- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it;
- new functions in Window module;
- doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates;
- small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.
Other files:
- radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts;
- drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode.
Script: updated bevel_center by Loic Berthe.
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:
It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.
BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
- small additions and fixes to enable the demo mode;
- Added sleep() to Blender.sys and 17 new functions to Blender.Window module:
things to help demo script writing and as a bonus read / write access to Blender's input event queue;
- updates in docs, those interested please check Window.py in python/api2_2x/doc/ to read about the new Blender.Window functions.
----
Demo mode should be working well now for (I) playing rt animation -- aka ALT+A -- and (II) rendering pics and anims and playing anims. I'll still add access to radiosity data and functions.
PS: Joseph Gilbert made (II) possible with the Scene.Render module he added for 2.32. He's been coding great things for bpython, so I'd like to take the chance to point that and thank him here.
- added submenu "Scripts" in both View3D->Object and Mesh menus.
Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change.
- added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster. Maybe all spaces could have this button.
BPython:
- added Window.EditMode(), to check, enter and leave edit mode. Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course.
- updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh.
- doc updates, minor fixes.
Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too. So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
(excuse me for doing all in a single commit, but they are tiny
fixes and it's bpython, that dark corner ...)
#1025 - FileSelector SEGV on dynamic callback Category:
Can't reproduce with current cvs, I'd say recent changes to fix
another crash related to FileSelector in gui-less scripts solved this
one, too.
#1028 - Reserved button event number:
Menu choices generate two events, one extra related to the menu
itself, with value=4. Made bpython ignore this extra event.
#1068 - FileSelector No file extension support:
As Ton wrote there, Blender itself doesn't support this yet. But the
requester also wanted Window.File/ImageSelector to accept a pathname. Done. Also updated doc.
#959 - Segfault on background rendering:
This happened in bg mode (blender -b filename -a, for example) when
a script with the line "Blender.Redraw()" was linked to FRAMECHANGED events. As reported in the bug page, it was because curarea is NULL in bg mode. Made Redraw() check for this and not call functions that expected curarea in Redraw, like one to swap buffers.
#1072 - Blender.Redraw() Segfault:
Good catch : ). Scripts called from the scripts win that called
Blender.Redraw() or Blender.Window.Redraw() would crash Blender because of a dirty pointer in Spacescript->script. Fixed.
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to
It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window
Some files are added, so some build systems (not autotools) will need updates
- Window: implemented .SetCursorPos, .GetViewMatrix, .GetViewVector
- Lamp: .setDist was not in the methods table:
Fix by new bpython developer Stephen Swaney
- Scene: .frameSettings was crashing Blender (pointed by jms)
- Added site dirs to sys.path (patch by Stephen Swaney)
- NMesh: small internal change (added pointer to parent object)
- Object: function NMesh_FromPyObject has a new arg: pointer to obj
- Docs: added docs for implemented functions, plus some more info
- Window: added .GetCursorPos()
- Lamp: updated for NoDiffuse and NoSpecular modes
- Registry: new module to handle persistent data
- vector: made it correctly print only 3 values when vec->size==3:
Fixes nmvert coords printed with a 4th 0.0 coordinate
- Text: fixed crash on startup (Python 2.3, linux):
added definition of the Text pyobject earlier, in Types.c
* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
Most of the code comes from bpython/intern/opy_window.c, but two
new functions were added, to access the file and image selector
windows in Blender.
* Added submodules Draw (gui) and BGL (OpenGL wrapper):
The code comes from bpython/intern/opy_draw.c, with minor changes
to integrate it in the new implementation.
* Made changes to Camera, Lamp and Image submodules:
The implementation was improved. These files should be good
starting points for interested new coders to look at, now.
* Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict:
There is another interface.h file in source/blender/include.