Commit Graph

550 Commits

Author SHA1 Message Date
a1a7317f6b Add argument to DM_to_mesh() function to take ownership over the DM
The idea is pretty simple: instead of making temporary copy of all the
related custom data layers just pass the ownership from the DM to the
mesh.

This is really handy in cases when you've got DM which you need to
convert to Mesh datablock and wouldn't need that DM after conversion
anyway.

Foe example, render database conversion, exporters and even Modifier
Apply will benefit from this option.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1127
2015-03-13 17:46:55 +05:00
9794facab3 Fix metaball->mesh removing all metas in the scene
Assumed the entire scene used the one motherball.
2015-03-06 22:46:45 +11:00
f7a2a36b31 RNA: use 1/0 for object layers
internal api Consistency.
2015-02-21 02:10:08 +11:00
4bb331dfd5 RNA API: reuse property lookups 2015-02-17 13:13:59 +11:00
c4e8d74563 Fix T43498: New curves fails /w radius & rotation
Scaling matrix assumed no rotation,
also remove unused apply_diameter arg.
2015-02-10 02:50:59 +11:00
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
cd4d5dcb46 Fix T42932: Drag&Drop of groups from the outliner was using undefined
event->mval.

Calculating from event->x/y like object drag/drop does works. Also fixed
a missing notifier of the object instancing operator.
2014-12-17 13:50:31 +01:00
cea086dd97 cleanup: disallow NULL arg to uvedit_aspect
also some typo's
2014-12-12 11:18:03 +01:00
252bfc6f65 Fix T42838: Make dupli's real use_hierarchy fails
Regression since the dupli-object refactor.
2014-12-08 16:15:53 +01:00
fd4cd626be More fixes related to D&D:
* Same issue as T42760 was also reproducible in some cases in 3DView.
* You got an error message about missing RNA prop in some drop-called operators.
* You could not drop a movie file in nodes, (some cases of) 3DView, nor ImageEditor.
2014-11-30 17:21:39 +01:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
929dbc6644 Cleanup: de-duplicate image drag & drop logic
also don't make library paths relative on image load.
2014-11-23 22:48:48 +01:00
ba76f0c6a2 Lattice: add-object radius should never scale data
own error, lattice assumes rest state is unscaled data,
scaling needs to be done in object mode.
2014-10-28 15:55:35 +01:00
a1c628e503 Fixes localview and view-local layers
- Drawing grease pencil fail without scene-lock.
- Converting to curve failed without scene-lock.
- Outliner drag into viewport failed with local-view.
2014-09-02 21:20:31 +10:00
e8f3fa99de Support more object types scene-scale (on creation)
- lamp
- camera
- font
- empty & effector

Also fix inconsistency with apply transform
(modified shape-keys for meshes but not curve/lattice)
2014-09-01 21:01:11 +10:00
e39a4961b5 Fix T41602: Camera draw size ignores scene scale 2014-08-28 20:27:52 +10:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
dcabd3f81f Fix for dropping images into the 3D View
- wasn't allocing image-user.
- wasn't managing user counts.
2014-05-07 16:53:58 +10:00
cf069afdfd Fix: T40016 ID Names translated in menus 2014-05-05 15:09:29 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
48446870a8 Code cleanup: remove redundant CTX calls 2014-04-30 08:11:47 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
f5b79dff41 Fix T39490: BGE: Text to Mesh, then MouseOver does not work
Non-mesh objects default to no collisions. lordloki provided a
patch that sets the collision properties for a mesh converted from
a curve/meta/surf/text to the default collision properties for
a mesh.
2014-03-30 13:55:10 -07:00
b23a4395c7 Fix T39126: Convert To: Mesh from Curve/Meta/Surface does not respect "Keep Original"
Own regression, didn't consider operator redo would leave scene in a non-evaluated state.
2014-03-12 13:59:45 +06:00
c2045ef794 Fix T39033: Regression, duplicating proxy loses proxy
fix for bug making duplicates real effected copying scenes and linked duplis.
2014-03-12 05:56:15 +11:00
Dalai Felinto
3d7e0aae52 bpy.ops.object.add_named() doesnt provide error when failed (related to T38689) 2014-02-17 19:22:50 -03:00
e7ce4f22fb Fix T38647: "Make Duplicates Real" crashes in Solid mode
This operator created new object and didn't tag them for update,
which made it so their data isn't ready at the time of drawing.
2014-02-17 23:45:29 +06:00
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
Kevin Mackay
fbc7ab30ff Curves: save active point to file
Changed curve active point from pointer to index. Allows curve active point to be saved to file and retained between modes for free. Also some small optimisations by removing pointer look up code.

- Made active point access functions into BKE API calls.
- Fixes operators where curve de-selection resulted in unsel-active point.
- Split curve delete into 2 functions
2014-01-27 15:21:04 +11:00
38e683cbb1 Fix T38217: Fix glitch adding Monkey with view align
added an option so view-align can default to a different axis.
2014-01-16 23:54:04 +11:00
348cf17448 Code Cleanup: no need to pass empty strings as default values 2014-01-16 22:00:29 +11:00
1f2136b329 Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.
Previously this only worked for some datablocks relevant to rendering, now it
can be used to detect if any type of datablock was added or removed (but not
yet to detect if it was modified, we need many more depsgraph tags for that).

Most of the changes are some function parameter changes, the important parts
are the DAG_id_type_tag calls.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D195
2014-01-15 16:47:53 +01:00
ff98be83a9 Empties with Images draw type: add support for movies and image sequences
This adds an ImageUser to such empties with all the typical settings.

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D108
2014-01-13 22:18:31 +01:00
63095e492b Remove direct mball creation from object conversion
Same as previous commit, mball shall be visible before conversion
meaning it is to be evaluated already.
2014-01-13 16:20:20 +06:00
f86fbc4ea3 Remove direct displist creation from BKE_vfont_to_curve_ex()
This goes back to ancient era again and such a call isn't
safe for threading and really DAG is to make it sure display
list for dependencies is always there.
2014-01-13 15:57:51 +06:00
405cab9663 Remove direct displist creation from object conversion
If the object is visible and editable it means there's no
way DAG to fail to create needed display lists.
2014-01-13 15:57:50 +06:00
492277b4a1 Fix own regression in font->curve conversion
Issue was introduced in a2bf25e and was caused by
do_makeDispListCurveTypes() no longer placing nurbs
to cu->nurb list.

Such an operation isn't thread-safe and proper solution
would require having granular update. For until them
just make object conversion take care of filling cu->nurb
in with splines from font.
2014-01-10 00:36:37 +06:00
0d6ae3fda2 Main API: refactor naming, use BKE_main_ prefix and add main arg. 2013-12-30 13:25:27 +11:00
709041ed0b Threaded object update and EvaluationContext
Summary:
Made objects update happening from multiple threads. It is a task-based
scheduling system which uses current dependency graph for spawning new
tasks. This means threading happens on object level, but the system is
flexible enough for higher granularity.

Technical details:

- Uses task scheduler which was recently committed to trunk
  (that one which Brecht ported from Cycles).

- Added two utility functions to dependency graph:
  * DAG_threaded_update_begin, which is called to  initialize threaded
    objects update. It will also schedule root DAG node to the queue,
    hence starting evaluation process.

    Initialization will calculate how much parents are to be evaluation
    before current DAG node can be scheduled. This value is used by task
    threads for faster detecting which nodes might be scheduled.

  * DAG_threaded_update_handle_node_updated which is  called from task
    thread function when node was fully handled.

	This function decreases num_pending_parents of node children and
	schedules children with zero valency.

    As it might have become clear, task thread receives DAG nodes and
    decides which callback to call for it.

    Currently only BKE_object_handle_update is called for object nodes.

    In the future it'll call node->callback() from Ali's new DAG.

- This required adding some workarounds to the render pipeline.
  Mainly to stop using get_object_dm() from modifiers' apply callback.
  Such a call was only a workaround for dependency graph glitch when
  rendering scene with, say, boolean modifiers before displaying
  this scene.

  Such change moves workaround from one place to another, so overall
  hackentropy remains the same.

- Added paradigm of EvaluaitonContext. Currently it's more like just a
  more reliable replacement for G.is_rendering which fails in some
  circumstances.

  Future idea of this context is to also store all the local data needed
  for objects evaluation such as local time, Copy-on-Write data and so.

  There're two types of EvaluationContext:

  * Context used for viewport updated and owned by Main. In the future
    this context might be easily moved to Window or Screen to allo
    per-window/per-screen local time.

  * Context used by render engines to evaluate objects for render purposes.
    Render engine is an owner of this context.

  This context is passed to all object update routines.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

CC: lukastoenne

Differential Revision: https://developer.blender.org/D94
2013-12-26 17:24:42 +06:00
b2fdc591c3 UI: restore confirmation popups for delete operators.
It turned out this was leading to accidental deleting in some cases when the
info message was missed by users. Fixes T37801.
2013-12-20 01:40:33 +01:00
1cee3e53fc Code Cleanup: use BLI_strncpy when copying into fixed sized buffers 2013-12-03 09:12:44 +11:00
cedc90b607 Fix errors and inconsistencies in confirmation popup removal.
* Improve some clip editor messages
* Remove popup for metastrips, seems unnecessary
* Renamed some variables for consistency
* Avoid unnecessary call to CTX_DATA_COUNT

Reviewed By: sergey, campbellbarton, aligorith

Differential Revision: http://developer.blender.org/D44
2013-11-29 17:49:01 +01:00
3ca4387bc8 UI: remove unnecessary confirmation popups
This makes a number of operators no longer ask for confirmation, rather it will
show an info message after performing the operation. Ref T37422 for decision. In
particular, these were changed:

* Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers.
* Clear and delete keyframes in the 3D view.
* Align bone to parents.
* Separate bones from armature.
* Group/ungroup metastrips in sequencer.
* Copy/paste objects to/from buffer.

Reviewed By: brecht, dingto

Differential Revision: http://developer.blender.org/D35
2013-11-25 12:21:45 +01:00
99c5e71397 Quicktime: remove backend with the old quicktime API, and keep the QTKit backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled,
it will always use QTKit.

The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will
give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-06 01:45:15 +00:00
ff7dbdbaee rename give_cursor to ED_view3d_cursor3d_get 2013-10-26 04:07:18 +00:00
8bb39a536b Making real need to remove proxies
Otherwise some invalid pointers will be left
which could be harmless if real object stays
local, but crashes when linking them to
another files.

Was discovered here in the studio during
Project Pampa, and the steps to reproduce are:

- Create lib.blend, put armature and cube to it.
  Create a group with them.
- Create scene.blend and link group from lib.blend.
- Make a proxy from armature.
- Make group real.
- Add real objects to a group.
- Create comp.blend and link group from scene.blend.
  This step will creah.
2013-10-22 15:19:37 +00:00
b380dd9378 fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new objects
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16 04:19:48 +00:00
7e2977b051 move make_prim_radius_prop into a generic function. 2013-09-16 00:18:09 +00:00