This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering
One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
- fix: user pref, window title was reset to 'Blender' on tab usage
- Undo history menu back:
- name "Undo History"
- hotkey alt+ctrl+z (alt+apple+z for mac)
- works like 2.4x, only for global undo, editmode and particle edit.
- Menu scroll
- for small windows or screens, popup menus now allow to display
all items, using internal scrolling
- works with a timer, scrolling 10 items per second when mouse
is over the top or bottom arrow
- if menu is too big to display, it now draws to top or bottom,
based on largest available space.
- also works for hotkey driven pop up menus.
- User pref "DPI" follows widget/layout size
- widgets & headers now become bigger and smaller, to match
'dpi' font sizes. Works well to match UI to monitor size.
- note that icons can get fuzzy, we need better mipmaps for it
Bone Color Sets weren't set in the call used here. This seems to be a
newish operator that didn't exist in the past, so this error didn't
really show up in the past.
Scene (Toolsettings, i.e. alongside "layered" option for using NLA
while doing auto-keying)
This option makes all Auto-Keying operations use the active Keying Set
to carry out keyframing operations instead of picking and choosing
their own Keying Sets to use, thus cutting down on the number of
unwanted keys.
Warning: if the older userpref option was enabled in an old
startup.blend, it may be difficult to turn this option off.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
Drag/drop now has a User preset for dragging threshold.
Noticed this was set to 3 pixels even, made it 5 as default.
Tablet owners can put it larger too :)
Note: the tweak-threshold (3d win) is 10 pixels now, I think
this needs another preset too, leave this for now.
Also: fixed crash in filewindow: drag .blend icon and drop it.
You can't test anything in Blender or you get a bug :)
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
Drawing the view axis went to a lot of trouble to create a color which didnt look very good if the grid had a color other then grey set.
Simplify the function and just use the same colors as the manipulator, also use 2px fixed line width.
The UserPrefs Default was never getting initialised correctly, so new scenes would not get the default AutoKeying mode set correctly ("add but off"). I remembered fixing some problems like this before, but it seems that fix only fixed old files vs the user-prefs for new scenes.
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
Note: I think this will enable paint/sculpt in all files, even when user has turned it off, unless subversionfile is bumped to 6 and the comparison is changed to subversionfile < 6.
I'll leave that to somebody else who knows better when to change the subversionfile.
Now, rather than the bit-too-alarming stop sign, threaded wmJobs
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).
Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked
Example: http://mke3.net/blender/devel/2.5/progress.mov
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout.
ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future.
* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.
Made changes to curve undo stuff to restore last selected point on undo/redo.
Added new theme color for curve last selected point.
This commit fixes reports #21638 and #21818, which were both also Durian feature requests.
Cbanges:
* Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638).
* When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix).
* When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest.
* Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
Emulate 3 button mouse is now disabled when Left mouse select is used, to
prevent keymap conflicts. Configs for single button macs etc we can do with
keymap presets.
Theme colours were getting overwritten on startup with defaults (as in 2.4
system). Changed this to allow changing the default theme, and added a
'Reset to defaults' operator in user prefs. Perhaps next step to look into the
py presets system for themes too (nice and easy to share).
If you're using a custom B.blend you may get some strange theme colours on
startup if they weren't saved properly before. 'Reset to default' button in theme
preferences should fix it back to defaults.