Commit Graph

66005 Commits

Author SHA1 Message Date
445fd66f27 Added 'Execute Script' to the right click pupmenu in the text editor 2004-03-05 17:15:49 +00:00
Nathan Letwory
9076b80db6 * [SCons] enable BUILD_DATE for win32. Basically SCons creates an extra file in source/creator, which is included by buildinfo.c whenever BUILD_DATE is on and building on Windows. SCons automatically takes care of this dependency. 2004-03-05 15:20:52 +00:00
Stephen Swaney
811e144c6f Fix for bug #1014
In IpoCurve.addBezier() method, set handles of newly added point to type Auto.

Fix provided by Roland Hess (harkyman).
2004-03-05 08:20:18 +00:00
Stephen Swaney
83804a7173 Fix for Bug 1039
Changed doc to match the parameters for Ipo New() method.
Corrected error message for expected argument types in New() method.
2004-03-05 06:25:49 +00:00
Stephen Swaney
db9f9215cf Fix for Bug 1045.
Added more detail for method return types in various doc files.
Changed version number in epy_docgen.sh to BPY_API_232.
2004-03-05 05:50:50 +00:00
4d1f58ebd0 - set/get Euler works with the real thing now
- ability to set the object's matrix
2004-03-03 00:45:10 +00:00
Nathan Letwory
8771b2eb98 - [SCons] Take out redundant 'defines' usage. _LIB is not needed for SoundSystem. This stops SCons from complaining on Windows when building. 2004-03-02 21:34:41 +00:00
74680a07c0 Removed a fudge factor of .5
think it was an old opengl hack for something.

See for more info:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3107

Also the person that should get credit for this is: chrish and meestaplu

Kent
2004-03-02 18:50:54 +00:00
6ed91ce2ed Styken's fix for bug # 1035
Its a if to check for divide by 0 case.

Kent
2004-03-02 16:49:50 +00:00
056579b19c Documentation for mathutils. 2004-03-02 11:56:20 +00:00
b61a81ff9b Documentation for mathutils. 2004-03-02 11:44:06 +00:00
Nathan Letwory
af2c3a4c10 Added OpenBSD3.x to the SCons build system. 2004-03-02 08:40:19 +00:00
b8b21cb47a Another Patch by Joilnen,
This one uses struct casts to get rid of some gcc warnings.

Kent
2004-03-01 18:54:11 +00:00
1b6d9da7a3 Joilnen's Fix for bug #999
Basically the switch statement for the menu had some numbers that were off.
it went 7 9 10 11 instead of 7 8 9 10


Joilnen's Fix for bug #999

Basically the switch statement for the menu had some numbers that were off.
it went 7 9 10 11 instead of 7 8 9 10

Kent
2004-03-01 17:55:42 +00:00
05d5483912 Update to msvc7 for new Mathutils lib :) 2004-03-01 11:24:41 +00:00
70a4ead0ae SCons updates
* Blender static now links. By default this option is disabled on all
  platforms. Simply set the option in config.opts to 'true'.
* Added the following flags to config.opts:
  - HOST_CC.    This is the C compiler for the host platform. This value is the
                same as TARGET_CC when not cross compiling.
  - HOST_CXX.   This is the C++ compiler for the host platform. This value is
                the same as TARGET_CXX when not cross compiling.
  - TARGET_CC.  This is the C compiler for the target platform.
  - TARGET_CXX. This is the C++ compiler for the target platform.
  - TARGET_AR.  This is the linker command for linking libraries.
  - PATH        This is the standard search path
  All SConscript files have been updated to reflect these changes. Now it's
  possible to change only the root SConstruct file, and all compiler specific
  variables are passed automatically to all SConscript files. Of course, this
  does not apply to makesdna because there the host and target platform is
  different from all other libraries.
  To pass a variable that applies to all platforms, all we now have to do is
  set the correct value in library_env


Note: as usual, to get the latest options in the config.opts file, first
      remove your version.
2004-02-29 21:40:48 +00:00
5998c12c60 Fixes bug report 1012. Copy Attrib didn't copy sudsurftype.
(Now it does.)
2004-02-29 16:45:10 +00:00
2c9b1d0005 - SCons prob, options file strings were printed with %s, changed
to %r so special characters are quoted properly
2004-02-29 15:08:18 +00:00
d63ca836db - SConscript error for mathutils, no comma after C file 2004-02-29 15:07:32 +00:00
bb635946f9 Projectfiles fix for Mathutils 2004-02-29 15:07:31 +00:00
a03d2abe0d Update to SCons for new Mathutils lib 2004-02-29 13:26:42 +00:00
8f3a9815ba Mathutils library for the python API
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
2004-02-29 13:20:34 +00:00
2255ac3b19 Here's the Russian translation of Blender's interface.
Thanks go out to Yurec !
2004-02-25 14:39:25 +00:00
8023fb4282 SCons updates
* Added the options to build (configurable via config.opts):
  - blender dynamic (default enabled),
  - blender static (default disabled). Not working because of a linking order
    problem. The /usr/lib/libGL.a and /usr/lib/libGLU.a flags need to be
    appended at the end of the link command, not directly after the linker.
    Mailed the SCons mail list for a possible solution.
  - blender player (default disabled). Not implemented yet anyway.
  - blender plugin (default disabled). Not implemented yet anyway.
* Added the following variables to the config.opts:
  - OPENGL_STATIC. This flag is only needed when building blender static.
  - USE_BUILDINFO (true/false). Display build information in the splash
    screen. When enabled, it will always rebuild source/creator/buildinfo.c,
    so for compilation speed reasons, it is not adviced to enable this all the
    time.

I had to make some adjustments specifically for the windows build
(winblender.res) file. This file is only compiled when building the dynamic
blender. I hope this is correct.
2004-02-24 20:03:27 +00:00
6379637089 sorry more ;'s this should be the last of them though.
Kent
2004-02-23 19:14:38 +00:00
a0e9208c35 another extraninous ;
Kent
2004-02-23 19:05:42 +00:00
2b2e272829 some more warnings cleared up from Solaris compiler.
(extra commas in enum declarations.)

Kent
2004-02-23 18:46:19 +00:00
d4b27baa2b SCons updates
* OpenAL support is now available on Linux. By default this feature is
  disabled since it is only necessary when building the game engine. And the
  game engine is disabled by default as well, so...
* Added 3 configurable options to config.opts. These apply to OpenAL settings.

NOTE: remove your current config.opts file to get the new options. (remember
      your current settings though ;) )

2nd NOTE: All options* are now configurable via the config.opts file. If the
          default settings for your platform are not correct, you should be
          able to only update the config.opts file.
  * FMOD is still not available - and I do not know if it is necessary to
    enable this feature.
2004-02-23 16:18:28 +00:00
8134398de4 removed an extra ;
Found it with Sun's compiler.

Kent
2004-02-23 15:31:27 +00:00
874d454d67 SCons updates
* Removed the I18N_DEFINES from the config.opts file. This define is not a
  user setting. The defines depend on what options the user enables in the top
  of the config.opts file (USE_INTERNATIONAL).
* Moved the defines to the correct SConscript files.
  Only the relevant libraries now use these defines.
* Windows fix for the python settings. There were missing brackets [ and ] for
  these settings.
2004-02-23 14:39:08 +00:00
d9cf17d930 Added a if defined(__sun)
I believe gcc and sun's cc have it defined differently.
It wasn't including statfs.h now it is.

Kent
2004-02-23 14:29:10 +00:00
50549b602a Added a return GHOST_kSuccess;
to setWindowCustomCursorShape

Sun's compiler complained that it didn't return anything even though
it was suppose to.

Kent
2004-02-23 14:10:00 +00:00
Nathan Letwory
ce6eaaad57 * [WIN32] Added snprintf define so msvc linker doesn't complain about missing symbols. 2004-02-23 09:04:55 +00:00
e1ab3cf480 SCons updates
* Game engine can now be build on Linux. By default this feature is disabled.
  The reason is that you need to have a precompiled version of the ode library
  for your gcc version.
  To enable ode support you need to do the following:
  - compile ode.
  - set BUILD_GAMEENGINE = 'true' in the config.opts file.
  - set USE_PHYSICS='ode' in the config.opts file.
  - set the ODE_INCLUDE and ODE_LIBPATH to valid locations.

* Linking order has changed for the game engine
  There are cyclic dependencies between libraries. On linux we have to do some
  duplicate linking. I looked at the order of linking in source/Makefile, and
  did some clean up.
2004-02-22 19:01:12 +00:00
2cc629eaa7 SCons updates
* Internationalization support is now available on Linux. By default this
  feature is disabled. The reason is that you need to have a precompiled
  version of the ftgl library for your gcc version.
  To enable ftgl support you need to do the following:
  - compile ftgl.
  - set USE_INTERNATIONAL='true' in the config.opts file
  - set the FTGL_INCLUDE and FTGL_LIBPATH to valid locations.
  Freetype2 is detected automatically on your system by using pkg-config.

  There was a problem with linking libraries. I took a look at how the
  Makefile environment did it, and copied the mechanism. Now we're linking:
  freetype, blender_ftf, ftgl and freetype. (Yes, 2x freetype).

* Minor variable cleanup.
  sdl flags are now collected in one Environment() in stead of two. Adapted
  all relevant platform variables accordingly.
2004-02-22 13:39:00 +00:00
Nathan Letwory
e579793652 - [win32] updated SConscripts to use new configuration method (config.opts).
NOTE: ODE support needs still to be reviewed, so disable gameengine for now.
2004-02-21 19:00:31 +00:00
Chris Want
fbb830db4b Todd Koeckeritz' patch to sort the vertex groups menu and adapted to
sort the bone parenting menu. Only really works if your menu is near
the top of the screen ...
2004-02-21 17:45:19 +00:00
Chris Want
8410cdd71c Todd Koeckeritz' patch to fix inconsistent placement in multicolumn
menu's.
2004-02-21 16:50:09 +00:00
Chris Want
c05901d98a Making the scons build create a mips3 binary. 2004-02-21 16:36:49 +00:00
9e238d385d SCons updates
* Almost all library settings are now available in the config.opts user option
  file.
* All platform variables had to be updated to make this possible. Things are
  much clearer now, but I only was able to test the changes on Linux. I've
  tried to update all other platform variables, but things are most likely to
  be broken. Please contact me how to resolve the issues.


Note: Before running scons, remove your existing config.opts file to get all
      new options.
2004-02-21 15:13:15 +00:00
Chris Want
05bff7f938 Jonathan Thambidurai's patch for fixing the baking of NLA.
I added to this patch some code for keying size too ... please test.

This probably fixes bug #602, but I can't say for sure: Guignot's
poor ol' example blend no longer opens in blender (not since 2.26).

Release notes remark: Bug causing inconsistent baking of actions fixed.
2004-02-20 04:57:07 +00:00
Nathan Letwory
32fb5478a8 * [WIN32] Make SCons build with debuggable info when BUILD_BINARY set to 'debug' in config.opts 2004-02-18 14:35:36 +00:00
Chris Want
6000b811bc A little improvement by Joilnen Leite: makes the pixel RGBA values visible
(even with a white background) when left clicking in the render window.
2004-02-16 15:29:10 +00:00
9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00
Chris Want
2fbf2b3775 Moved a line to make armarures recalculate better after framechanged
scriptlinks are executed.

This fixes bug #997.

Note: this fix does not need to be mentioned in release notes (problem
was caused by the recent armature speedups).
2004-02-15 17:50:56 +00:00
0ad8b66046 Text Window keyboard event cleaning.
There was two switch where only one was needed (which caused an event to register in two different actions under some conditions). I merged both of them, which not only made the code a lot clearer but also safer.
Fixed the Home and End case which didn't update the display correctly.

I've tested it for some time, so I'm pretty sure nothing is broken.
2004-02-15 02:03:33 +00:00
6101f0d03d Learning to follow my own advice (I had set the dependancies to csg
already!)
2004-02-11 18:55:31 +00:00
c205e7d1c7 - Added csg.dsp to the main intern workspace (intern.dsw)
- Fixed up the paths for "/lib/..." in csg.dsp

Quick note: Currently intern still builds the old lib (bsplib).

To compile the new lib (when everything is ready for it), uncheck
bsplib from the dependancies in build_install_all and replace with csg.
Will eventually drop bsplib completely - but not just yet :)
2004-02-11 18:36:48 +00:00
Francis Laurence
12966aed05 Ok here is the new CSG library that implements boolean operations for blender through the 'C' api in csg/extern/CSG_Interface.h.
As mentioned earlier on bf-commiters mailing list, there is no current *nix make file only an msvc60 project file. I only have a linux box at work and to be honest I want to avoid doing any commits from there! So if some kind soul could sort it out that would be great.

Dependencies:
This code only depends on other stuff in the intern library, moto and memutils the CSG lib needs to have their include paths to compile. Other than that its completely self contained.

Acknowledgements:
To speed up the polygon-polygon intersection queries I've used some code (under the GPL) from freesolid2.0 this clearly marked in the appropriate files and Gino van den Bergen still owns the copyright to that material. The algorithm I used in based on one from Paul Nettle described on flipcode (www.flipcode.com) and I think his work was a derivative of the "Laidlaw algorithm"

There is also some basic 'ear clipping' triangulation code that unfortunately remains unatributable. I have no right to publish this code under the GPL nor BPL for that matter as I have no idea who the original authors are. Its just one of those random bits of internet code.

Warning!
The stuff used a lot of C++ template features, which on one hand makes it very generic but on the other means that some work will need to be done to get working with other compilters. The msvc60 compiler is not very compliant to the C++ standards with respect to templates so its very difficult to say if this code will compile out of the box on other platforms.

I still haven't committed modifications to booleanops.c in the blender code as without a working library to link to it will break the current build. This needs to be done first!

Improvements
This code is much simpler than the previous bsp implementation see intern/bsp and this old code should be deprectated/removed. However, whilst this implementation produces less triangles in the output than the bps algo, its still not an optimal solution. This is just hard to do and beyond my humble skills.

License:
Just to make it clear this stuff for the reasons mentioned above and for the fact I'm to mean to give the copyright away to BF is licensed under the GPL only.

Cheers,
Laurence.
2004-02-10 20:16:44 +00:00
7c7ede091d - bug fix, ctrl-x didn't clear file name in window title 2004-02-08 13:26:52 +00:00