Commit Graph

1195 Commits

Author SHA1 Message Date
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
0ff5ea0df8 Merged changes in the trunk up to revision 28984. 2010-05-26 00:55:35 +00:00
4178b44b35 - correct --help message
- fix implicit decloration of DAG_scene_sort()
- same fix for tiff as made in renderbranch
- rename 'combined peak' --> 'peak' for shorter messages while rendering.
2010-05-24 11:40:45 +00:00
f1b9d395e3 - base_object.layers_from_view(view3d), needed for setting local layers
- module 'add_object_utils', so each script doesnt need its own add object code, dealing with layers, scene, cursor location, editmode etc.
2010-05-23 12:14:07 +00:00
a9072177ba opengl render option 'view_context',
When enabled the context's 3D view will be used for rendering.
When disabled a camera view with solid draw mode will be used.

(Needed for batch rendering out animation previews without having to worry about an existing 3D view, its local layer locking and draw type)
2010-05-23 10:47:19 +00:00
dbcb73c033 Merged changes in the trunk up to revision 28911. 2010-05-21 22:01:47 +00:00
f051cd2e89 merged 28885 frame update fix to trunk, slightly updated 2010-05-20 15:18:55 +00:00
cfc351afee Merged changes in the trunk up to revision 28772. 2010-05-14 21:50:15 +00:00
0524fc1df6 Fix [#22337] Wrong operator descriptions 2010-05-14 07:20:16 +00:00
1e30f00030 Merged changes in the trunk up to revision 28685. 2010-05-09 12:42:19 +00:00
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
8a20433f0f Merged changes in the trunk up to revision 28600. 2010-05-05 22:57:58 +00:00
a7cbd5008e merging revisions 28564-28569 from render branch into trunk 2010-05-04 12:31:24 +00:00
a1d0913afe Merged changes in the trunk up to revision 28536. 2010-05-02 23:10:22 +00:00
23ad9588ad Some fixes from the render branch:
* Take border render into account when drawing grid before for render
  result becomes visible.
* Use antialiasing for rendering icon previews.
* Fix Full Sample not drawing render result while rendering.
* Mesh Deform Modifier: also forgot to commit this file.
2010-04-23 18:02:50 +00:00
3ad3d9e5ca Fix [#22082] World gradients look like poo
(nice)

Added dither support to in-progress render float->byte conversions.
2010-04-21 02:48:49 +00:00
dfe2f8dc03 Merged changes in the trunk up to revision 28247. 2010-04-18 02:03:19 +00:00
07052eb377 Fix for possible null pointer, from uncle entity in irc 2010-04-16 04:44:15 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
9cea4b3658 Fix for previous commit - better to just use NewRender rather than GetRender 2010-04-09 07:47:57 +00:00
d776172cf7 Attempted fix for [#21491] rendering from the api does not work
Render was hanging on to old callbacks from interactive wmJob render when used 
as a blocking render from py API.
2010-04-09 04:57:50 +00:00
be6d0ca63b Fix #21166: changing image file path does not update texture preview. I've
made it regenerate previews and icons now for this case. Depsgraph for all
datablocks could solve this much nicer..
2010-04-06 16:53:48 +00:00
4af2b61684 Fix #21393: some render error messages were not passed to the user. 2010-04-06 08:47:20 +00:00
35d7c86b14 Fix [#21909] full sample motion blur
Stop animation playback before rendering
2010-04-05 07:57:05 +00:00
f9e2f6acd7 Merged changes in the trunk up to revision 27992. 2010-04-04 19:50:22 +00:00
9822e07be6 Attempted fixes for render crashes on windows, still can't redo them here
in a virtual machine, maybe that has some different threading behavior.
Also should fix a problem with displaying render passes and multiple slots.
2010-04-01 12:51:24 +00:00
2f1385c189 Fix [#21347] no image at node editor
Node preview render wasn't getting the correct test_break callback
2010-04-01 06:30:05 +00:00
bd7ed4f077 Fix [#21708] Copy/Paste Texture channels for Lamps/World not working 2010-03-29 05:37:34 +00:00
f4e9c5d71e Merged changes in the trunk up to revision 27817. 2010-03-28 22:45:14 +00:00
7aab31430f External render engines can now render previews as well, disabled by
default, set RenderEngine property bl_preview = True to enable it.
2010-03-28 13:48:11 +00:00
46895ab1f2 Attempt to fix #21796: render crash on windows after slots commit. 2010-03-28 13:45:19 +00:00
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
048f357f41 Merged changes in the trunk up to revision 27752. 2010-03-25 21:40:08 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
29adfa7d64 Merged changes in the trunk up to revision 27647. 2010-03-21 19:55:51 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
dc5945e7f0 Fix [#21165] Moved textures don't move the animation curves 2010-03-16 07:44:57 +00:00
ed076d74ef Rendering from 3d view in local view or with unlocked layer was not
working yet, now layer is passed along to render engine, changes quite
a few files because simple swapping trick no longer works with threading.
2010-03-14 20:24:11 +00:00
86c237b3a5 Added ability to save and load planar environment maps, rather than only cube. 2010-03-12 02:44:18 +00:00
8521442257 Merged changes in the trunk up to revision 27420. 2010-03-11 20:04:25 +00:00
69a7060678 Restored Environment maps
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in 
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit 
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg

This fixes [#20904] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
1b28081102 Mac + OpenMP + pthreads workaround: recent commit broke compile, just
moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
b7a73f9e5b mtex buffer copy & paste back for materials. 2010-03-09 09:17:45 +00:00
d4756d395b remove for bad-level-call & some minor changes to make camera switching neater. 2010-03-09 07:41:04 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
b21a994076 Merged changes in the trunk up to revision 27178. 2010-02-28 03:44:15 +00:00