Commit Graph

53000 Commits

Author SHA1 Message Date
ea168748eb error in last commit, scanlines had extra offset causing overlapping lines between faces without seams 2008-11-05 05:08:07 +00:00
b1653b5f98 fix for pixels not being drawn in 2 cases.
1 issue was caused by detecting 2d horizontal line intersections for lines that had points equal to the horizontal Y value -  solved by detecting point on line cases.
Another was because the 2D bounding box for painting could have faces edges running along it - solved by adding a small margin to the bounding box.
2008-11-05 03:12:59 +00:00
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Nathan Letwory
beea73b110 * enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
a19366f34a * Changed the constant colorband interpolation to work left->right,
rather than right -> left. This is how it works now:

http://mke3.net/blender/etc/constant_ss.png
2008-11-04 22:16:57 +00:00
571520e976 Properly unselect copied bones (it wasn't clearing active flag)
Remove double undo push
2008-11-04 19:10:54 +00:00
1886b7bf52 VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
aa7357b692 perspective mode now works with seam bleeding. 2008-11-04 10:17:43 +00:00
6eb3bf53dd VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
c00b7f33e5 optional uv seem bleed so painting across seams wont give artifacts (like with baking), no UI yet, set to 2 by default.
Does not work yet with perspective view yet, there are still some issue with pixel alignment.
2008-11-04 05:29:36 +00:00
f5f0c8fb37 * Fixed a strange problem with the way textures are interpreted - was causing weird things with point density turbulence on
* Reverted the spin field once more..
2008-11-04 05:17:02 +00:00
ca80578e4e Simple warning fixes 2008-11-04 01:05:44 +00:00
1f83dffeb4 Added a new interpolation type for colorbands: Constant
This can be useful for toon shading etc.

Example: http://mke3.net/blender/etc/constant_ss.png
2008-11-04 00:15:27 +00:00
b7fdf2ab50 Add's GSR's INT64_C fix and removes dos line endings...
Kent
2008-11-03 23:35:41 +00:00
ec462b8cea Added Lattice vgroup support to shrinkwrap and simple deform modifier. 2008-11-03 23:17:36 +00:00
5be471d29c fix for compile error in last commit + some WIP functions. 2008-11-03 22:27:55 +00:00
86e8d54dcb Sketch Retargetting: Rolling bone perpendicular to stroke's normal is now optional.
Normal pointer added to reeb nodes (the last bone in a chain needs it and can't get it from the embedding).
2008-11-03 17:54:12 +00:00
6cc1466c61 Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer) 2008-11-03 13:33:11 +00:00
858e2ec776 Bugfix #17921
ALT+select face-loop on mesh with hidden faces ignored the hidden part.
Also caused errors on deleting faces that way.
2008-11-03 13:00:39 +00:00
8cecbf9cbd last commit broke projection painting in perspective mode. 2008-11-03 11:06:22 +00:00
2ff6d5c06e made scanling creation into its own function project_face_scanline,
speedup adding ProjectPixel's by interpolating the screen coords rather then getting the pixels worldcoord and projecting it into screenspace.
2008-11-03 09:59:08 +00:00
389588bb4f Reverted to the previous, more hackish version of the spin field.
There has to be a better way of doing this though... jahka? :)
2008-11-02 23:25:21 +00:00
336ae14ba9 merging trunk 17221:17300 2008-11-02 19:44:18 +00:00
17296efd62 VideoTexture: fix compile error with GLint in ImageViewport under osx, part 2 2008-11-02 18:41:24 +00:00
7d63f5a7fe VideoTexture: fix compile error with GLint in ImageViewport under osx. 2008-11-02 18:31:54 +00:00
db24487449 Makefile fixes for compiling with new videotexture code.
Also: buttons for logic, controllers, didn't line up correct when 
multiple objects were selected (too little space)
2008-11-02 18:12:45 +00:00
a775719e23 Bugfix #17942
Python dict error: when trying to access a Bone via a key, and the key
was not found, a wrong error message got printed. Fix provided by
reporter Gregor Riepl. Thanks!
2008-11-02 18:05:11 +00:00
2973bd8ea2 VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
d7aad35599 Sketch Retargetting:
Use stroke normal to align roll of the retargetted bones.

Unlike stroke conversion, the final roll is not forced to point exactly to the normal. Rather, It tries to align the X or Z axis of the bones (whichever is closest) to the stroke normal. Forcing the roll can invert knees while this rightly only makes one of the joints rotation axis perpendicular.
2008-11-02 17:43:55 +00:00
f180702a12 Quiet ffmpeg log by default. No more ugly stream info in console.
Starting Blender with -d turns info logging back on.
2008-11-02 16:28:34 +00:00
407e38a744 Added bf_videotex to unix libraries (linking error) 2008-11-02 14:54:44 +00:00
12b2f1c83c Include path for numpy no longer needed. 2008-11-02 14:36:32 +00:00
fdc1ef2c25 Bugfix #17902
Black dots appearing in mirroring 3d beveled curves, when using orco
texture coords. Appeared there was memory read just outside of the 
allocation.
2008-11-02 14:03:47 +00:00
752920c531 python25.zip wasn't copied using cmake. Should fix win64 python e.g. "import random" problem 2008-11-02 12:50:11 +00:00
30016909c7 Bugfix #17920
When entering a wrong expression (or garbish) in a Nkey panel button,
the cursor jumps to the place where the button was clicked. On failure
the button could return a B_NOP, not a 0
2008-11-02 12:27:25 +00:00
a4f8f06479 Fix for two proxy + undo related crashes:
* When making a proxy, the lib linked IPO driver was also changed to
  point to the proxy object, and after undo this local proxy object
  was replaced so the pointer became invalid. In fact it is not needed
  at all to change this because the IPO code maps the pointer to the
  local proxy object already.
* Undoing the make proxy operation would crash because the proxy_from
  pointer in the library linked object would still point to the removed
  object. Now it clears all these pointers before undo, because on each
  undo memory file read they will be set again anyway.
2008-11-02 00:25:39 +00:00
68f50e0c6b VideoTexture: remove numpy dependency. 2008-11-01 22:28:27 +00:00
3c9520f92f svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17236:HEAD 2008-11-01 22:04:41 +00:00
e72d6c7bfa VideoTexture: fix NULL pointer crash when material name is not found. 2008-11-01 20:18:15 +00:00
b24c6ef70d Adding include path for numpy to sconscript. There must be a better way to do this. 2008-11-01 17:44:12 +00:00
19cdef1f71 VideoTexture: typo in linux code 2008-11-01 17:26:34 +00:00
e6a2ab319f VideoTexture: AVFormatContext::pb is not a pointer for avformat library older than 52 (linux uses 51) 2008-11-01 17:15:17 +00:00
4870db578b Bug #17912: fix for some SSS floating point precision issues, and also
fix a divide by zero in the subsurf code found in the process.
2008-11-01 17:07:24 +00:00
58d0dc21aa Getting video texture closer to compiling under linux 2008-11-01 17:06:36 +00:00
0aff409d54 Bugfix #17913
Bah... fix for envmaps just before 2.48 release gave good looking envmaps 
only when there was no sky involved...

The alpha in environment maps should be reset to 255... something that was 
never done before, but also didn't show errors until other fixes in image 
rendering were done.
2008-11-01 16:09:36 +00:00
bd81d96b78 Video Texture: missing newlines at the end of several files. 2008-11-01 15:58:49 +00:00
5cb16c2d03 Video Texture: remove support for capture device, the linux ffmpeg repository is not ready yet. 2008-11-01 15:42:03 +00:00
5b205ce852 Speedup collecting pixels from a faces UV, was using 'point-in-tri' (IsectPQ2Df) for every pixel in the UV Bounds of a face, replace this with intersection tests that use scanlines to get the x-range of pixels for each Y increment. 2008-11-01 15:35:07 +00:00
00b02f055a Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto:
* The second opengl texture coordinate (gl_TexCoord[1]) are now filled
  in as well, and will give canvas coordinates from 0.0 to 1.0. The
  first texture coordinates still give the coordinates in the texture
  that is being used, which may not match the canvas exactly, so both
  coordinates are needed.
* Also optimization to allow using smaller texture sizes with multiple
  smaller viewports.
* Print the detailed GLSL shader errors (once), for easier debugging.
2008-11-01 14:00:16 +00:00
54401d36aa BGE Video Texture: fix constant initializer problem with Exception description. Uniformized the line ending. 2008-11-01 12:48:46 +00:00