Makefile fixes for compiling with new videotexture code.

Also: buttons for logic, controllers, didn't line up correct when 
multiple objects were selected (too little space)
This commit is contained in:
2008-11-02 18:12:45 +00:00
parent a775719e23
commit db24487449
4 changed files with 5 additions and 4 deletions

View File

@@ -142,6 +142,7 @@ ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a

View File

@@ -3549,7 +3549,7 @@ void logic_buts(void)
if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
uiBlockEndAlign(block);
yco-=17;
yco-=20;
/* mark all actuators linked to these controllers */
/* note that some of these actuators could be from objects that are not in the display list.

View File

@@ -35,7 +35,7 @@ DIR = $(OCGDIR)/gameengine
DIRS = BlenderRoutines
DIRS += Converter
DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
DIRS += Network Physics
DIRS += Network Physics VideoTexture
ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
DIRS += GamePlayer

View File

@@ -89,8 +89,8 @@ ifeq ($(OS),darwin)
CFLAGS += -pipe -fPIC -ffast-math -march=pentium-m -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
endif
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
# REL_CFLAGS += -O2
# REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework