Memfile undo isn't compatible with sculpt or edit-mode.
This didn't work in 2.7x, so best disable memfile undo for now in
situations where it's going to loose data or crash.
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.
The commit includes:
- New Cutter tool to trim strokes and help cleaning up drawings.
- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!
- Segment selection mode to select strokes between intersections.
- New operator to change strokes cap mode.
- New option to display only keyframed frames. This option is very important when fill strokes with color.
- Multiple small fixes and tweaks.
Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.
Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
This is in order to allow more spaces to have their batches created at the
same time and sharing the batches.
This is part of the effort fo making the drawing code more optimized. This
commit however should not introduce any difference.
This commit bypass the aspect ratio correction for angle stretch display
but this should be fixed in the next commit.
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.
The color was zero'd when moving to the new 2.8x theme.
Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.
Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
This is a part of another which, which needs to tag owner
of f-curve for an update. But since this is too many lines
changed committing separately.
Basically, for f-curve AnimElement we are now storing ID
whih owns the f-curve.
Too many things done wrong in original rBd12b3767f81d to list them all
here, hopefully nothing bad sneaked in again this time :|
Also cleaned up a little the 'sort by name', even though (since we only
have two options by default, sort by index and by name) we can abuse it
as a binary option for now, this is not a bitflag...
(Part 1 was 00963afc14978b)
Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"
Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.
RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API
Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787
Reviewed By: brecht
Maniphest Tasks: T54115
Differential Revision: https://developer.blender.org/D4148
Needed to port operator to use evaluated particle system.
But also changed interface to always show Convert button when
draw type is set to Path (Hair particle system is forced to
be draws as path). This avoid rather expensive lookup on every
redraw, but will show Convert button for un-baked particle
emitter.
Probably, an acceptable compromise.
Word wrap and alignment layout args only used by UI_fontstyle_draw
were vars in uiFontStyle.
These were written to before drawing, so better pass as an argument.
Pass uiFontStyle & uiWidgetColors as const args.
Modifiers
Since user menu entries from SPACE_BUTS/SPACE_TOPBAR are also shown in
other Editors (SPACE_VIEW3D), also allow these entries to be removed
from Quick Favorites from these Editors.
Match and deduplicate logic from screen_user_menu_draw() and
ui_popup_context_menu_for_button().
Reviewers: campbellbarton, brecht
Maniphest Tasks: T58327
Differential Revision: https://developer.blender.org/D4112
The perspective effect deformed the stroke. Now when you are in camera view and the lock axis is not enabled, the stroke is reprojected flat over the view to remove any deformation.
Also fixed reproject operator to use the origin set in topbar and not cursor 3D always.
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.
Move/rotate/scale can optionally each have a separate orientation.
Some UI changes will be made next.
NLA strips support using the keyframe values in a variety of ways:
adding, subtracting, multiplying, linearly mixing with the result
of strips located below in the stack. This is intended for layering
tweaks on top of a base animation.
However, when inserting keyframes into such strips, it simply inserts
the final value of the property, irrespective of these settings. This
in fact makes the feature nearly useless.
To fix this it is necessary to evaluate the NLA stack below the
edited strip and correctly compute the raw key that would produce
the intended final value, according to the mode and influence.
Differential Revision: https://developer.blender.org/D3927
Mostly rewrite logic which now matches (de)select picking,
share between both operators.
- Support all selection operations (eSelectOp), fixes T59255.
- Add function that selects using 'BONESEL_*' flags & eSelectOp.
This avoids lasso & box select having to handle selection flushing.
- Fix strange behavior with lasso where selecting a bone in a chain
would only select the tip (from 2.7x).
One issue that especially newer users often run into is that they accidentally reset changes to the scene by switching frame without creating a keyframe first.
Therefore, this commit adds a new color that is used to draw properties if their current value differs from the one that would be set when switching to this frame.
This works both for existing keyframes as well as for currently interpolated frames.
Unfortunately the flags in but->flag are full, so I had to move the new flag to but->drawflag and pass that to all relevant functions.
I went with orange for the color since afaics it fits with the green and yellow that are currently used for keyframe states and since it's somewhat reddish to signify that there might be something to look out for here.
Reviewers: campbellbarton, #user_interface, brecht
Reviewed By: campbellbarton
Subscribers: brecht, predoe
Differential Revision: https://developer.blender.org/D3949