Commit Graph

93197 Commits

Author SHA1 Message Date
fca94c5e0d Fix: Incorrect dirty normal tag after mesh translation
Mistake in 54182e4925. The dirty flag was always cleared,
but we only want to clear it after translating a mesh if it normals
were already non-dirty.
2022-06-24 15:48:48 -05:00
f6290cd2a4 Cleanup: Remove unnecessary includes 2022-06-24 15:47:24 -05:00
35da733e6b Fix T99058: geometry nodes ignore if subdivision surface modifier is disabled
It was looking up the last modifier in the stack, ignoring visibility, instead
of mesh->runtime.subsurf_runtime_data set by the modifier evaluation and used by
the drawing code.
2022-06-24 19:57:28 +02:00
f1d191120f Fix T99130: Spline factor gets messed up if one hair is too short
In the cases where length is zero, we simply equally distribute the
value based on the control point/curve index.

Differential Revision: https://developer.blender.org/D15285
2022-06-24 15:36:31 +02:00
2580d2bab5 PyAPI: Expose event.type_prev, value_prev
Before [0] mouse-motion events left the 'event.value' un-changed,
so a mouse-move would be set to PRESS/RELEASE based on previous events.

Support accessing the previous event value directly
to address feedback from T99102.

Note that the previous cursor location is already exposed.

[0]: 52af3b20d4
2022-06-24 23:19:44 +10:00
77eadbede4 Fix T99037: bpy.ops.transform.rotate fails in background mode
This reverts commit c503c5f756,
alternate fix for T82244.

Scripts that run in background mode expected rotation to be usable,
defaulting to the 3D viewport when there is no active windowing data.

Also resolves T88610.
2022-06-24 22:16:47 +10:00
7927ac2fbe Fix T99129: Eevee Hair Info Length not working (old particle hair).
When using the old particle hair with the hair info length it wasn't
working with AMD GPUs. The reason was that the drw_curves uniform buffer
wasn't initialized what made the shader select the incorrect length.
2022-06-24 13:03:29 +02:00
79973494ec Cleanup: Fix building warnings on gcc 9.4.0
Solution by Jacques Lucke
2022-06-24 11:25:12 +02:00
e08c932482 Fix T98925: Editor panels are broken
Commit 277fa2f441 added channels region to unintended editors if sequencer was
used in area. This caused issues with some editors having 2 tool regions and
non functioning side panel.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D15253
2022-06-24 10:23:31 +02:00
11f38f59e2 Cleanup: remove unused function WM_cursor_compatible_xy 2022-06-24 14:00:36 +10:00
4c4e8cc926 Fix T99021: Walk-mode doesn't work in Wayland
Walk mode implemented it's own grab which relied on WM_cursor_warp
to work (which isn't implemented for wayland).

Resolve this by using WM_cursor_grab_{enable/disable}.

Besides fixing Wayland this removes the need for workarounds:

- Ensure the event received were after the event generated from warping.
- Alternate logic that reset the "center" when using tablets.
- Checking the cursor location was scaled by native-pixels on macOS.

There is a minor change in behavior: on completion the cursor is left
at the location walk-mode began instead of the center of the region.
2022-06-24 13:58:21 +10:00
41a0411d79 Fix T99083: audio bad in command-line video player (blender -a)
There was a wrong sample size computation in PulseAudioDevice.
The sample format is switched to float32 for the command-line player.
2022-06-23 21:32:34 +02:00
b0fe0e6a30 Cleanup: Make function static 2022-06-23 13:03:31 -05:00
0473462241 Geometry Nodes: Speed up Separate color node in RGB mode
This applies the same optimization as b8bd304bd4 to the separate
color node. I observed about a 50% improvement with 10 million values
when only extracting one channel-- from about 17ms to 11ms.
2022-06-23 12:34:31 -05:00
a5ff46e0fc Cleanup: make format 2022-06-23 19:28:39 +02:00
dc64673f6e Fix T97691: undefined behavior sanitizer warning for alignment in RNA functions
Thanks Loren Osborn for investigating this and proposing solutions.

Ref D14798
2022-06-23 19:22:50 +02:00
Max Edge
56435b3268 Fix T94621: Missing selection indication for virtual node sockets
A small regression as a result of adding a custom outline to the empty
virtual socket, which ended up overriding the colors when selected with
Shift+LMB.

Differential Revision: https://developer.blender.org/D15103
2022-06-23 12:22:23 -05:00
Angel Bueno
792bf82f11 Spreadsheet: Support operations for filtering colors
Support choosing an operation when filtering colors,
like the other types.

Differential Revision: https://developer.blender.org/D15191
2022-06-23 12:16:18 -05:00
9b775ebad7 Cleanup: Remove unused array in vertex paint code
Unused since 4f616c93f7
2022-06-23 12:10:12 -05:00
6dde88c536 Vertex paint mode tried to do a "fast update" by trying to avoid tagging
the mesh ID for a full update. The conditions it uses are troublesome:
 1. There must be an evaluated mesh
 2. The evaluated mesh's active byte color layer must equal the original's

This logic doesn't make sense for a few reasons. First of all, the
`mloopcol` pointer doesn't make sense in the context of color
attributes (rather than the old vertex colors), since it only points
to byte color attribute on face corners. Second, just because the
layer pointers are equal doesn't mean something doesn't depend
on the attribute's values.

I think the best solution currently is to remove this "fast update"
case and instead work on optimizing the general case.

Also, T95842 suggests removing these pointers, and this is one
of the last remaining uses of `Mesh.mloopcol`.

Differential Revision: https://developer.blender.org/D15275
2022-06-23 12:05:48 -05:00
54182e4925 Mesh: Add an explicit "positions changed" function
We store various lazily calculated caches on meshes, some of which
depend on the vertex positions staying the same. The current API to
invalidate these caches is a bit confusing. With an explicit set of
functions modeled after the functions in `BKE_node_tree_update.h`,
it becomes clear which function to call. This may become more
important if more lazy caches are added in the future.

Differential Revision: https://developer.blender.org/D14760
2022-06-23 12:00:25 -05:00
3e5a4d1412 Geometry Nodes: Optimize selection for virtual array input
This makes calculation of selected indices slightly faster when the
input is a virtual array (the direct output of various nodes like
Face Area, etc). The utility can be helpful for other areas that
need to find selected indices besides field evaluation.

With the face area node used as a selection with 4 million faces,
the speedup is 3.51 ms to 3.39 ms, just a slight speedup.

Differential Revision: https://developer.blender.org/D15127
2022-06-23 11:51:33 -05:00
2eba15d3e8 Fix T98975: Broken vertex paint mode operators
All of the operators in vertex paint mode didn't work properly with
the new color attribute system. They only worked on byte color type
attributes on the face corner domain.

Since there are four possible combinations of domains and types now,
it mostly ended up being simpler to convert the code to C++ and use
the geometry component API for retrieving attributes, interpolating
between domains, etc. The code changes ended up being fairly large,
but the result should be simpler now.

Differential Revision: https://developer.blender.org/D15261
2022-06-23 11:33:11 -05:00
5c6ffd07e0 Fix T99110: Crash after running view_all operator in VSE
Crash caused by NULL dereference, when `Editing` is not initialized.

Check if data is initialized in poll function.
2022-06-23 18:20:02 +02:00
d1ea39aac7 Fix T99091: Freeze when changing strip source with thumbnails enabled
When input file is changed, `orig_height` and `orig_width` fields are
reset, which causes thumbnail dimensions to be incorrectly calculated.

Only draw thumbnails if both mentioned fields are non 0.
2022-06-23 17:49:26 +02:00
1c83354c63 Fix T99028: crash deleting file output node with color management override
One case of copying image formats was not properly using BKE_image_format_copy.
To fix this for existing .blend file we need to do versioning, ensuring the curve
mapping is properly copied.
2022-06-23 16:35:11 +02:00
b8403b065e Fix T99027: Touch typing in text fields results in dropped key presses
Fix by always testing unhandled double-click events as press events,
irrespective of the previous event type.

**Details**

Handling double-click events only ran when the previously pressed-key
matched the current pressed-key.

Originally when double-click support was added the previous type was
compared (ignoring it's press/release value) and while not necessary
it was harmless as it matched the check for double-click events being
generated.

As of [0] the logic for click/drag detection changed to ignore release
events as release this could interrupt dragging.
This made it possible to generate double-click events that failed the
`event->prev_press_type == event->type` comparison.
In these cases it was possible to generate double-click
events that would not fall-back to a 'press' value when unhandled.

[0]: 102644cb8c
2022-06-23 22:25:13 +10:00
e63799e791 Cleanup: fix typo that deactivated clang-format in rna_brush.c 2022-06-23 13:10:26 +02:00
b830263186 Fix T98871: Drivers not updated when joining an armature
If the some driver had been flagged as "invalid", the flag would not be
cleared when joining armatures which could lead to now valid drivers
still being flagged as invalid.

Now we clear this invalid flag on all drivers to force a recheck after
joining the armatures.
2022-06-23 11:47:37 +02:00
Colin Basnett
091100bfd7 Animation: Add function to remove all FCurves from an Action
Add a `BKE_action_fcurves_clear(action)` function, which removes all the
Action's FCurves, and expose it as `ActionFCurves.clear()` in RNA.

This is more ergonomic than calling `remove` on f-curves until the list
is empty.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14660
2022-06-23 11:45:53 +02:00
Colin Basnett
2ae4397ec9 Armature: Add poll message explaining bone groups need pose mode
Add a poll message to the bone group operators, to explain they only
work in pose mode. Before, the buttons would be greyed out with no
explanation.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D15119
2022-06-23 11:37:23 +02:00
e4f51b3a6e LineArt: Cleanup minor warnings from variable type changes. 2022-06-23 13:22:56 +08:00
1160a3a3f8 Cleanup: Clang tidy
Mainly duplicate includes and else after return.
2022-06-22 18:58:25 -05:00
d2a3b99ff7 Cleanup: Use const arguments
Also use Curves as an argument instead of Object,
since it's more specific to this situation.
2022-06-22 16:58:22 -05:00
Michael Jones
328a911379 Cycles: Distinguish Apple GPUs by core count
This patch suffixes Apple GPU device names with `(GPU - # cores)` so that variant GPUs with the same chipset can be distinguished. Currently benchmark scores for these M1 family GPUs are being incorrectly merged:

- M1: 7 or 8 cores
- M1 Pro: 14 or 16 cores
- M1 Max: 24 or 32 cores
- M1 Ultra: 48 or 64 cores

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D15257
2022-06-22 22:32:56 +01:00
5c0d18f682 Cleanup: remove unused sculpt texture cache generation
This has not been used since 5505697ac in 2010.
2022-06-22 19:52:55 +02:00
Ramil Roosileht
b6a76243cd D14974: Tip roundness - match square and round brush radius
Oneliner for T97961.  Square sculpt brushes no longer fit
inside the radius circle, they now use the radius for
the square size.

{F13082514}

Note: original patch was modified to scale PBVH
      search radius to avoid artifacts.

Differential Revision: https://developer.blender.org/D14974
Reviewed By: Joseph Eagar & Julien Kaspar
Ref: D14974
2022-06-22 10:03:27 -07:00
Patrick Huang
9f4ec73101 Fix T97675: slow zoom in node editor with Continue zoom method
Speed increased by 10x, making it visually similar to other editors.

Differential Revision: https://developer.blender.org/D15209
2022-06-22 16:56:20 +02:00
6c3965c027 Fix T98773: GPU Subdivision breaks auto selection in UV edit mode
When GPU subdivision is used, and the modifier is not set to be applied
on the cage, UV selection is not synced with the face selection in the
viewport.

This happens because the extraction, despite being in edit mode, is set
to `MESH` instead of `BMESH` (or `MAPPED` in some cases) like for CPU
subdivision, and since the mesh is not always synchrnised with the BMesh
the edit mode flags are not always updated.

With GPU subdivision, when creating the `MeshRenderData`, the condition
`has_mdata && do_final && editmesh_eval_final != editmesh_eval_cage` is
true which forces the `MESH` extraction. Following comment in D14485,
this replace the `has_mdata` in the condition with `use_mapped` which
solves the issue.

Differential Revision: https://developer.blender.org/D15248
2022-06-22 16:45:20 +02:00
cebc5531e9 Fix T98956: Crash removing some builtin attributes
For example, the "id" attribute is stored as a named attribute.
If it doesn't exist already, `layer_index` was uninitialized, causing
issues with `CustomData_free_layer`. The fix is to use the generic
function to free a named layer in that case. Eventually the other
case will go away as T95965 is finished.
2022-06-22 09:06:29 -05:00
785931fc3c Fix: Memory leak writing to builtin attribute with wrong type
The store named attribute node creates a new buffer to evaluate
the field into. When creating the attribute with that buffer fails,
if must be freed.
2022-06-22 09:03:27 -05:00
a3d0f77ded Cleanup: Remove unused function arguments
Solves the corresponding compiler warning.
2022-06-22 10:55:08 +02:00
a7b91fc8bc Cleanup: clang-format 2022-06-22 10:55:08 +02:00
31d80ddeaa Revert "LibOverride: Handle dependencies in both directions in partial override cases."
This reverts commit f0b4aa5d59.

This commit was making files to get bigger and bigger every time they
were saved and re-opened.

In the orphaned data in the outliner new collections would show up
there, even after continuously purging it. This would lead to a massive
file which get also very slow.

This problem will fix itself after a few re-open/re-saves of the files.
For anyone also experimenting this you can fix this faster by purging
the unused data multiple times in the file.

Example of file from the Project Heist (rev. 1014):
heist/pro/shots/010_opening/010_0050/010_0050.anim.blend
2022-06-22 10:48:59 +02:00
Simon Lenz
df2ab4e758 Mask Editor: Add toggle for mask spline drawing
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor.

It also moves the "smooth" option up (its position left of the selection dropdown was missleading).

{F11847272}

This emerged from a discussion in https://developer.blender.org/D12776

Differential Revision: https://developer.blender.org/D13314
2022-06-22 10:45:18 +02:00
Ramil Roosileht
5946ea938a D14975: Voxel Remesh Size Edit - Constant Size by default
This patch makes constant size a default for size edit operator of voxel remesh.
In turn, pressing CTRL now enables relative scale, the old default.

Patch also changes workspace status text entry with new additions. Note that it is a simple text and not an array of keymaps (for that further changes are needed)

{F13082567}

Reviewed By: Julien Kaspar & Joseph Eagar
Differential Revision: https://developer.blender.org/D14975
Ref D14975
2022-06-22 01:36:13 -07:00
f4d8382c86 Rigid body physics: Move effector force update into substep loop.
The substep loop for rigid bodies causes unequal effects of force fields depedending on the substep setting, larger
substep counts cause a diminishing effect of force fields.
This is because the force to apply on a body is reset in Bullet after each step and needs to be recomputed. Without this
the body will just coast with constant velocity after the first substep. Since the per-step impulse with larger substep
counts is smaller, the effect is that more substeps cause a smaller total impulse.

The fix is to move external force calculation into the substep loop and update forces for each substep.

Note that this may be considered a breaking change, because the breaking commit rB1aa54d4921c2 has been in master for
a long time and after this fix force fields will generally have a much larger effect on rigid bodies (10x for the
default setting of 10 substeps).

Differential Revision: https://developer.blender.org/D15173
2022-06-22 06:37:45 +01:00
75f0aaab3d Cleanup: remove redundant GPU headers 2022-06-22 14:59:42 +10:00
b8289eb1b9 Cleanup: replace BLF defines with enum, formatting 2022-06-22 14:50:22 +10:00
c08fda3a6b Cleanup: Grammar in comments 2022-06-21 15:47:25 -05:00