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f1d54f892b
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-= Collisions =-
Getting some weird results on moving fast edges. This is a backup commit, will try another thing
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2008-05-29 14:23:08 +00:00 |
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ed42c9a676
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-= Collisions -=
1. Test for fast moving edges
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2008-05-27 22:46:57 +00:00 |
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391c7615d1
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-= Collisions =-
1. fix for collisions (were working better with selfcolls enabled, now generally better)
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2008-05-26 10:36:14 +00:00 |
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cb378cbceb
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-= Cloth =-
1. Fix selfcollisions (reported by nudelZ)
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2008-05-26 09:39:32 +00:00 |
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4bf01e8162
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Commit of selfcollisions using new kdop design. Should result in nice speedup.
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2008-05-23 20:20:14 +00:00 |
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4d8b5587b8
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Pre merge commit (includes commented moving stuff)
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2008-05-14 16:09:56 +00:00 |
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db3712a2d8
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svn merge -r 14721:14810 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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2008-05-12 12:24:52 +00:00 |
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a68c03e409
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Reason of all this work: Commiting my work-in-progress on reviewed collision system (better + general access to kdop, uses less memory, put it into BLI_* namespace and usage defined like existing BLI_kdtree_*). Deleted old kdop.c
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2008-05-07 20:42:16 +00:00 |
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ff26d59577
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WITH_BULLET wasn't working for Makefiles.
I changed it so its tests are more inline with other defines.
Jesterking said this shouldn't affect scons so yell at him if it does. ;)
Kent
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2008-04-22 19:14:33 +00:00 |
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Chris Want
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5d0a207ecb
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
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2008-04-16 22:40:48 +00:00 |
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fef157ac07
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Cloth bugfix: used old dm instead of new created result derivedmesh; Code cleanup + deactivation of unsued selfcollision code in kdop.c + little speedup there
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2008-04-08 12:55:35 +00:00 |
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6111ad6551
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Collision commit was messed up - reported by Mr. Barton :)
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2008-03-20 20:28:51 +00:00 |
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af8c68ddc4
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Cloth structure names update: Sorry about this commit, it will kill all your cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
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2008-03-20 18:28:40 +00:00 |
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9362772ffd
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Collision modifier: Update from mvert was using only static update, now uses dynamic update and catches therefore also faster movements - reported by nudelZ (#blendercoders)
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2008-03-20 18:16:11 +00:00 |
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7c1a21c385
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Collision Modifier/KDOP: Rearrange things to be more generic. Also fix possible crash if not enough memory there.
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2008-03-17 21:45:40 +00:00 |
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df27557b81
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Cloth header cleanup, bugfix (again) in wind calculation, bugfix for not working fields mindist GUI option
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2008-03-13 22:45:36 +00:00 |
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3ebcb39090
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Cloth bugfix for jumpy cloth (users were complaining), so the mass can be changed on GUI now (reference: in old blendfiles, mass=1.0 was used)
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2008-03-06 01:21:40 +00:00 |
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156d246462
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Cloth bugfix for linked deflector groups (reported by alchibal on #blendercoders incl. source) - please verify
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2008-03-03 19:02:01 +00:00 |
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6169b29b3a
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Cloth: Bugfix for wrong calculated bending springs, Bugfix for selfcollisions (faster + bugfix for explode), Changed: Collision response also put vertices back to surface now
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2008-02-28 23:12:50 +00:00 |
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905a2d374a
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Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
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2008-02-28 00:01:19 +00:00 |
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7d310f4e5c
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Cloth: fixed completely useless/wrong friction force; changed some initial settings
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2008-02-27 03:23:17 +00:00 |
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824a714b47
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Purge of compiler warnings... (hopefully everything still compiles, there are still more to remove)
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2008-02-24 11:16:37 +00:00 |
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3192263367
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Cloth: changes in editmode will influence the velocity by 10% now, changed/add some update calls for the implicit function
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2008-02-13 10:44:36 +00:00 |
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a21c765f4b
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Cloth: Fix order in collision loop -> solving selfcollision could result in new cloth-object collisions, adjust 'collision quality' for the number of loops taken
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2008-02-12 12:02:39 +00:00 |
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e82484b0bb
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Cloth: New: *simple* (OpenMP enabled) Selfcollisions available
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2008-02-12 11:04:58 +00:00 |
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69e6a6cbc9
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Pointcache: Fixed non-availability when blend file was loaded from command line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it
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2008-02-11 13:30:52 +00:00 |
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a8c25e279d
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Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on switching from to another mesh
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2008-02-05 15:09:48 +00:00 |
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7a70e5c0c0
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Cloth: 1. Fix for deflection being enabled thourgh softbody interface, 2. Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor
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2008-02-05 14:11:48 +00:00 |
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0e7bdb959e
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Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
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2008-02-03 22:37:43 +00:00 |
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2a3e93444a
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Replaced all *f geometric functions like sinf etc. with sin etc. (were used in 2 functions from the gnu scientific library)
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2008-01-31 12:29:57 +00:00 |
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7a7a52226f
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makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
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2008-01-29 23:13:31 +00:00 |
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77685023ca
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Initial commit of cloth modifier from branch rev 13453
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2008-01-29 21:01:12 +00:00 |
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