There might be some extra missing points here, but it's all rather
a TODO than a real bug and can be tweaked further once issues are
actually discovered.
Quick fix for now, need to unlock studio here as well.
Proper fix would be to modify API a bit and pass flags which will
prevent expand called on bmain perhaps. But this we should discuss
a bit,
We were calling BLI_remlink and then BLI_insertlinkbefore/after quite often. BLI_listbase_link_move simplifies code a bit and makes it easier to follow. It also returns if link position has changed which can be used to avoid unnecessary updates.
Added it to a number of list reorder operators for now and made use of return value. Behavior shouldn't be changed.
Also some minor cleanup.
Was spawning error popup each time user tried to move a stroke higher or lower than the list allowed. We don't do that anywhere else and it's not really useful info for the user. So rather not bother her.
Crashes occured immediately when clicking on "OpenGL render image" because there was only a task pool created previously when it was an animation. Solved it by introducing a variable is_animation to the openglrender and omitting the task_pool call when it's no animation.
@sergey: Please check my changes, moved the pool_ok and the lock into the is_animation clause.
These may be exposed in UI (keymap editor & redo panel), so better avoid using identifiers like "UP" "DOWN". They are redundant anyway (already displayed).
Replace the W shortcut for subdivision by a new menu for edit specials
in order to keep consistency in UI.
Subdivision is not used all the time, so it's better assign this
shortcut to menu.
In some situations the artist needs to subdivide a stroke created with
few points before, specially for sculpting.
The subdivision is done for any pair of continuous selected points in
the same stroke.
The operator can be activated in edit mode with W key and has a
parameter for number of cuts.
The idea is to have a dedicated thread which is responsive for all the
file writing to a separate thread, so slow disk will not slow down
OpenGL itself.
Gives really nice speedup around 1.5x when exporting barber shop layout
file to h264 video.
any object
There were a couple of crashes caused by stupid typos in
rB631af9f930d2fd2c76751204ff22239aa95f761d and
rB78ea06fea4a74181c25254ed72d50d8a743b6954, as well as a shamefull lack
of 'testing before committing' which only affect exporting.
One crash was due to using RNA_boolean_get instead of RNA_enum_get, the
other one was a tricky case of order of deletion happening in the
destructors of AbcExporter and ArchiveWriter.
Should not affect RC or release.
It was annoyingly slow to do roundtrip from byte OpenGL render to
float render result and back to byte image format (which is used
in 99% of cases for the OpenGL previews),
Now we use render result's rect32 to store render result which is
already supposed to be in the display space.
Gives about 30% speed improvement for OpenGL previews here.
This was quite weak to consider all scripted expression to be time-dependent.
Current solution is somewhat better but still crappy. Not sure how can we make
it really nice.
Stupid mistake wrapping path validation code inside a BLI_assert, which means it was
only called in Debug builds...
Found by Sergey, thanks.
Should be backported to 2.78.
Those 'never null' ID pointers are really a PITA to handle... luckily we don't have much of those around!
Found by Sybren, thanks.
Should be backported to 2.78.
This is internal pointer helper for scene evaluation and tools, though exposed to bpy API,
it can give false 'dependency cycles' in bpy.data.user_map() results.
That's followup to rBe007552442634 really, both should be backported to 2.78
This is internal pointer helper for scene evaluation and tools, it's not exposed to bpy API anyway,
and can give false 'dependency cycles' in bpy.data.user_map() results.
Found by sybren in his Splode work.
Uses similar way of storing temp data as object copy paste, just
uses different read entrypoint which does not modify current bmain.
This gives ability to easily copy-paste poses from one blender to
another one.
Hopefully doesn't introduce user-measurable differences.
Request from Peer here in the studio.
Reviewers: mont29
Reviewed By: mont29
Subscribers: hjalti, fsiddi
Differential Revision: https://developer.blender.org/D2229
Regression from rB036c006cefe471. We can't use self here, self is bpy.app, not pydescriptor of python path getsetter...
So for now, do not try to replace getsetter by actual value in bpy.app's dict,
just return static var generated on first run.
Should be safe for 2.78.
I) Filename was not put in temp Main generated to save selected data only,
this was breaking readcode when trying to open partial file, leading to missing
filename in final loaded Main data.
II) Read code would confuse partial .blend files with Undo ones, when they had no screen in them
(which happens to 99.999% of partial .blend files I guess).
Reported by @sybren, thanks.
Should be safe enough for 2.78 release.