Makefile fixes for compiling with new videotexture code.
Also: buttons for logic, controllers, didn't line up correct when multiple objects were selected (too little space)
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@@ -142,6 +142,7 @@ ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
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COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
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COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
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COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
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COMLIB += $(NAN_MOTO)/lib/libmoto.a
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@@ -3549,7 +3549,7 @@ void logic_buts(void)
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if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
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uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
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uiBlockEndAlign(block);
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yco-=17;
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yco-=20;
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/* mark all actuators linked to these controllers */
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/* note that some of these actuators could be from objects that are not in the display list.
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@@ -35,7 +35,7 @@ DIR = $(OCGDIR)/gameengine
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DIRS = BlenderRoutines
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DIRS += Converter
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DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
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DIRS += Network Physics
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DIRS += Network Physics VideoTexture
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ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
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DIRS += GamePlayer
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@@ -89,8 +89,8 @@ ifeq ($(OS),darwin)
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CFLAGS += -pipe -fPIC -ffast-math -march=pentium-m -funsigned-char -fno-strict-aliasing
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CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
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endif
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REL_CFLAGS += -O2
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REL_CCFLAGS += -O2
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# REL_CFLAGS += -O2
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# REL_CCFLAGS += -O2
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CPPFLAGS += -D_THREAD_SAFE
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NAN_DEPEND = true
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OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework
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