Commit Graph

66005 Commits

Author SHA1 Message Date
e61189b3c8 accidently replaced initGamePlayerPythonScripting with initGamePythonScripting, causing the gameplayer to crash on all platforms (lack of PyInitialize()... 2006-07-19 05:12:59 +00:00
Ken Hughes
e194ccce5e ===Python API===
Bugfix: using Image.GetCurrent() and image.save() on the "Render Result"
image could result in a segfault since image->ibuf was NULL.  This change
forces ibuf to be created if necessary.

NOTE: the Image API needs additional methods/attributes for image.save() to
really do anything useful.  The image type, quality, etc., don't seem to be
gettable/settable so the resulting image file may not be in the format the
user would like.
2006-07-18 21:02:15 +00:00
5e58b2762c Second part of bugfix #4715
Re-replaced glFinish back to glFlush, should fix display updates?
2006-07-18 16:49:33 +00:00
31870bf9a8 Bugfix #4715
After inserting border in entire image, the display update was missing.
2006-07-18 16:42:39 +00:00
38b6f07251 fixed error that mode this script not work in python 2.3 2006-07-18 10:20:43 +00:00
afbe9a7e78 Silly crasher fix:
- set material to "use nodes"
- don't add a material-node yet, but set "Halo" on. Crash!

Added a missing NULL pointer check.
2006-07-18 09:56:14 +00:00
13e4883b96 Bugfix only for a queer bug that occurs (in non of my previous tests) where an edge is added with the same verts- an invalid edge of course. 2006-07-16 13:54:33 +00:00
Ken Hughes
a33bd50108 ===Python API===
Bugfix #4690: BonesDict_repr() had a string overflow for really complicated
armatures.  Added a string length check and terminate before overflowing.
2006-07-14 14:48:45 +00:00
a7b3203e31 New Particle option for Fluids did not work on rendering animation yet.
N_T: the implementation of this feature isn't 100% nice, it currently does
a full recalc on each redraw, and it doesn't work properly unless it is
recalculated for each frame.
2006-07-14 13:44:23 +00:00
cb09f5cda8 == Frameserver ==
Serious bugfix: Make it work on windows (including ESC-Handling)
closes Bug #4477.
2006-07-14 13:32:29 +00:00
Ken Hughes
9cc25e5a15 Make scons pick up default link flags from previous commit on linux platforms;
statically-linked python releases won't work otherwise.  Bugfixes for #4676
and #4486.
2006-07-14 04:13:55 +00:00
6a72f9f61d Changing some default link flags, crossing fingers and waiting for bugs to
magically be fixed.
2006-07-14 02:02:57 +00:00
224987b0fc == Frameserver ==
(serious) bugfix: make escape handling work in frameserver.
2006-07-13 19:36:38 +00:00
11f70391d2 - fix for [ #4678 ] ALL Blender versions crashes when pasting empty windows clipboard!
quickly sneaked in last minute before release ;)
2006-07-13 17:13:31 +00:00
5ee3d1da10 The mother of all commits! Bumping version up to 2.42, and new splash. 2006-07-13 16:53:52 +00:00
7692b9f21f Bugfix #4687
Repeat Image texture was broken... the repeat value for Y was accidentally
multiplied twice, typo... had to change a 1 into 2 :)

Error introduced in 2.41 btw, 2.40 and older were OK.
2006-07-13 15:41:36 +00:00
ec9b952582 Bugfix #4683
Render non-osa, with mblur, did not jitter the zbuffering, so it did not
result in basic AA for non moving parts.

Note to self: this now works on < 2.42 level again: it doesn't use
the correct subsampling, which can cause slight errors in rendering image
textures.
2006-07-13 14:02:27 +00:00
f1eed11ad7 Missing constant added. 2006-07-13 13:41:26 +00:00
3503ad47dc fix #4675
Button "use nodes" was showing up when no material was visible in buttons.
2006-07-13 13:19:27 +00:00
464f3bd966 Three more valgrind discoveries:
- readfile.c, version patch for new toolsettings used a malloc, using
  unitialized variables
- despgraph, another malloc changed to calloc
- timer code for render ESC: unitialized variable in struct
2006-07-13 11:36:26 +00:00
3bc73506ea Thanks Brecht && Valgrind!
Octree filling code used an unitialized vector. Only when a quad once was
rendered it was filled with a value, explaining the weirdness we suffer...
2006-07-13 10:55:25 +00:00
2899d1da35 Paranoia commit to eliminate threads issues or uninitialized var stuff.
- thread render stores per thread and per lamp the last intersected
  shadow face
- the Isect struct, for intersections, could use a couple of extra
  zeros on start.
2006-07-13 10:26:36 +00:00
6ba882630d Patch by fab31 not to clobber SDL audio environment variables if they're
already set.
2006-07-12 20:01:48 +00:00
7aaa8c720c Removed the isnan() fix for silly people who type in NAN in a button!
Apparently not supported in Windows compiler, and although it has _isnan()
I've got no time to code wrappers for it, and #ifdefs here is plain bad
code.

Nice todo for Campbell one of these days after release!
2006-07-12 15:28:37 +00:00
b9f4efe1c7 Camera pointer declaration in middle of code.... tsk! 2006-07-12 14:51:30 +00:00
Stephen Swaney
aa42dc28f1 more spell checking. 2006-07-12 14:27:13 +00:00
cfeaf8dfdf Simplified some parts of this script 2006-07-12 12:36:19 +00:00
b7e534f412 error it pup block title, still had clean meshes. 2006-07-12 12:09:43 +00:00
841b5027aa Code cleaning: mixing short and floats in multiplying while building
octree.... might give issues, so made it all float.
2006-07-12 12:06:27 +00:00
500a68f0ad - ray.c: a string was assinged to stats drawing, but not cleared. could
create buffer overflows in string drawing
- removed static variable from renderwin.c. No fix, just nicer code.
2006-07-12 10:48:05 +00:00
d6ef293851 Scripts:
- Updating Blender Lip Synchro to the newest version sent by the author,
Benoit Foucque (Dienben). Thanks!

I'm committing a version with a few minor (tested) changes to make it
easier and to fix a small problem, the author received the changes a few
days ago. He would try to send another update implementing a couple
suggestions, but it may not come in time, so better have this. Anyway,
interested users can check his blog for test files and more information:

http://blenderlipsynchro.blogspot.com/
2006-07-12 10:21:38 +00:00
6d972220ac rename and update to archimap.
Mainly syntax optimizations and cleaned up parts.
2006-07-12 09:55:09 +00:00
Stephen Swaney
fec1ebaca3 A little spell-checkage.
Some return types changed from PyNone ( a C name ) to None.
2006-07-12 01:36:07 +00:00
0d9002354f Fixed many small errors in this script.
This is a real mess and should be removed/re-written but until we have a nice clean alignment script and its close to release, have to keep it.
2006-07-11 17:59:23 +00:00
b54d5809c4 Added some notes on mesh materials and object getData(mesh=1) 2006-07-11 15:02:14 +00:00
893a36408c This shold fix 3ds opening on macs. thx blendix 2006-07-11 13:30:57 +00:00
fede9f9be3 Bugfix #4663
Play option: if you set output to render to .avi, but in the same
directory also individual files exist, it always played the files, not
the movie.

Now it checks for the Output type, and plays back a movie or frames, as
indicated.
2006-07-11 11:54:59 +00:00
f9461c8435 Bugfix #4669
Negative scaled Objects get a OB_NEG_SCALE flag, to indicate to OpenGL
to invert lighting for solid drawing.
Works nice, but when you use Group-duplicators, the negative scale of
the duplicator should be taken into account as well.
2006-07-11 11:34:05 +00:00
d941fd7d6e Bug + patch #4655
- Added "Shift+P" note in 3d window menu for preview panel
- Added Preview, passepartout in spacebar toolbox
- Info pulldown "Render" -> "Render buttons" did cycle, should not.
2006-07-11 09:07:19 +00:00
a8ad9880f4 Bugfix #4661
Apparently the atof() function allows to convert a NAN string input to a
NAN float value.
That we don't want when you input values in our sliders! :)
2006-07-11 08:56:46 +00:00
1ce8f352bc Oops! Only OSX has the OpenEXR in cvs now, makefile did it for Linux too. 2006-07-10 16:01:47 +00:00
1cd74bab99 Bugfix #4652
Using TAB to type values in button sequences, didn't execute button
callbacks on the 2nd and and 3rd etc. Error could be noticed in the
Node Editor, Mapping node. That one didn't pass on changes to shading code.
2006-07-10 14:49:20 +00:00
39764b0eff Bugfix, own collection
Restored lost functionality in Play (animation) window. On scrubbing with
LMB it should print the curent frame, making it quite more useful.
(Windows platform; it already changed title of window to this info).
2006-07-10 13:50:46 +00:00
c0ad762211 fixed comparison eith edge angle. 2006-07-10 11:11:17 +00:00
5f761a4707 mesh cleanup optimized with some LC's
renameobjectbyblock - made more readable, only operate on objects in the current scene. optimized dict usage.
2006-07-10 10:46:53 +00:00
309fb2ec26 removed a script I wrote and added it under a different name.
Moved from NMesh to Mesh and optimized.
2006-07-10 09:22:07 +00:00
06095778c1 when weight+vertex paint modes were mixed, weight paint was used but the paint menu was for vertex paint - a bit confusing, order fixed. 2006-07-09 15:10:07 +00:00
4c357b4ffa clicking on the second point of the gradient outside the mesh should have blended to alpha zero, but was raising an error, fixed. 2006-07-09 14:54:47 +00:00
6bd0091a08 BPython:
-local matrices again, previous commit had matrix multiplication with
inverted order.
2006-07-09 14:49:53 +00:00
a06c122772 needed this file for Gradient tool (Window/3d ray picking function) 2006-07-09 14:44:54 +00:00