Commit Graph

1855 Commits

Author SHA1 Message Date
1913322402 Add generic bpy API to check if a property is overridable, and to set overridable status of custom props. 2018-04-17 18:07:08 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Dalai Felinto
8a695efe9b Merge remote-tracking branch 'origin/master' into blender2.8 2018-04-17 17:36:39 +02:00
Dalai Felinto
a0ef147f29 bpy consistency fix handler_add(handle)
This doesn't change the API, so it doesn't affect any script.
However it give more consistent error messages.
2018-04-17 12:29:40 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
a2c0a382cd Merge branch 'master' into blender2.8 2018-04-03 14:19:51 +02:00
692aeb6fe0 Cleanup: newlines left in messages 2018-04-02 15:46:31 +02:00
89fdd88906 Merge branch 'master' into blender2.8 2018-04-02 15:18:10 +02:00
017c731cf3 Logging: use for Python API
Adds categories "bpy.context" & "bpy.rna"
2018-04-02 13:13:57 +02:00
47acd706fd GPUCompositing: Remove entire module.
This module has no use now with the new DrawManager and DrawEngines and it
is using deprecated paths.

Moving gpu_shader_fullscreen_vert.glsl
to draw/modes/shaders/common_fullscreen_vert.glsl
2018-03-22 16:11:49 +01:00
36e7de9eb3 Merge branch 'master' into blender2.8 2018-03-16 12:26:37 +01:00
da4efaeb87 Depsgraph: Support colored addresses in debug prints
Enabled with --debug-depsgraph-pretty, only works with ANSI terminals.

Thanks Bastien for review!
2018-03-16 12:24:51 +01:00
733b9e4f99 Merge branch 'master' into blender2.8 2018-03-12 17:31:46 +01:00
a752bc148e Depsgraph: Make timing profile a command line option
This way we can add even more statistics, even one which will be print
to the console.

Would be nice if we also have verbosity level control.
2018-03-12 17:01:02 +01:00
d937d06c02 WorkSpace: UI filtering for add-ons
Allows for each workspace to have it's own add-ons on display.

Filtering for: Panels, Menus, Keymaps & Manipulators.
Automatically applies to add-ons at the moment.

Access from workspace, toggled off by default
once enabled, add-ons can be white-listed.

See D3076
2018-03-01 01:31:07 +11:00
c9a2927930 Code cleanup: fix a few harmless warnings. 2018-02-28 03:10:38 +01:00
d4ee0cee51 Merge branch 'master' into blender2.8 2018-02-21 10:51:58 +01:00
fe1a508e55 Depsgraph: Split debug flags
Now it's possible to have debug messages for following things:

- Graph construction
- Graph evaluation
- Graph tagging
2018-02-21 10:44:36 +01:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
6e040b045a GPU: add offscreen buffer drawing utility functions. 2018-02-13 20:02:31 +01:00
9278614115 Merge branch 'master' into blender2.8 2018-02-08 16:27:28 +01:00
e0597baed5 Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier
for maintenance than abandoned Carve library.

After all the time BMesh implementation was working on the same level of
limitations about manifold meshes and touching edges than Carve. Is better
to focus on maintaining one boolean implementation now.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3050
2018-02-08 15:37:44 +01:00
873a87c7e8 Merge branch 'master' into blender2.8 2018-01-16 14:56:03 +11:00
e428ea3e00 Cleanup: indentation 2018-01-16 11:40:43 +11:00
129196dc32 Merge branch 'master' into blender2.8 2018-01-15 15:59:59 +11:00
ec52e64a5d RNA: Add RNA_property_string_set_bytes
This is needed to set values that contain zero bytes
(where the length isn't fixed).
2018-01-15 15:59:10 +11:00
c79216d77d GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
2018-01-04 10:43:54 +01:00
dd4e0cd3e3 DNA/RNA: add 'py_instance' for ID types
Avoid creating new Python instances
every time a scene, object, mesh .. etc are accessed.

Also resolves crashes T28724, T53530
although it's only valid for ID types, not modifiers vertices etc.

Back-ported from blender2.8 branch.
2017-12-11 18:37:54 +11:00
7a8ac1b09b WM: message bus replacement for property notifiers
Use dynamically generated message publish/subscribe
so buttons and manipulators update properly.

This resolves common glitches where manipulators weren't updating
as well as the UI when add-ons exposed properties which
hard coded listeners weren't checking for.

Python can also publish/scribe changes via `bpy.msgbus`.

See D2917
2017-12-04 20:42:34 +11:00
1b2f8b2754 Merge branch 'master' into blender2.8 2017-12-04 16:51:07 +11:00
d47d263b4b Cleanup: style 2017-12-04 16:37:31 +11:00
6d003ef812 Define RNA_STACK_ARRAY (usable everywhere in RNA), and make PYRNA_STACK_ARRAY use it. 2017-11-29 17:23:25 +01:00
28048f75ce Merge branch 'master' into blender2.8 2017-11-29 21:32:16 +11:00
e32cfb0743 Cleanup: rename bpy_util -> bpy_capi_utils
This is for internal CAPI use only, avoid confusion w/ bpy.utils module.
2017-11-29 21:11:29 +11:00
Julian Eisel
ad625acda8 RNA: Allow structs to define tags for their properties
Adds support for defining a number of tags as part of the rna-struct
definition, which its properties can set similar to property-flags.
BPY supports setting these tags when defining custom properties too.

* To define tags for a struct (which its properties can use then), define the tags in an `EnumPropertyItem` array, and assign them to the struct using `RNA_def_struct_property_tags(...)`.
* To set tags for an RNA-property in C, use the new `RNA_def_property_tags(...)`.
* To set tags for an RNA-property in Python, use the newly added tags parameter. E.g. `bpy.props.FloatProperty(name="Some Float", tags={'SOME_TAG', 'ANOTHER_TAG'})`.
2017-11-29 13:53:34 +11:00
f89563a806 Merge branch 'master' into blender2.8 2017-11-29 13:44:59 +11:00
0b325ba201 PyAPI: PyC_Err_PrintWithFunc utility function
Move function error printing utility into py_capi_utils.
2017-11-29 13:41:10 +11:00
Julian Eisel
23d148ecaf RNA: Allow structs to define tags for their properties
Adds support for defining a number of tags as part of the rna-struct
definition, which its properties can set similar to property-flags.
BPY supports setting these tags when defining custom properties too.

* To define tags for a struct (which its properties can use then), define the tags in an `EnumPropertyItem` array, and assign them to the struct using `RNA_def_struct_property_tags(...)`.
* To set tags for an RNA-property in C, use the new `RNA_def_property_tags(...)`.
* To set tags for an RNA-property in Python, use the newly added tags parameter. E.g. `bpy.props.FloatProperty(name="Some Float", tags={'SOME_TAG', 'ANOTHER_TAG'})`.

Actual usage of this will be added in a follow-up commit.
2017-11-23 13:54:11 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
2a7f8d3cb3 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenlib/BLI_math_matrix.h
	source/blender/blenlib/intern/math_matrix.c
	source/blender/blenlib/intern/rand.c
	source/blender/editors/animation/anim_channels_edit.c
	source/blender/makesrna/intern/rna_mask.c
2017-11-15 10:46:19 +01:00
7adc698eed Cleanup: order BLI before BKE headers
This was done nearly everywhere already
2017-11-14 17:23:40 +11:00
b5eeec715e Cleanup: remove BLI_blenlib from ghash header
This causes source files to depend on ghash header
for BLI_string/rect/listbase.

Also quiet warnings.
2017-11-14 17:08:34 +11:00
f7398bc0f3 Cleanup: Use full name for scene_layer in python 2017-11-09 15:45:21 +01:00
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
14af3e485f Merge branch 'master' into blender2.8 2017-10-16 14:31:19 +11:00
383df45af9 Fix bad 'poll' prop callback API doc.
This was added to all prop types, when it is only available for Pointer ones.
2017-10-15 20:38:29 +02:00
37b457221e Cleanup: remove Py3.5 compatible code 2017-10-07 15:14:36 +11:00
ea606a7847 Merge branch 'master' into blender28 2017-10-06 21:25:33 +11:00