00
Campbell Barton 0701982933 svn merge -r41329:41335 ^/trunk/blender 2011-10-28 12:57:37 +00:00
Campbell Barton 0d63bb005f replace VECCOPY and QUATCOPY with inline funcs. 2011-10-28 12:40:15 +00:00
Campbell Barton ff837cbe9b svn merge -r41310:41329 ^/trunk/blender 2011-10-28 05:17:09 +00:00
Campbell Barton 699030ceb6 use const for readonly strings and set some functions to static 2011-10-27 14:41:26 +00:00
Campbell Barton 94f8e3198d svn merge -r41266:41287 ^/trunk/blender 2011-10-26 03:26:52 +00:00
Campbell Barton da8a7928c9 svn merge ^/trunk/blender -r41230:41266 2011-10-24 23:06:27 +00:00
Campbell Barton 15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
Campbell Barton 4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton 638a93b235 svn merge ^/trunk/blender -r41075:41099 2011-10-18 01:09:00 +00:00
Campbell Barton 61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Andrew Wiggin 0c151167e5 svn merge ^/trunk/blender -r40997:41005 (to integrate the MSVC build fixes over to bmesh) 2011-10-14 16:23:41 +00:00
Campbell Barton 0c0259d931 fix [#28909] OpenCollada export / import sintel lite v2.1 crashes on import. 2011-10-14 02:31:04 +00:00
Campbell Barton 9f8608a8ec svn merge ^/trunk/blender -r40950:40997, bmesh is in sync with head again 2011-10-14 01:49:37 +00:00
Campbell Barton 4e118bb22f svn merge ^/trunk/blender -r40890:40950 2011-10-14 01:35:20 +00:00
Campbell Barton d893ac690c rename confusing constants (no functional change)
- OB_BOUND_POLYT --> OB_BOUND_CONVEX_HULL
- OB_BOUND_POLYH --> OB_BOUND_TRIANGLE_MESH
2011-10-13 22:14:41 +00:00
Campbell Barton f0cd9f987d - for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
Campbell Barton aa6d7ebd14 svn merge ^/trunk/blender -r40720:40872 2011-10-09 07:31:15 +00:00