Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton 158d430ca9 updated mesh boneweight copy not to error with no selection.]
updated obdatacopier to support mesh objects and added a more general way of choosing data to show or ignore in the button list.
2006-07-09 14:22:21 +00:00
Peter Schlaile 289259c09c == FFMPEG ==
Bugfix #4596 and #4594 by rewriting the file extension management.
The code is now _much_ nicer ;-)
2006-07-09 13:05:09 +00:00
Willian Padovani Germano c8a37212da BPython API:
-fixing object.getMatrix("localspace") and object.matrixLocal to return
the local matrix (returns global space matrix if the object doesn't
have a parent).
2006-07-09 13:04:42 +00:00
Ton Roosendaal 1ce6c22f27 Bugfix #4649
Three issues:
- When saving a file, without extension added, and no filename provided,
  the saving code received the directory name only. That's a potential
  danger of getting directories deleted.
  Added in the saveover() function a check for this, and return an error
  when you try to save over a directory.

- Screendump did not add file extensions yet, when indicated todo so.

- Screendump code was duplicating all image type cases, whilst we have a
  nice BKE_write_ibuf() call for that now. (Bug was that this code did not
  check for BMP, saving the file in default format.)
2006-07-09 13:00:41 +00:00
Ton Roosendaal cf313f867d Bugfix #4647
The raytracer wasn't calling node shaders yet, so results showed only
shading for the base material.
This now works, but there's a conflict in the internal Blender shader that
makes recursive raytracing with nodes unpredictable. Basicaly the conflict
is that when a ray wants to shade a point, it should be able to check the
material for mirror properties, but this is undefined for node trees...

Probably we need to separate raytrace entirely from material shading. Is
a good topic for NodeShader 2.0, when we really split up materials in
shading components.

I'll add a note in the release log about this. Best results you get now
when you don't include mirror/ray-transp insde a node tree, in that case
a regular material mirror can render that material perfectly.
2006-07-09 11:54:41 +00:00
Ken Hughes 121f13fef7 ===Python API===
Response to bug #4398: print separate messages on start-up to show (a) the
built-in Python version and (b) whether a Python installation was found.
2006-07-08 20:40:41 +00:00
Ken Hughes cf266ea2af Bugfix #4627: headerResize() was overflowing a string parameter and
destroying part of the transform matrix.  Also remove a debigging printf.
2006-07-08 14:24:57 +00:00
Ton Roosendaal 00b55aba24 1)
The F3 key 'save rendered image' made inconsistant choices to save either
in jpg or tga, when the output panel was indicating to render to movies.
Even worse, it was sometimes saying 'save jpg' and saved a targa!

Made it consistantly save .jpg now, since tga isn't a good common format.

2)
Forgot to commit transform.h for previous bugfix in transform numeric input
2006-07-08 13:18:57 +00:00
Ton Roosendaal 8a34cbe41f Bug fix #4627
The transform number input code allowed to keep typing forever. That's nice
but the code uses floats to store values, so there's a limit of 7 digits
resolution to take care of. I've added this limit now, it will stop when
the 8th digit was typed, giving a range of 100 million, quite OK for
Blender measures.

There was also a short in use for values between 0 and 1, causing an error
when you try to type like 0.99999. Here I've added a limit of 7 digits.
2006-07-08 11:56:42 +00:00
Ton Roosendaal 9587430c10 Bug fix #4640
Renaming Meta Object to become the 'mother meta' should invoke a call to
reconstruct the dependency graph.
2006-07-08 11:08:35 +00:00
Ton Roosendaal 9a49186db1 Bug fix #4642
When a Sequence setup had a gap, it returned default black frames. However,
this black frame was overriding the float buffer when a new strip started
to render again, so the Sequencer kept saving black.

Also: added extra info print for Scene strip, this didn't tell yet what the
start/end frame of Scene was, and what current frame was.
2006-07-08 10:54:53 +00:00
Ton Roosendaal 83d4833fc1 Bug #4641
The ALT+C copy menu had a "Dupli" entry, but that didn't copy group-dupli
yet.
2006-07-08 09:30:23 +00:00
Campbell Barton 219a6b245c vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there...
added GPL header and docstrings to other scripts

removed double batch_name_edit, same file is object_batch_name_edit
2006-07-08 06:14:45 +00:00
Campbell Barton 73d50a8289 Updated to the latest cal3d exporter from http://svn.gna.org/viewcvs/soya/trunk/soya/blender2cal3d.py?view=log 2006-07-08 04:51:43 +00:00
Willian Padovani Germano 8aed0ead0b Gui:
[ #4581 ] related to scripts window updates, details here:

http://projects.blender.org/tracker/index.php?func=detail&aid=4581&group_id=9&atid=125

Scripts updated:

-Jean-Michel Soler updated some of his scripts: paths importer (ai,
eps, gimp, svg), kml / kmz importer and also updated Axiscopy.py by A
Vanpoucke (xand) and the knife script (this version handles multiple
materials) by Stefano Selleri and Wim Van Hoydonck. Thanks!
2006-07-07 18:39:51 +00:00
Ton Roosendaal 46110ec06b Bugfix: (own todo)
When you rename a generated image, like "Render Result" or "Composite"
the float buffer in this image had to be copied, otherwise a next render
will make the renamed Image buffer invalid.

Note that renaming will not mean the images get packed or saved! So on
reloading .blend they're gone.
2006-07-07 17:08:04 +00:00
Campbell Barton ace48877ea doubled the speed of mouse rotation, halved the mousewheel speed and WASDRF dont accelerate anymore. 2006-07-07 17:03:31 +00:00
Campbell Barton db5860df0c updated md2 exporter from 0.17.1 to 0.17.5
(not my work, asume Bob Holcomb's)
some extra features triangualte on export, usibility tweaks and try fan, strip improveemnts.
2006-07-07 16:09:41 +00:00
Campbell Barton 53efbdd3a3 Made this script motherball aware-
Metaballs that are numbered are not included - only the un-numbered motherball when getting the mesh data for objects.
2006-07-07 15:51:32 +00:00
Nils Thuerey 10215a8ff4 - fixed bug #4517:
there was a wrong divisor for memory estimate
2006-07-07 14:17:08 +00:00
Ton Roosendaal 775d3561b1 Another fix based on venomgfx fraka .blend:
In december, when testing material layering, I've removed the check that
prevented specular and diffuse to become negative, this because it could
work nice for layering.

However, this breaks quite some cases too. For example negative lamps are
only used to cancel out other lights in same material, and should not give
negative (invisible!) peaks that work on a node system. Same goes for
negative diffuse from AO 'subtract' mode.

In fraka the error happened for AO on a translucent material. The inside
of the mesh got a negative AO, cancelling out the positive AO on the
outside.

Anyhoo; this commits ensures that a 'shade_lamp_loop' call will never
return negative values again!
2006-07-07 12:28:23 +00:00
Jiri Hnidek f51c8f276c - bug fix for #4606,
too small size of base MetaBall object caused infinitive loop
2006-07-07 11:10:53 +00:00
Campbell Barton 9a168d8285 added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List.

renamed vertex gradient files

Removed reload()'s
- 3ds_import.py
- mesh_cleanup.py
- mesh_poly_reduce.py
- vertexpaint_selfshadow_ao.py
2006-07-07 10:46:46 +00:00
Ton Roosendaal b4e787cb5c Cosmetic change: the FFMPEG options for HD sound/movie are hidden behind
the #ifdef now, so it won't arise questionmarks in releases.
2006-07-07 09:39:37 +00:00
Brecht Van Lommel b709a08abc Bugfix in NMesh:
- Setting hasFaceUV to false didn't work correct, missing braces in
  define.
2006-07-06 21:51:54 +00:00
Brecht Van Lommel ec1c1615bc Fix for bug #4600:
- Array modifier crash with vertex merging. There was a missing check
  for a vertex being merged with a vertex that was merged with itself.
2006-07-06 21:43:09 +00:00
Ton Roosendaal f0d9f59e73 Removed another Malloc from renderwindow callbacks (used while render).
BTW this is most likely bugfix for 2 reports, will verify tomorrow.
BTW2 all credits go to Andrea!
2006-07-06 21:36:26 +00:00
Erwin Coumans 011749eb08 attempt to fix crashes (reported under Linux)related to OpenGL extension queries.
seems to be a known issue, combo of pthreads, dlopen and libGL cannot call dlclose !?!
Let's cross the fingers this works...
2006-07-06 21:21:16 +00:00
Ton Roosendaal a156ecb7f5 Two fixes, venomgfx Fraka bird test!
- AO "Use Distances" can not use 'sky texture' for colors, that bug was
  fixed in UI (prevent settings to combine), but better also gets fixed
  on reading files.

- Backbuf render, when not existed, didn't initialize backdrop color to 0.
2006-07-06 21:18:06 +00:00
Ton Roosendaal a31ba1edbe Replacing screen_swapbuffers() with a direct swapbuffers() call during
progress of rendering. This prevents calling anything else but the
swap itself.

Might fix render memory issue in Windows.
2006-07-06 21:10:13 +00:00
Peter Schlaile b6b394e185 == FFMPEG ==
Rewrote the video seek code again. This time it is a _lot_ simpler and a lot
better.

For those interested: instead of letting ffmpeg choose the right final
position, we let it preseek (maybe to I-frame in the rare case, that is
implemented) and then scan for the correct frame on DTS basis by hand.

We therefor only have to seek once and remove all those frame-jumping
jerkiness, people noticed in the same step.

Tested with msmpeg, hd-mpeg2 and DV.
2006-07-06 20:52:03 +00:00
Campbell Barton 5b7ccc4bd9 Credits to JMS as a contributer 2006-07-06 19:14:56 +00:00
Campbell Barton e8d39a3ca3 updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh 2006-07-06 19:02:22 +00:00
Ken Hughes 96c6457b26 ===Python API===
Bugfix #4369.  Patch provided by Alberto Torres Ruiz (thanks) which
fixes a bug in EditBone_getRoll().  Thanks!
2006-07-06 18:02:57 +00:00
Andrea Weikert 86ce9c71b6 [ #4585 ] - fix for reading videoscape files
- yet again a file path that was too short ;)
2006-07-06 17:15:13 +00:00
Ton Roosendaal cfa193ad0b Very minor warning fix for gcc4 in these 2 files (unitialized array) 2006-07-06 17:14:03 +00:00
Ken Hughes 861e0a347a ===Python API===
Bugfig #4527: add more robust bitfield checking for Mesh.mface.flags;
unconfirmed bug report that an exception was caused with RC3a that could
not be reproduced.  It was possible that a pre 2.42 .blend might have
some additional flag bits set that would have caused an error.
2006-07-06 16:40:49 +00:00
Ton Roosendaal e460747680 Bugfix #4630
They're getting rare, but here's another bugfix from issue since NaN days:

Orco texture coordinates for surfaces didn't work *at all*!
(Try 2 nurbs spheres in 1 object). Fixed!
2006-07-06 14:20:44 +00:00
Ken Hughes e5fbe8cf1e Discovered a missing "break" inside a switch statemtn while looking for
another bug.
2006-07-06 14:00:50 +00:00
Ken Hughes 02dcea079e ===Python API===
"Campbell-fix:" correct two minor misspellings in last commits.
2006-07-06 13:47:21 +00:00
Campbell Barton 14a67d2a3c Added a vertex gradient tool. got the ok from willian to add if its well tested, can do vertex gradient and weight gradient- uses __vertex_gradient__.py which manages to do both. 2006-07-06 13:34:53 +00:00
Ton Roosendaal d13ad8fe94 fix #4629
Material buttons view, using channel buttons, didn't send refresh event to
texture preview render.
2006-07-06 13:26:48 +00:00
Ton Roosendaal cd976bfd42 Bugfix #4628
Ancient issue in making screendumps in Blender. It used to support making
dumps of popup menus, but that disappeared a while ago. However, when you
press CTRL+F3 in a menu now, Blender hangs in some eternal loop in ghost.

This commit fixes making menu screendumps (nice for docs!).

- press CTRL+F3 *twice* for an exact copy of a menu. (first press exits
  menu, 2nd press opens filewindow)
- note, it is ALT+CTRL+F3 in OSX
- what is saved is only the topmost open level of a menu
- full-screen dumps work too by holding SHIFT extra.
2006-07-06 12:50:48 +00:00
Campbell Barton 80dda381f3 Made OBJ exporter better remove double normals and UVs on export.
Some people reported using this for games so added an option to calculate high quality normals (from BPyMesh)
2006-07-06 12:25:04 +00:00
Campbell Barton 02bb354cbe merged the functionality of both these scripts into 1 new script,
Both had small problems,

This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does.
Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment.
This script also works with non mesh objects - mballs, text, nurbs etc.
2006-07-06 11:09:44 +00:00
Ton Roosendaal d82ec08331 Bugfix #4625
Using the 3d window preview render, fluidsim objects gave drawing errors.
Was caused by missing object recalc signals after creating the render
database (happens on different resolutions for fluidsim).

Note to self: the separation between 'render' and 'display' is still a
weak part in the Derived/Displist code...
2006-07-06 10:10:41 +00:00
Erwin Coumans 6b90f20e87 some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox. 2006-07-06 07:58:07 +00:00
Campbell Barton 68fc1ce02c added an example for face.col - normal mapping 2006-07-06 06:24:49 +00:00
Campbell Barton ba13c4082b Added an example of using edge flags in the epydocs 2006-07-06 05:51:13 +00:00
Erwin Coumans 8e9acb4f96 uninitialized var 2006-07-06 01:16:30 +00:00