Commit Graph

66005 Commits

Author SHA1 Message Date
eaeb125337 Made Ctrl+RMB on an image in the oops view, activates images in the UV/Image window.
Faster way to flick through images.
2005-12-15 02:50:08 +00:00
4a8087db76 Fixed some warnings from GetCurrent, remaining warnings seem to have no obvious solution
attr = Py_True; // Image.c:1107: warning: dereferencing type-punned pointer will break strict-aliasing rules
2005-12-15 02:06:37 +00:00
b662fcb694 Scripts:
- added import and export scripts for 3ds and md2 (Quake 2) models
contributed by author Bob Holcomb. Thanks!
- updated ac3d importer to be more forgiving and exporter to get rid of
deprecated call.

More additions and possibly fixes to come.

Note: we're forming a group to take care of importers and exporters and
improve the situation as a whole in Blender. Discussions should happen
at the bf-scripts-dev mailing list:
http://projects.blender.org/mailman/listinfo/bf-scripts-dev

Thanks Tom Musgrove (LetterRip) for helping a lot with scripts.
2005-12-15 01:42:45 +00:00
9bbefaec6a (Orange branch)
Phew... a whole day revision of library linking system... there was a bug
when objects got linked, then removed, and then linked via a group... this
was a weak part in the library system, when data is used both "direct"
(like local object is linked to scene) and "indirect" (when group from a
library has same object).

The crucial fixes are easier to find by reading the diff... this system
is just braincrunching complex! Just as note to self then;
- ID_ID oldmap-lookups are now protected
- removed adding oldmap lookups for already read data

For Matt & Basse: you can do a very good cleanup of old files by putting
the "rt" button on 127, and then save file. This will skip writing any
reference to library data in the file, with exception of group links.
Reload a file might give some link errors, but a 2nd save and load then
should result in a clean file.
2005-12-14 23:00:01 +00:00
5ebf9cc1f4 Another merger of Orange branch with bf-blender, it has important fixes. 2005-12-14 20:38:14 +00:00
e64008e2c7 Three fixes;
- On file reading, a check is added to see if a Pose has channels to
  missing bones. Poses are supposed to match an Armature completely.
  (Thanks for crash file, Johnny!... but how did you do it!)

- Own collection: added depsgraph update on setting all layers (with the
  ACCENTGRAVEKEY). This also could potentially crash with modifiers

- Renamed Xkey menu in NLA to more properly tell what it does. :)
2005-12-14 20:36:04 +00:00
dde68ec0e0 Orange; added a depsgraph update tag for the case a Group is being animated
with NLA, whilst the "NLA target" has no action or nlastrips itself.
2005-12-14 18:43:53 +00:00
8304b73a08 BPython:
- malformed nmeshes could crash Blender with a sigsegv. Related to old
behavior that accepted "faces" with one or two verts.
- removing unused var (store_edges) + doc update.
2005-12-14 18:01:42 +00:00
7998a07386 orange: added Object.insertPoseKey to continue with the attempt to make nla/path walkcycle baking to actions 2005-12-14 17:44:08 +00:00
e65e6237a2 Orange; Magical Group relink option. :)
This is the case:

- Empty has Group duplicator
- Empty has NLA strips to animate the group

On linking the Empty to another group (with button in ObjectButtons), it
checks for the current strips in NLA, and tries to find the proper objects
in the new Group, based on name matches.
If not found, it sets the strip-objects to zero.
2005-12-14 15:58:52 +00:00
a6cc7204d9 Orange: On adding constraints, names are now unique per object/bone, this
prevents confusing situations when adding constraint ipos.
2005-12-14 14:45:24 +00:00
2fd72143f6 Wednesday merger of Orange branch and bf-blender 2005-12-14 14:24:23 +00:00
564ca3cede Commit with fix for ActionStrip "Hold" missed two crucial features;
- if repeat is set on exact integer values, it jumped to first position
- code was missing the action start offset
2005-12-14 14:10:04 +00:00
9983c5f172 Orange: added proper stringcopy for creating/finding pose and action-
channels. This for python api development here... :)
2005-12-14 13:47:40 +00:00
f88a0a6efd Orange: more relative path code cleanup. Introduced a new call in the
blenlib to correctly convert a relative path to a clean new path:

BLI_cleanup_dir(const char *relabase, char *name);

Only works for directories now.
2005-12-14 13:21:32 +00:00
cb57d03e97 Orange; more relative path messing... the functions in Blender for it
don't work consistant;

BLI_makestringcode()
This one works correct for paths that go up; it then makes a relative
path like : //../lib/file.blend

BLI_convertstringcode()
This one delivers different paths when it expands, the previous case
will just append the relative path, like /work/project/../lib/file.blend.
That string cannot be compared with the original... which happened to find
out if a library was read already.

Solution for now is that only the relative paths are compared, but it
won't work if multiple relative levels are used... like for libraries
that link recursive. To solve that, the entire 'relative' concept has to
be redesigned.
2005-12-14 09:59:22 +00:00
d527b0e585 Added
Image.New(name, w,h,depth)
Image.start- for animtex
Image.end - for animtex
Image.speed - for animtex
Image.packed - read only bool

See the pydocs for details.
2005-12-14 03:27:35 +00:00
4f235db6e6 Tuesday merger of Orange branch with bf-blender 2005-12-13 20:32:39 +00:00
d1cc4b7a15 Orange reported fix: Stride bone offset was blending with any strip, even
when strips had no stride set... causing using multiple strips not to work
for stride.
2005-12-13 20:16:10 +00:00
904a478d9d Orange: two other cases with databrowser and menus that needed the upgrade,
as committed yesterday for NLA.
2005-12-13 19:23:22 +00:00
ff72f72546 Orange: Library linking half-assed-fix for files that mix linked "direct"
data (local data links to lib data) and "indirect" (lib links to same lib
data).

A real solution should be found though... there's a conflict in the code
I don't fully grasp yet.
2005-12-13 19:21:56 +00:00
Ken Hughes
d3338620b7 -- More of Bugfix #3580: Mesh_getFromObject() was not updating key->from
when it duplicated mesh data.

   I'm not thrilled with how I implemented this code, but currently don't
   know a better way.  If someone more familiar with how blender duplicates
   objects and converts things to meshes wants to have a look, it would be
   appreciated.
2005-12-13 18:39:50 +00:00
Ken Hughes
4085cc06a6 -- Calling mesh.verts.extend() on a mesh with vertex groups was not updating
mesh->dvert, eventuallu causing a crash.
2005-12-13 15:36:32 +00:00
985b43adc2 Bugfix #3580
Apparently python allows to create Key blocks without proper *from pointer
back to the owner of the Key. The Key unfortunately wasn't mean to be a
dynamic block linkable to any Mesh...

This patch sets the from pointer on any call to do_mesh_key, which is safe
to do anyway. I made a note to get rid of that convention once, but at
least now we got non-crashing blenders. :)

(In bugreport noted that we need to check Python code for it too!)
2005-12-13 15:07:21 +00:00
7bba26d24b *warnings fixes 2005-12-13 14:29:56 +00:00
5fa5392b04 Bugfix #3590
Adding Ipos to Sound strips in Sequencer didn't work anymore. Adding a new
curve with CTRL+click also wasn't smart enough to detect that only one
channel existed there... fixed that too.
2005-12-13 14:28:34 +00:00
082e589c1a Bugfix #3579
Saving envmap, with a filter set (like gauss) and with a percentage set
(like 50%), saved envmaps with empty pixels inbetween the sub images.
2005-12-13 13:38:14 +00:00
b284a95222 Bugfix #3552
Another ancient bug in unified render... the lamphalo wasn't filled in
correctly over sky, especially when the background had halos (or stars).

Only shows when using filters other than box though.
2005-12-13 13:17:29 +00:00
e0dc311fc2 With the introduction of fixed edge arrays in Mesh, the options to render
wire frame became very limited... the information of faces (vertex colors
and UV reside there) got lost.
Solved it nicely with creating a large index table, and use bsearch() to
get quickly the matching information.

Then I noticed the render code needed fixes too for wire, no proper UV's
were calculated over the wire edge.
2005-12-13 12:41:17 +00:00
e51f752e75 bugfix #3585
The tool "Single User" -> "Object data" missed a tag to recalculate the
geometry. This caused meshes to disappear after entering editmode on the
former linked mesh.
2005-12-13 08:44:07 +00:00
fadaa2fbe9 From kh_pylon:
You have to put Py_RETURN_NONE; inside { }; it's a two-line macro
Aparently breaks MacOS.
2005-12-13 00:27:10 +00:00
d73e312f88 Added Image.GetCurrent()
Previously the only way to get the current image was flaky and relyd on the image being assigned to a mesh.

try:
  me = Scene.GetCurrent().getAttiveObject().getData(mesh=1)
  image = me.faces[me.activeFace].image
except:
  image = None

...Can new be replaced by the following, and works even when there is no mesh.
image = Image.GetCurrent()

epydocs:
  Get the currently displayed Image from Blenders UV/Image window.
  When multiple images are displayed, the last active UV/Image windows image is used.
2005-12-13 00:00:11 +00:00
Ken Hughes
b72dc4585f -- Bugfix #3566: Entering very large numbers for scaling/rotation/translation
cause a write past end of string buffers in outputNumInput().  Patched to
   make large numbers (+-1.0e+10) display in scientific notation format.
2005-12-12 23:03:32 +00:00
556451345b Bugfix #3583
Auto-IK confused a routine that checked for IK on bones... causing
drawing errors in buttons and 3d window.
2005-12-12 22:27:30 +00:00
ba237f5170 Bugfix #3565
Enabling FluidSim on non-mesh object crashed... it uses DerivedMesh. :)
2005-12-12 22:04:34 +00:00
f27350174a Bug #3562
Strips with a repeat fraction (like 3.51) should also "hold" on the
fraction of .51 when indicated so.
Patch provided by Roland Hess, but cleaned up (exisiting) mess a bit too.
2005-12-12 21:56:32 +00:00
bf412134d4 Bugfix #3556
Unified render didn't treat the alpha for raytraced transparent correct...
unified is based on layering with alpha, so it cannot support alpha in
raytraced transparent correctly.

I'm going to kill unified one day... its giving me headaches. :)
2005-12-12 21:16:24 +00:00
540e5bb77d *Armature api documentation 2005-12-12 20:12:50 +00:00
ebfe09a223 Bugfix #3544
First two vertices of a hair strand were not transformed OK, causing weird
results with especially thicker hair, or very short ones.
2005-12-12 19:06:34 +00:00
9ae9527c51 - Armature/Bone API for python
* this resolves a number of outstanding issues with the armature api and gets this ready for release
- add/remove bones possible
- rolls work correctly now!
- ik'ing to parent should work
- flags for tip/root/bone selection
- etc.
2005-12-12 18:46:26 +00:00
Stephen Swaney
d32b100464 bugfix: #3420 Indent/Unindent in text editor not undoable
contributed by Mr. TextEditor - themyers.  Thanks!
2005-12-12 18:35:15 +00:00
46c18b3e95 NLA editor, adding actions wasn't possible when amount of actions was over
30, the databrowse option didnt work.

Made popup menu to go to 60 now, in 3 collums max. Databrowse works too
now.

Next commit; check all other databrowsers for it.
2005-12-12 16:29:47 +00:00
c452e8672c Rewrote TimeLine_getFramesMarked func with better coding
.
2005-12-12 11:57:58 +00:00
d2a3d5e79c Debug commit;
If a group duplicator uses a group with no users, it draws in red. Needed
because this seems to happen in unknown cases...
2005-12-12 09:18:56 +00:00
Alexander Ewering
6c3e8ac2e1 Fix confusing (too early) waitcursor when selecting rand fac for fractal
subdivide.
2005-12-12 03:02:29 +00:00
7daa8d0bca Sunday merger of orange branch with bf-blender 2005-12-11 23:04:27 +00:00
51d1b52286 Fix #1 to resolve corrupted NLA files with lib-linked groups.
- If a library became unreadable, with a print like:
  ERROR: can't find lib //../../../../../../..//jorma_light.blend
  Then set the F10 "rt" button to 111. :)
  That will read files with a stripping routine to fix it.

- For lost actions in strips: press Lkey in NLA editor, this is the new
  "re-link action" option. To get it work, dont forget to fill in the
  proper Armature in NKey panel.

The real fix, for the code that corrupted relative paths, will be
part of the bf-blender branch merging, which follows.
2005-12-11 22:54:46 +00:00
e58eecbea5 Fix: reading library files with option "Relative Paths" set, whilst library
was read already AND relative, caused the path for libraries to corrupt...

Error caused big headaches in studio Orange... :)
2005-12-11 22:03:04 +00:00
83f8cb0806 Added depsgraph update call on 'add group'. 2005-12-11 18:01:09 +00:00
d3113b5184 Orange: made duplicators work for dynamic particle systems. Meaning; a
particle generator can be duplicated.

Note that the particles are only generated once, on the original, and just
get duplicated.
For static particles it worked already OK.

Added note for previous grouping commit; group-duplicators should support
fully all animation systems, including modifiers and particles.
2005-12-11 14:28:22 +00:00