Commit Graph

701 Commits

Author SHA1 Message Date
1337867378 Fix #21183: info stats not updated immediately on undo. 2010-03-12 12:09:06 +00:00
c0b3ab6ceb filebrowser:
* move own thread handling for thumbnails to WM_jobs 
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully

vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
26272d4c58 added relative path option for image load and save, relative path option from the userprefs wasnt being used. 2010-03-09 16:57:24 +00:00
b7a73f9e5b mtex buffer copy & paste back for materials. 2010-03-09 09:17:45 +00:00
2ad3d8f158 Fix [#21145] Preferences: Solid OpenGL lights viewport update 2010-03-09 06:20:08 +00:00
94d5b31b9d reproject operator, use to reproject edited renders back into textures.
- uses project paint options (UV bleed, normals, culling)
- bicubic interolation from the image
- multithraded

TODO.
project into multiple objects at once.
2010-03-05 18:19:32 +00:00
Dalai Felinto
8f5c9f64e2 Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
2010-03-05 10:37:55 +00:00
ddacff06f2 hold the python operator instance in the operator, otherwise the handelers need to be stored in the operator type or in the module which isnt nice for modal operators. 2010-02-27 14:44:46 +00:00
34857189bc fixes for auto script execution, changing the user preference also updates the global flag. 2010-02-27 12:34:49 +00:00
820570031e was using wrong global flag for python script disabling in recent commit. 2010-02-27 12:01:10 +00:00
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
4e931482f4 option to set the blend file as from a 'Trusted Source' on load. 2010-02-27 01:27:22 +00:00
f696d57af7 Added a Recovery space in splash so new users don't panic when they
loose work (close by mistake or a crash)
2010-02-25 03:13:50 +00:00
55d0ae8ed9 - use search box for adding actions in the NLA
- use less complicated string conversion for saving keymaps
2010-02-23 19:32:32 +00:00
4ef1fd1078 game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
e722806cf7 - Jack transport update: Moving the playhead in another jack app when not playing back now triggers an update in blender.
- Missing stub fix from last commit by nazg-gul, blenderplayer works now atm.
2010-02-22 09:01:49 +00:00
38ef2df8f7 2.5 Audio:
* Jack Transport support!
* Minor sequencer audio corrections.
2010-02-21 18:01:41 +00:00
b9da824821 [#21197] change layer of just linked in objects lets them vanish
missing undo push in file selector.
2010-02-17 12:21:38 +00:00
7f8fbda806 Fix #21116: wrong shortcut key in view navigation menu. 2010-02-15 14:15:34 +00:00
0e40d71fb0 [#21123] Refresh screen after applying click in WM_gesture_circle_modal()
patch from Sergey Sharybin (nazgul)
2010-02-12 15:33:32 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
157a694607 - select active camera operator
- calling menu use exec rather then invoke
2010-02-11 21:17:05 +00:00
78faeb73b8 Operation Dot-Kill finished 2010-02-11 01:11:52 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
586acf21a7 Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/key event happened => enables some actions in inactive windows as per OSX standard
Previous code was assuming an event can only be sent from the active window.
On OSX, Right, Middle mouse buttons, mouse wheel and trackpad events are sent to inactive windows too.

For example, this allows to zoom, pan the view without changing the window order.
2010-02-10 14:16:02 +00:00
2f72b91a54 Operator Execution Contexts Bugfix:
This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators. 

Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer.

Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to.


Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
2010-02-07 23:39:44 +00:00
Dalai Felinto
443d913f72 BGE: rna update for Logic Bricks
Sensor and Controllers: small fixes and suggestion (comments) for future improvement - mainly to replace text properties to material, text or object datablocks.

Actuators done:
* IPO
* CAMERA

Actuators to be done:
All the others (their structure is in the file)

Adding NC_LOGIC

** If someone want to help on that:
Files used for actuator RNA:
- logic_window.c
- DNA_actuator_types.h

*** my first big RNA operation. critics/suggestions are welcome

**** padded some DNA variables that were not been used.
2010-02-05 23:50:33 +00:00
bfdf6d139e Remove NO_CONTEXT flag from enum when copying operator properties to the operator itself. 2010-02-01 18:26:45 +00:00
3aff6529c0 Fix for problem drawing second level popup menus due to recent commit,
should find a better way to get this matrix for the UI.
2010-02-01 16:50:23 +00:00
81cd4edfb6 Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
2010-02-01 15:32:55 +00:00
30dcd5a4b5 Fix automatic draw method detection not clearing things properly
on e.g. resizing windows.
2010-02-01 10:39:36 +00:00
a59841b016 WM Draw Method added to do Overlap assuming swap exchange / flipping,
and made that the default for windows software opengl because that
seems to be working better at least on XP. Previously this could only
be specified from the command line.
2010-02-01 10:02:53 +00:00
0e6b88f993 Cocoa : implement opening .blend file by double-clicking on it in OSX Finder
When the user double-clicks on a document file in the Finder, OSX doesn't simply give the filename as a command-line argument when calling Blender, as it is done in other OSes.
Instead, it launches the app if needed, and then sends an "openFile" event.

The user can also open a document file by dropping its icon on the app dock icon. But as this is not real Drag'n'drop, I've renamed the Ghost event to a less confusing "GHOST_kEventOpenMainFile" name.

DND Ghost wiki page updated : http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DragnDrop
2010-02-01 09:11:18 +00:00
87bbb2d827 WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.
2010-01-31 23:45:51 +00:00
1d4778ee90 Fix #19888: tooltip would stay visible when starting e.g. panning the
view, and be stuck there permantenly when leaving the region. Now the
button interaction is cancelled when starting a modal operator, not too
happy about this, but couldn't think of another way to detect this well.
2010-01-31 23:33:04 +00:00
aafe6e2d9c Renamed the FILE_OPEN option for the file browser to FILE_OPENFILE to cleanup compiler warnings about redefined definitions (mingw) 2010-01-31 23:07:32 +00:00
04991f0ab7 2.5: quick fix to make 10-timer menu appear again. It's a debug tool, is
allowed to show menus in end. But, report API doesn't have a type for this
yet... has been noted, and will be checked soon.
2010-01-31 18:06:50 +00:00
8d513efdb0 Fix snap to grid not taking the current grid resolution into
account in quad split 3d view. Now WM_OP_EXEC/INVOKE_REGION_WIN
context stays in the current region if it is already a region
of type window, so the operator gets executed in the right context.
2010-01-31 16:59:21 +00:00
7a76bc9a36 Fix #20886: user defined keymap could be loaded before python scripts,
printing errors when that keymap included python operators.
2010-01-30 12:01:44 +00:00
e803c03308 Two fixes, errors caused by drag n drop commit:
- Icons for brushes disabled List Box to work (paint buttons)
- Mouse-release in secondary Blender windows didn't get registered
  in window where mouse-press initiated.

And fixed annoyance: adding image strip makes it 25 frames long, so
you can drag and extend it easily.
2010-01-29 16:25:31 +00:00
01ea2175db Fix #20327: uv smart project options can't be tweaked.
Python operators calling C operators would get too many undo pushes,
causing redo of the python operator not to work. Now the depth of
operator callbacks is counted to detected nested calls, and in that
case skip the undo/register here, and only do a single undo/register
for the mother operator.
2010-01-29 13:06:50 +00:00
70109d0dc1 Speed up keymap editor a bit (less context changes) 2010-01-29 02:01:02 +00:00
b81cb0200b Keyconfig import and remove
- Keyconfig are now marked as user_defined when it is the case
- Import keyconfig operator: select an exported keyconfig .py file, copies it to the scripts folder (keep the original copy if wanted, default True), imports and select as active config. The active keyconfig is stored in the user default file, so that still has to be saved after import.
- Remove keyconfig operator and button next to the keyconfig name (poll False if not user_defined). Removes the keyconfig from the list and deletes the file from the folder.

Remaining bug: The file is copied in the user defined script folder (if present) or the /scripts/ui folder. The problem is that it might be imported before operators defined in python are imported themselves. One solution would be to use a separate folder for keyconfigs that is imported after all others.
2010-01-28 19:54:06 +00:00
883518d782 Bug fix: the new code that allows button highlights in other windows, should
not do this while modal handlers are running
2010-01-28 16:57:37 +00:00
fb7878a2c2 PROP_ENUM_NO_CONTEXT flag for rna properties, forcing enum item functions to be passed a null context (to return non-contextual items).
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).

This removes some more errors in keymap export and import.

This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
2010-01-27 21:19:39 +00:00
74b2d3681e missing parenthesis broke os x compile. 2010-01-27 19:46:12 +00:00
a46f36b19c [#20792] MMB emulation, release broken
Store last mmb event value to make emulation work when modifier keys are released first.

This is done in a not so nice way for now. Eventually, I'd like for emulation keys to have their own data structures (user creatable and all that)
2010-01-27 17:01:41 +00:00
b9cad87243 missing check for NULL poll for wmPaintCursorDraw which is allowed.
would crash when in transform and moving the mouse over another window.
2010-01-27 09:36:28 +00:00
107f6cb269 - duplicate window crasheing when it was full screen
- keymap item was missing NULL check crash
- editmode object in inactive layer crash
2010-01-27 09:16:28 +00:00