Commit Graph

53000 Commits

Author SHA1 Message Date
121e273bb3 Cleanup: reduce scope for versioning vars 2016-03-22 17:20:17 +11:00
4acd218c02 GPU compositing:
Minor optimization: Store the uniform interface of shaders instead of
re-querying every frame.
2016-03-21 22:43:03 +01:00
Philipp Oeser
2c3985d9e6 Fix T47842: UV sculpt brush widgets are available when not in uv sculpt mode.
rB5b3af3dd made the poll function here slightly too laxist.

To be backported to 2.77 should we make an 'a' release.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D1861
2016-03-21 15:45:16 +01:00
da2dfaad1a Mirror influence of environment texture in Blender viewport
This patch implements Mirror influence for environment textures. Approach matches the one from BI.
{F281871}
See the video https://youtu.be/BskgCv6dcIE
Example: {F281876}
Alexander (Blend4Web Team)

Reviewers: campbellbarton, merwin, brecht

Reviewed By: brecht

Subscribers: TwisterGE, blueprintrandom, youle, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D1786
2016-03-21 14:36:33 +03:00
112300a982 Fix T47862: VSE hard cut fails
Regression caused by changing how video length is calculated,
however similar problems could be caused by strip length changing on-disk.
2016-03-21 19:40:41 +11:00
f4840e878b Fix T47848: Fix regression in sequencer GL render
Own changes in 2.77 broke off-screen render with scene render size doesn't match output.
2016-03-21 16:36:20 +11:00
fb5c6333f9 GPU: avoid redundant logic for non-spot lamps 2016-03-21 16:06:04 +11:00
72bf5d13e6 Fix for non spot lamps calculating spot values
Logical error in D1378, also incorrectly used lamp type as a flag.
2016-03-21 16:02:37 +11:00
8238f5b33b Fix T47868: Check Box shape doesn't scale 2016-03-21 15:16:43 +11:00
2683dd8b93 Docs: add missing bmesh.ops descriptions 2016-03-20 19:40:03 +11:00
7f03e7cc3c Fix T47837: Filtering UIList broken with recent master.
Using 32nd bit of integer with our int RNA prop is not a good idea, it does not
really support unsigned int even with PROP_UNSIGNED type...

Most likely this has been unveiled by recent work over property clamping in RNA.

Not critical, but should be backported should we make an 'a' release.
2016-03-19 17:06:32 +01:00
26f2fe9528 mathutils.bvhtree: Add find_nearest_range API call
Returns all elements within a radius.
Similar to kdtree.find_range
2016-03-19 18:31:56 +11:00
1a7596951a BLI_kdopbvh: Pass center to to range callback
Useful when BLI_bvhtree_range_query callback calculates a new position to measure from.
2016-03-19 18:31:56 +11:00
6aeb1f7f56 Fix: "pchan_name" field in SDNA for names of bone targets for drivers was too short
When all the names in Blender were updated to go from having 32 characters to 64,
the "pchan_name" field in the DriverTarget struct was missed. This meant that if you
had a bone with a suitably long name, it would have been impossible to use values from this
bone in a driver.

The only reason this probably hasn't been discovered yet is because the standard/old depsgraph
doesn't work that well for bones in the same armatures, so setups where this may have
occurred are not that common.

To prevent this problem from happening in future, I've added the standard "MAX_ID_NAME-2"
comment to the comments on each line likely to be impacted by such changes, making it
easier for whoever does a search and replace in future :)
2016-03-19 17:48:29 +13:00
cc12fc1f11 Fix T47806: Blender animation player stop working correctly with XVID codec
Something weird, seems some buffers _might_ be shared between codec context
and frame, which is quite weird. Could be a bug in FFmpeg or could be wrong
API usage somewhere else..
2016-03-18 11:50:06 +05:00
9777c5b0ca Fix T47827: Single Channel Preview Error
Fix by @sergey with own fix for big endian.
2016-03-17 23:52:49 +11:00
49182111fb ImBuf: Some tweaks to FFmpeg frame free policy
Th intention is to make sure we don't free buffers which were not allocated
by FFmpeg.

This is a possible fix for T47806.
2016-03-17 14:45:10 +05:00
6952d75e3b Fix missing 'anim_data' in RNA API of Freestyle's linestyle.
Reported by Manuel Rais on ML, thanks.
2016-03-16 20:21:02 +01:00
3274dbceb1 Sequencer: Alt-RMB select handle now always selects strip
Was possible to do Alt-RMB on a strips handle - which only make the strip active (but didn't select).
This isn't really useful, so just select the strip and its handles in this case.
2016-03-17 00:26:50 +11:00
23e608b6fb Fix T47818: GPencil Sculpt Brush settings update when adjusted using scrollwheel while sculpting 2016-03-17 01:12:30 +13:00
Julian Eisel
386872b98b Fix text on collapsed node not positioned correctly with high DPI
Reported by @JacquesLucke via IRC, thx!
2016-03-16 12:53:57 +01:00
bd5bfad723 Fix T47807: Toggle header shortcut doesn't work 2016-03-16 11:33:32 +11:00
31731bc834 Fix T47734: Rest Position is not working with new Deps 2016-03-15 16:13:25 +05:00
b7deea029a Fix T47780: Icons don't update in floating panels 2016-03-15 21:13:41 +11:00
647a4ea2f7 Fix T47577: Movie clip uses too much memory with still image sequences 2016-03-15 15:07:18 +05:00
5879778c38 movieclip: Cleanup around cache
Should be no functional changes.
2016-03-15 15:01:53 +05:00
d042962025 Cleanup some warnings 2016-03-15 14:16:16 +05:00
9df9c17d2c ImBuf: Use proper function to free FFmpeg frames 2016-03-15 13:39:39 +05:00
7ab2e73494 Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8
In fact, some areas in FFmpeg might require alignment up to 32, so now we
make temporary conversion in an aligned frame. We only do this if width is
not aligned to 32.
2016-03-15 13:19:49 +05:00
9ddd83cec2 Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8
Revert "Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8"

This reverts commit 606f6b79ea.
2016-03-15 12:32:27 +05:00
0bf34bbb88 Fix T47759: Mesh 'Select less', leaves isolated verts
Select less in mesh edit-mode would leave selected vertices/edges
in edge/face mode which don't support selecting these elements.
2016-03-15 14:17:54 +11:00
a078fe3539 Fix T47750: Edited hair: disconnect (and connect!) operator do not support redo.
As suggested by Sergey, do not register those anymore, this way we keep undo step,
but user cannot 'redo' them (does not work, since cached DM in particle modifier data
is not yet re-created by depsgraph update after undo when operator is redone).

UI now has two buttons, one to (dic)connect current psys, the other to (dis)connect all.

Also fixed similar issue with Connect Hair op.
2016-03-14 21:04:30 +01:00
00166ff62e Better fix for T47787 - remove extra user due to 'user_one' as soon as we increase 'real' user count.
This has several benefits:
* User count remains coherent, regardless of the order in which you use 'user_one' & real refcounting users
  (i.e. if you add to group, and then link in scene, or the reverse, you now always get same final user count).
* Avoids the need to check for potential 'user_one' extra user in count in several places in code (e.g. when
  making IDs single users...).
* Users won't wonder why they cannot make 'single user' and ID even though its user count shows '2'!
* readfile.c now always uses code from BKE's library.c when modifying id->us. Which means we can consider
  (asside from assignment during initialization) that id->us is read-only outside of library.c context.

Note that this commit reverts previous one (rB6b1d77a8052b) - please **do not** backport this one in 2.77.
2016-03-14 15:05:52 +01:00
6b1d77a805 Fix T47787: When performing operation 'Make single user' -> 'obj&data', object could be removed from group.
Similar cause as in T47482, we used to have poor handling of 'user_one' cases of ID usage,
leading to inconsistent behavior depending on order of operations e.g.

Here, was object used by a group but not linked in any scene - once linked in scene,
their usercount would be 2, leading to 'making single copy', when it's actually not needed.
We now have better control here, so let's use it!

Note that other ID 'make single user' code will likely need similar fix (Images, etc.).

Safe to be backported to 2.77.
2016-03-14 14:50:16 +01:00
2a9bc888d0 Fix T47784: BMesh.from_object broken keyword args 2016-03-15 00:38:33 +11:00
a12d42712b Fix T47772: Randomize stroke has direction bias 2016-03-14 21:29:24 +11:00
e509e911a3 Fix T47785: Rendering Crash, Node Connector Crash, Changing Editors Crash
Regressions after 2.76, to be backported to 2.77.
2016-03-14 14:16:04 +05:00
a686aa3477 Support mdisps for Mesh.flip_normals() 2016-03-14 15:34:03 +11:00
b9ae96dc12 Cleanup: move MDisps flipping to own function 2016-03-14 15:33:54 +11:00
66043cc6c1 Fix T47788: Symmetrize flips multi-res data
Symmetrize was unusable with multi-res data,
add an option for the bmesh operator not to flip the multi-res depth.
2016-03-14 14:21:16 +11:00
0024768f88 Cleanup: style/spelling 2016-03-14 13:21:13 +11:00
34fe03c7f2 Fix T47773: Particle System with Boids Crash.
Problem was, during initialization of boids particles in `dynamics_step()`,
psys of target objects was not obtained with generic `psys_get_target_system()`
as later in code, which could lead to some uninitialized `psys->tree` usage...

Think it's safe enough for 2.77, though not a regression.
2016-03-13 18:21:30 +01:00
ed28134f71 Fix bplayer (c) 2016-03-13 15:44:27 +01:00
9779d1558a Default Keyframe Type: Some UI tweaks
* Don't show name of keyframe type in timeline header. It's getting a bit too crowded
  for that, so just show the keyframe icon. Hopefully that will be enough.

* Tweaked the tooltip and label to make it clearer what the setting is for
2016-03-14 01:04:39 +13:00
0e1b4e10a2 Fixed some type mismatch errors, missed earlier
(CMake MSVC's output makes it really difficult to spot errors when they occur!)
2016-03-14 01:01:43 +13:00
6bf9aa3f8e Fancy procedural icons for Keyframe Types
The new "default keyframe type" dropdown on the timeline header
(and also the "Keyframe Type" operator/properties in other places)
now has procedurally generated icons which reflect what that keyframe
type will look like when rendered in the Dope Sheet.

This was achieved using the ancient "VICON" (vector icon) stuff
that's lurking around in the dark parts of UI code. From memory,
the only other things that use (or used to use) this stuff included
some of the triangle icons for some dropdown buttons, or something
like that.

Notes:
* Theme colour changes are reflected immediately by these icons.
  This is possible because they are all drawn procedurally
* These icons scale with the DPI setting. I manually guessed the size of
  these icons. They can be adjusted further if needed.
* I've documented the steps for adding voodoo icons like this on the wiki
  (http://wiki.blender.org/index.php/Dev:2.7/Source/Checklists/Vector_Icon)
* It's true that the rendering of these keyframes doesn't quite fit the rest
  of the icons in the UI. However, since we're just leveraging the standard
  keyframe drawing methods (to avoid discreptancies between the two), we'll
  leave it as such for now. Maybe later we can consider blending in a bit of
  the glossy keyframe icons in the Icon Sheet?
2016-03-14 00:56:52 +13:00
81e7f6b8a0 More compile fixes - Game Engine 2016-03-13 23:34:42 +13:00
6ba8eb17f5 Compile fix for Linux 2016-03-13 23:22:15 +13:00
8d91864242 Fix T47760: Toggling GPencil's "Selection Mask" via Python does not update UI
Add rna updates to greasepencil sculpt properties

D1849 by @lichtwerk, reviewed by @aligorith
2016-03-13 19:14:24 +13:00
570fbba3f3 Keyframing: Added ToolSetting for choosing default keyframe type
To make it easier for animators working in a multipass pose-to-pose workflow
when inserting breakdown keyframes and so forth, it is now possible to specify
the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn
in the Dope Sheet).

Usage:
1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from
   the new dropdown located between the AutoKeying and KeyingSet widgets on the
   timeline header.
2) Insert keyframes
3) Rejoyce that your newly created keyframes have now been coloured for you already
   in the DopeSheet.

Todo:
* Look into a way of using the actual keyframe colours (from the theme) for the icons
  of these types.
2016-03-13 18:28:30 +13:00