Commit Graph

103 Commits

Author SHA1 Message Date
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
bba868ebf9 Cleanup: use const args 2018-11-13 13:28:43 +11:00
767a395727 Fix redraws from non-existing scrollbars
Cursor motion was often causing redraws.

Distance to scrollbars that don't exist in hidden regions
caused redraws (for alpha fading).

Check if scrollbars are used before calculating fade.
2018-11-07 18:19:46 +11:00
827207b08e UI: move scrollbars inside region tabs 2018-10-22 16:43:09 +11:00
3eab8156d3 UI: don't change scrollbar size on mouse move, only fade.
It's not necessary to do both, and trying to hit a target that changes
size is annoying.
2018-07-11 12:35:44 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
Julian Eisel
51efeb6834 UI: Hide & shrink scroll-bars based on cursor position
Scroll-bars are now hidden unless the cursor approaches them, in which case they
smoothly grow and become more & more visible. Note that since 0d309144020168e55,
scroll-bars are drawn on top of editor contents. There's no more jumping of
buttons when scroll-bars appear.

Technical notes:
* AZones are used to adjust scrollbars based on mouse movements

  We may want to support screen level AZones if we want scrollbars to also
  smoothly appear when approaching them from a different area.
  I also plan to make further changes to AZones to clean up stuff a bit.
* Had to move AZone handling to a post ARegion init stage, since we need the
  updated View2D data from there.
* View2D masks and scroller rectangles are now updated on every redraw. It's
  cheap to do that though.
2018-05-07 11:42:12 +02:00
Julian Eisel
4ec467d3b5 UI: Draw scroll-bars overlapping with editor content
Scroll-bars used to draw in a little extra space in the editor, causing
buttons to jump a bit when they appeared/disappeared. Now they draw on
top of the buttons, just small enough to avoid bigger overlaps. Followup commits
will do further adjustments.

With this we can get rid of a hack that was calling the (often Python
defined) panel definition - the panel 'draw' callback - twice.
2018-05-07 11:42:12 +02:00
Julian Eisel
a31807ed7c Reduce size of scrollbars that don't contain scale markings
More changes will follow, this is just an initial tweak.
2018-04-26 15:34:39 +02:00
cc96cdd9d4 VSE: draw grid lines at every second
Was hard-coded to 25 frames.

D2893 by @jooert
2017-10-23 22:29:49 +11:00
c7f106cbe2 View2D: function to get view to region matrix 2017-08-29 19:36:40 +10:00
1ec549886b Cleanup: use bools for v2d, minor ws edits 2015-10-17 01:01:57 +11:00
e4c93dc7db Zoom to frame options, requested by the Hwoozeberry (dutch translation)
team.

There are 3 options here:

1) Keep range (previous behaviour)
2) Seconds - allows a specified offset in seconds around current frame
3) keyframes - zoom to include a number of keyframes around the cursor

Options 2 and 3 have their own properties to tweak the behaviour and all
options can be found in User Preferences->Interface under the 2D
viewports section.

Number 3 will probably need some refinement so commiting here for the
hwoozeberry team to test first.
2015-05-15 13:39:30 +02:00
364b6b29ff New operator for action and graph editor that centers around current
scene frame, bound to numberpad zero.
2015-04-13 14:30:24 +02:00
36da579d12 Markers: show the area that handles marker events 2014-10-28 18:51:28 +01:00
2c35bcb356 Cleanup: use SELECT flag 2014-10-28 18:39:43 +01:00
43d695e82e Code cleanup: view2d api naming 2014-04-21 18:47:17 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
3e3efae7e9 Viewport Text Drawing: replace single allocs with a memarena
- pass label strlen since in many cases its already known.
- use single linked list for cached text drawing.
- add BLI_link_utils.h for single linked list macros.

own tests give approx 22% overall speedup.
2014-04-17 16:04:28 +10:00
37dd7360d6 Code cleanup: naming conventions 2014-03-16 22:11:14 +11:00
543b57fbeb Fix T38348: Panel remains scrolled when switching tabs 2014-02-22 13:07:02 +11:00
39eb314cb9 UI: Refactor timecode functions into BLI_timecode
- deduplicate timecode_simple_string from image.c
- replace V2D_UNIT_SECONDSSEQ with V2D_UNIT_SECONDS
- avoid possible buffer overflow bugs (sprintf -> BLI_snprintf)
- remove option not to use timecode and split into 2 functions

Patch D227 by Andrew Buttery with own refactoring.
2014-01-29 20:44:01 +11:00
7436a3f4ce Correction for recent commit clearing font cache
- move cache reset into view2d and comment about the rationale for resetting cache there.
- missed other places where view2d zoom level can change (smoothview, borderzoom, home and file reload)
- comment about DPI wasn't correct.
2014-01-20 12:45:38 +11:00
1ed822202f Code Cleanup: pass rectangles as const in insterface files 2013-12-07 15:47:57 +11:00
63caaa2b12 Code Cleanup: rename vars for detecting change to be more consistent
rename change/is_change/is_changed/modified -> changed
also use bools over int/short/char and once accidental float.
2013-11-26 06:39:14 +11:00
23626e0149 fix [#36444] view3d.viewnumpad operator should not animate
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview.
makes viewport operations usable from python scripts.
2013-09-16 04:04:44 +00:00
03dbae07d3 Mask primitives
Currently only circle and square, might be easily
extended in the future.

New primitives are creating at cursor location.
This also implied adding 2d cursor to space clip.

Also fix set 2D cursor location which didn't work
in image editor's mask mode since 2.67.

TODO: draw_image_cursor better be moved to some
      more generic file, but it's not so much
      important for now and might be solved later.

Thanks Campbell for the review!
2013-08-26 20:23:26 +00:00
c89c716e84 fix [#35613] Dopesheet, Graph Editor Trouble Selecting Channels 2013-06-04 20:26:58 +00:00
98beda156c Fix part of #35372: distorted strokes when painting zoomed out with a small brush
size. Interpolated mouse coordinates should not get rounded to integers.
2013-05-15 11:16:01 +00:00
75a5e239d7 correct enums which were in fact variables defined in headers. 2013-03-22 05:46:39 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
fa28e50ac2 Region scrollbar fix!
Now scrollbars correctly hide and show, making space for the actual contents
in a region. It solves several old hacks, and puts view2d code a bit more
back in control as well. 

Implementation notes:

- The view2d mask feature is working again
- The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding".
- Code for UI_view2d_region_reinit() is enforcing better standard view settings

But... two hack/patches needed to be added:

- Region panel drawing: if after generating the button panels it appears
  a scroller hides or reveils, it calls all the generating code again.
  (a simple scale doesn't work due to rounding differences in layout code)

- View2d code that maps 'tot' and 'cur' rects: if this code detects that
  the mask changes, it calcs the map code again.

Also a bugfix (issue in 2.65)

- The left/bottom area split widget was drawing 1 pixel too large sometimes, 
  leaving bad trails on moving area dividers.
2012-12-26 13:05:39 +00:00
da7ce6a3cc use UI_view2d_getscale() to get the scale for image cursor drawing and ED_mask_pixelspace_factor(). - was getting the image width/height when its not needed before. 2012-12-14 16:51:02 +00:00
20846bee03 correct scrollbars not working properly with DPI in the console/info view. 2012-12-14 08:05:56 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
a71b160184 fix for building on msvc2008 (also style cleanup) 2012-09-04 01:23:50 +00:00
56b28635e7 code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with our naming convention. 2012-08-23 18:25:45 +00:00
9cce2d8645 smooth-view for 2d views, graph editor, sequencer, node view, works with border zoom, view selected, view all. 2012-08-12 01:07:31 +00:00
2560725807 - add a temp var for edge scanfill (fits in 4 bytes alignment - won't increase mem usage)
- make keyindex an unsigned int, since its used to store vertex indices
- use BLI_in_rcti_v for IN_2D_VERT_SCROLL and IN_2D_HORIZ_SCROLL
2012-07-12 08:34:59 +00:00
Lukas Toenne
855b6391ea Basic snapping in node transform operator.
Snapping actually was working already, but grid spacing was set to 1.0, which is basically pixel size in the node editor. Increased this to 1x grid step for fine snapping and 5x grid step for rough snapping.

Grid drawing in node editor now draws 2 levels in slightly different shades to indicate the different snapping modes better.

Node editor also supports the general use_snap tool setting to enable automatic snapping during transform. For now only the incremental snapping is supported, in future could be extended to enable alignment between nodes in a number of ways.
2012-06-28 08:47:22 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
8172207d20 doxygen: editor entry 2011-02-21 07:25:24 +00:00