Commit Graph

66005 Commits

Author SHA1 Message Date
e4aa20fe2e Update for Shape Vert Propagate...
now sets RECALC for all objects that share the obedit's mesh data. So no more TAB-TAB nonsense :)  One caveat: Undo is on Global Level not editmode level.

Also added header note for Copy Shape Vert that MMB does 100% copy
2005-12-24 16:49:02 +00:00
Alexander Ewering
6f10660f0c Fixing a bit of horrible code in Armature.c (BonesDict_repr).
There is a lot of very dangerous (and slow) string manipulation code in
there. I do not want to appear arrogant, but a bit of basic code QA in this
module certainly can't hurt.

Please see the diff for further explanation ;-)
2005-12-23 22:16:33 +00:00
1276dd73ef Some bugreports from the orangers for Shape Vert Copy :)
1. Selection is now not lost on cancel
2. Subsurf now Updates
3. MMB copys at 100% immediately
4. Full copy removed from menu since due to #3
2005-12-23 15:20:27 +00:00
04e24d868e Additional Shape Vert Copy Tools in editmode WKEY
Copy Shape Verts Blend (interactive blending copy)
Propagate Verts (copys selected verts from current to all other shapes)

UI for interactive needs work and Propagate verts needs tidying up, propagation does not show yet until TAB :(
2005-12-22 21:59:56 +00:00
Chris Want
e8f7ff2ffb Copy release/text/*.pdf into release tarball 2005-12-22 05:58:30 +00:00
17210112a1 Orange: Warning cleanup for Icons commit, missing declarations of some
calls caused icon hashing not to work too. Runs smooth here :)
2005-12-21 23:39:20 +00:00
80eb4d3b9e Big commit in orange: Interface icons for materials, textures
world and lamp. Also for images in pupmenus.
Also preparation for work on using preview images in imagebrowser.

-- Andrea
2005-12-21 22:21:43 +00:00
15766e1612 Copy Shape Verts
In mesh editmode, while editing a shape, select some verts, W Key, "Copy Shape Verts". You will be presented with a list of shapes and once chosen, the selected verts will be moved to the position of the verts from the chosen shape. Most handy use would be reverting part of a shape back to basis e.g.

Making eyebrow shapes, add a key and model the eyebrow shape symetrically with the x-mirror tool
Go out of editmode, copy that shape
Go into each shape and revert 1 side to basis

If the mesh has had verts added/removed since last entering editmode, you need to TAB-TAB first before copying
2005-12-21 21:37:11 +00:00
dabd52f89d Orange: some better support for new bone layers: action window now draws
nicer... it was still counting all bones for defining visible area, so
many times channels got displayed out of view.
2005-12-21 19:58:44 +00:00
Ken Hughes
ea16c447c3 Fix typo in epydocs for Mesh example 2005-12-21 18:12:28 +00:00
63c8678263 Orange: small fixes as reported,
- follow path constraint + stride path didn't update correct on file load
- selection of 'stick' bones didn't work in object mode, solid view
- change bone layer sends redraw to NLA too
2005-12-21 17:49:43 +00:00
8349f1bc08 Tinsy wee little commit!
In non-OSX environments, the render window opened too high, due to missing
offset. (Simon can get this in windows build still, DJ?)
2005-12-21 17:24:13 +00:00
441fe09832 This fixes two things:
http://www.blender.org/forum/viewtopic.php?t=7646
and loading of old corrupt blendfiles.

Makes sure bhead.len is not < 0 (hacked blendfile)
also sets buffer to 0 when fails to read correctly (wasn't set so
was causing problems)

The second thing was provided by pidhash.

Kent
2005-12-21 16:18:59 +00:00
ce52827a05 Orange; daily noodler update commit.
- Adding execution code for Node trees. Was a bit a puzzle, since I want
  it to be multithreading by design. This now is solved by defining a
  stack per tree for all data that's being written into. This stack, which
  resides now in the NodeTree itself, then can be allocated per thread.

- For testing pleasure, I've added a 'mix node' and a 'show node', so
  you can already see it do something. :)

- reshuffled structure, to put things nice together, and have easier node
  adding. Current state is still WIP though, structure might change.
  For the record; new file node_shaders.c will contain all shader node
  definitions, apart from the drawing callbacks.

Next: I'm going to check on Andrea's work on icons now, since this is very
much needed for true shader/composit work.
Now back to release work...
2005-12-21 14:24:51 +00:00
b33c68c906 Orange: daily commit of continuing work on noodle editor.
- delete/duplicate with connection links
- type awareness for sockets
- make connections checks for max amount of possible connections
- added dependency sorting of node list
- cyclic connections are drawn red now, press Ckey to see the other bad
  cycles.
- added UI toolkit support in nodes (try shift+a)

So, almost ready for execution code. :)
2005-12-20 15:43:55 +00:00
0802a953d1 Release code (in Blender) to 2.40
And: first bugfix as found by doing regression files; bowl.blend did not
play realtime due to depsgraph omission.
2005-12-20 15:21:57 +00:00
5c51e131d2 * Teeny tiny menu item correction 2005-12-20 15:17:04 +00:00
e742c61f13 Forgot to remove obsolete button "correct normal mapping" 2005-12-20 15:00:13 +00:00
b9de4fd0ea Small fix in alpha for icons image. 2005-12-20 14:54:30 +00:00
06c5d4a873 orange: updated orange branch splash while I'm at it ;) 2005-12-20 14:36:53 +00:00
a0d71f9534 Part 2 of commits for release, the release target name/version 2005-12-20 14:21:18 +00:00
057c803121 * Updated the splash with credit! 2005-12-20 14:18:14 +00:00
8b458c0b68 Based on bugreport, fixed the confusing tooltip for Subdivide options
"Short" or "Beauty".
2005-12-20 14:04:41 +00:00
c6f80f9a65 * uncommented some pre-2.40 file conversion code for cameras, for the release 2005-12-20 13:27:35 +00:00
d59531226f Forgot to add 'ForgetReference' for game-python objects. 2005-12-20 09:13:06 +00:00
73fa63751f Added missing mode rayShadow and updated docs, "NoSpecular" was also missing from the docs too. 2005-12-20 06:50:13 +00:00
bbb00043cd When adding a Mesh in python a file saved caused blender to segfault when reloading.
turns out that oops->id->lib isnt initialized? anyhow
if (oops->id && oops->id->lib) // works
where
if (oops->id->lib) // crashes

so made the needed change in a few places.
2005-12-19 23:04:58 +00:00
b05433a095 Bug #3522
Fix from Ken Hughes, just checking a few more faces looking for 'double faces' in removedoublesflag.
2005-12-19 19:39:24 +00:00
67ad2b88e7 Bug #3633
Updating Some W key shortcuts in menus
2005-12-19 19:28:22 +00:00
72d805f17d Orange: monday merger with bf-blender (loadsa bugfixes).
ALso: a bit tidying up in editaction.c and python Object.c
2005-12-19 18:56:08 +00:00
75a227e620 Orange:
Preparation for sync... some work done on hilites for node sockets.
2005-12-19 18:45:06 +00:00
c1a2851c0d Sync of blenderbuttons for orange and bf-blender, including Joilnens new
'sort by extension' icon.
2005-12-19 18:41:52 +00:00
d1ac57ac20 Bug reported by Andy; pressing Vkey in action editor (vector handles)
crashed when there's a channel with no ipo.
2005-12-19 18:29:05 +00:00
b4d7f5c581 Inserted a sanity check in the boolean modifier (not the Wkey, but the
modifier buttons). Prevents crashing on input of meshes with less than 4
faces.
2005-12-19 17:21:55 +00:00
ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00
f9b2a189fa #3631
Manipulator now centers on middle point of Bezier handle, when 2 or more
points in handle are selected.
2005-12-19 16:56:28 +00:00
2d6e7d58d0 #3628
Even while it's not supported, proportional mode was drawing a circle when
in EditMode armature.
2005-12-19 16:45:11 +00:00
a96bf9283a Move bug fix hack so it acts only when it needs too.
It was showing "global axis" even when using MMB to access user defined orientation (with Ctrl).
2005-12-19 16:32:18 +00:00
ec835f3d10 Updated the "multiple library" fixing... it will now also pop up a
menu to warn user that the file needs a saveover to get the fix
permanent.
2005-12-19 16:13:39 +00:00
bcd8e4aad8 #3635
Vpaint/weight/texture/UV modes were disabling zbuffer draw after drawing
the active object, causing objects to be drawn after (only selected ones)
to have no zbuffer on.
2005-12-19 15:55:26 +00:00
92e1e16429 Bugfix #3608
More bump issues... Env made very nice examples, but all of it quite nasty
to solve.
Three improvements I found nevertheless:

- bug in mipmap code for bump gave errors in one derivate, causing aliasing
- when Image texture option "Clip" was used, the imagetexture function
  returned wrong value, causing the caller to create own normal based on
  color (zero!).
- Mipmapped bump now also interpolates the samples (never did this...)
2005-12-19 14:00:32 +00:00
20eccd99ab orange: cleaning up / (msvc) compile fixes to the new editnla functions (experimental / made for baking and AvailRot/Loc keying methods) 2005-12-19 13:41:50 +00:00
74374bcaf9 #3605
Shift+ctrl+A "Apply deformation" didn't work anymore, since we got the
Modifier stack. I've inserted a notice there for now, to point users to
the proper buttons.
2005-12-19 11:55:31 +00:00
60b22c1e71 #3598
Uninitialized 'alpha' flag in Image texture could cause render errors.
Didn't show in OSX though... (stupid system here inits stack to zero).
But, Ken Hughes found this, so all credits are for him!
2005-12-19 11:30:52 +00:00
f5b5bd03b5 Orange: Stupid darn branches maintenance is @#@$!
The fix in bf-blender to prevent the release to read groups got in Orange
branch now too... tsk tsk!
2005-12-19 11:13:02 +00:00
0a64b3e7c4 #3593
The user settings "auto rotate grid" or "auto scale grid" were never
implemented for new transform, apparently.
2005-12-19 11:01:44 +00:00
5884082ef6 #3581
Using the MMB constraint chooser in Transform, accidentally printed the
setting from the orientation menu (Local, View, Normal).
Martin: not sure if this a solid fix... the print now looks fine, but the
code isn't nicer this way. :) (just a one liner change though!).
2005-12-19 10:49:37 +00:00
d48c9c416d #3592
Normal rendering; adding gamma corrected halo could cause NaN's because
of a negative sqrt().
2005-12-19 10:31:32 +00:00
deb804546a Orange: new icon image from andy :) 2005-12-18 23:17:01 +00:00
be0b59ea6d Orange; update commit on WIP project for Noodle editing. :)
- Grabbing works (Gkey) or tweak (LMB) or use RMB click-drag for grab
- Shift+d works
- Akey: select all
- Drawing links works too now!
2005-12-18 23:08:22 +00:00