Commit Graph

55562 Commits

Author SHA1 Message Date
c62bec8d99 Change particle draw_size default and limits
Particle draw size can now no longer be less than 1px, and the default
value has been changed to 4.
2017-05-19 17:23:19 +02:00
ef3c255457 fix typo in interlace shader
introduced by recent 8adec78ca5
2017-05-19 11:09:12 -04:00
648f2a61ad OpenGL: convert old texture2D calls in built-in shaders 2017-05-19 11:09:12 -04:00
fa47437426 OpenGL: clean up smoke & fire shaders
TODO: swap gl_Vertex for vec3 pos, update smoke setup code
2017-05-19 11:09:12 -04:00
f6ffe12ddb OpenGL: convert old texture2D calls in FX shaders
And one texture1D call.
2017-05-19 11:09:12 -04:00
4c5e9d7c0d OpenGL: convert old texture2D calls in material GLSL
Modern GLSL simplifies texture sampling functions. Info about 1D, 2D, 3D, Cube, etc. comes from the sampler type.
2017-05-19 11:09:12 -04:00
Julian Eisel
b90ad0ded7 Remove redundant workaround for removing collections in outliner
Collections are now identified by their pointer.
Also had to correct TSE_IS_REAL_ID to fix undefined behavior on undo.
2017-05-19 15:51:09 +02:00
Dalai Felinto
3af8f52752 Fix crash when changing Clay "Edge Strength"
This was introduced by a removed line in
rB0eb32ab22809d9c0c41bfff5082f58b1a7aa9965

If we want to change the value to a differen default, it should be done
in a separated commit.
2017-05-19 15:50:30 +02:00
Dalai Felinto
eb90798727 Fix assert on framebuffer binding 2017-05-19 14:39:27 +02:00
Dalai Felinto
8975ad7a88 Remove unused functions after WITH_LEGACY_OPENGL cleanup 2017-05-19 14:16:00 +02:00
Dalai Felinto
2383667a2e Remove reference to WITH_LEGACY_OPENGL
We only keep this as a way to get GPU_stubs to run, in case we want to do a
throughout cleanup in the codebase and want code using legacy calls to
fail to build.
2017-05-19 14:15:49 +02:00
Dalai Felinto
3527739002 Remove reference to SUPPORT_LEGACY_MATRIX
Since the change to core profile this is no longer supported.
2017-05-19 14:14:46 +02:00
Dalai Felinto
60fc04fb9b Remove reference to WITH_GL_PROFILE_CORE
There is no more point of keep those around. ES20 may need special case
when/if we dabble with it again. Meanwhile no point on polluting the
code with this.

(ghost still has reference for the PROFILE, but that's reasonable)
2017-05-19 14:14:46 +02:00
Dalai Felinto
bad8b91fd3 Correct core profile way of getting color depth 2017-05-19 14:14:32 +02:00
c409acd842 Cleanup: removing dummy legacy dashed line shader.
Dashed requires geom shader, which was not available with older OpenGL,
now that we are on 3.3 we do not need that dummy workaround anymore.
2017-05-19 09:42:30 +02:00
1f46da922a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/versioning_270.c
	source/blender/depsgraph/intern/depsgraph_tag.cc
	source/blender/editors/mask/mask_draw.c
2017-05-19 09:36:14 +02:00
f95828a018 Fix empty-image draw size
Was out of sync with 2.7x.
2017-05-19 16:41:23 +10:00
321b98602d Remove use_display_lists option 2017-05-19 10:07:02 +10:00
e03e977385 OpenGL: call glProgramUniform only if version >= 4.1
Otherwise crash! Called from OpenSubdiv setup code. Might start using this in more places...
2017-05-18 18:30:24 -04:00
ff8673399e OpenSubdiv: remove legacy support & display queries
OSD display needs more work, since it uses some legacy OpenGL light and material functions.
2017-05-18 18:30:23 -04:00
51278bab5d remove GPU_legacy_support query
In the move to OpenGL 3.3 core profile, we drop support for compatibility profile and older versions.

OpenSubdiv was the only user; I'll update OSD next.
2017-05-18 18:30:23 -04:00
414c1c0e77 OpenGL: remove -noglsl option & GPU_extensions_disable
Also removed a leftover reference to the old basic-shader-glsl option.
2017-05-18 18:30:23 -04:00
5ed0944ce6 GPU: cleanup GLSL version and standard extensions
Now we always use GLSL 3.3, AKA #version 330. Most of the extensions we used are built into OpenGL 3.3 so we don't need them anymore.

Cleaned up comments related to GLSL version.

Part of T49012
2017-05-18 18:30:23 -04:00
7823957455 remove GPU_geometry_shader_support, instanced_drawing_support queries
These are always supported now
- instancing as of GL 3.1
- geometry shaders as of GL 3.2

The change to rna_scene.c could use some cleanup, since we don't really need a runtime query function.
2017-05-18 18:30:23 -04:00
8cb3c7bdec remove GPU_display_list_support query
Display lists are not part of modern OpenGL.

Only BGE used this, and I forced those uses to false. Commented out old BGE logic for reference.
2017-05-18 18:30:23 -04:00
13687e89d8 GPUViewport: Fix huge memory leak. 2017-05-18 20:32:36 +02:00
Dalai Felinto
740f33d8a2 Remove "Modern Viewport"
The "Modern Viewport" was an option in the Viewport panel that would use
the new fancy wire frame code and some depth debugging functionality.

This was introduced as a quick and dirty way to get the new drawing
system showing in the viewport.

Overtime we built a complete Draw Manager system, leaving this original
approach deprecated which adds clutter to Blender code since it would be
removed sooner or later.

Note: The new fancy wireframes and related shaders (white out other
objects) are still in Blender code, though you can't use them anymore.

If we are to have any of those drawing options they should be integrated
in the new draw manager, instead of integrated in the old drawing
pipeline as it was originally coded.
2017-05-18 18:46:46 +02:00
ec774fdb48 Eevee: Fix fresnel factor to match Unreal Engine specular input. 2017-05-18 18:35:55 +02:00
e52a7584be Eevee: Fix GPUShader not free. 2017-05-18 18:35:55 +02:00
Dalai Felinto
c2191912ca Freestyle is back for 2.8
It works with Cycles and Blender Internal for now.

The Blender Internal support will disappear, but we should be able to
integrate it with the Draw manager and use it with Clay, Eevee, ...
2017-05-18 17:34:03 +02:00
Dalai Felinto
c36eb9b291 Rename Iterator struct to BLI_Iterator 2017-05-18 16:53:02 +02:00
849b26c746 Draw Manager: Fix buffer reuse. 2017-05-18 16:50:48 +02:00
d92a9a5472 Use the correct depsgraph for freestyle
Freestyle itself is still not working, but that's to be addressed
separately.
2017-05-18 16:14:32 +02:00
7490b24241 Draw Manager: Fix instancing. Again. 2017-05-18 16:05:03 +02:00
242a044bd1 GPUMaterial: Add support for tangent node. 2017-05-18 16:05:03 +02:00
Dalai Felinto
c55c2dbfba Make sure external engines also render fine with depsgraph + freestyle wip
There is still a crash when using freestyle and Cycles,
but the changes here present are harmless
2017-05-18 14:48:13 +02:00
00164f3c70 Correct own error using u32 for back-buffer select 2017-05-18 22:33:34 +10:00
1247f609d4 Correct last commit
VERT_VISIT was used in a nested function.
2017-05-18 21:48:52 +10:00
Pascal Schoen
32c9d2322c Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as expected
Renamed the "Transparency" input of the Principled BSDF to
"Transmission" and "Refraction Roughness" to "Transmission Roughness".
2017-05-18 13:18:19 +02:00
208462e424 Fix T51539: BMesh boolean crash
In some cases the vertex visit queue would exceed its max length,
visiting the same vertex multiple times.
2017-05-18 21:09:06 +10:00
dad10ab118 DwM: Support flat-shaded w/ clay & eevee engines
Needed for sculpt mode drawing w/ engines, see: T51497
2017-05-18 20:43:53 +10:00
5dd9e17266 DwM: Armature: Cleanup envelope bone code a bit.
Mainly adding 'wire' suffix to wire/distance drawing func and shader.

Also, match wire vertex shader behavior with solid one regarding
head/tail only drawing (i.e. alwas expect head bone mat, never tail one,
and assume that if a radius is negative, then we only draw on the other
end of the bone).
2017-05-18 12:13:19 +02:00
23f256b24b DwM: Armature: add solid envelope bone drawing.
Envelope bones are now pretty much identical to old drawing code.

Note that currently new DwM drawing code does not seem to care about
wire/solid drawing modes at all, guess this is still TODO... For now we
hence just get both wire and solid for envelope bones, this can be
refined later.
2017-05-18 12:13:19 +02:00
5919919955 DwM: Armature: refine drawing condition of envelope distance outline.
Should match better original 2.7x behavior now.
2017-05-18 12:13:19 +02:00
c75cde31db Re-use vertex position VBO in weight-paint mode 2017-05-18 14:53:43 +10:00
3900b7b1e7 Cleanup: simplify material checks w/ clay engine
Instead of manipulating args when checking for duplicates,
just convert the material and memcmp.
2017-05-18 13:06:51 +10:00
4047715af3 Cleanup: use pre-defined STRINGIFY macro 2017-05-18 11:22:24 +10:00
102394a323 Fix T51538: Weight-paint circle select w/ clipping 2017-05-18 10:43:34 +10:00
5ec6982a82 Draw Manager: Fix instancing. 2017-05-18 01:50:06 +02:00
11e7e0769a Eevee: fix orco. 2017-05-18 01:50:06 +02:00