c6405f5ee8
Cleanup: unused calculation
2019-01-04 19:08:46 +11:00
670b2944f4
Cleanup: indentation (right shift)
2019-01-04 19:08:09 +11:00
3ffce6a130
Fix T60099: Inconsistent normals from spin tool
2019-01-04 17:07:19 +11:00
3f0a26137a
Spin Tool: don't flip when using a negative angle
...
The intention was to flip normals when extruding in the opposite
direction, however the sign of the angle isn't meaningful unless
the geometry center and region normal are taken into account.
Disable, may add back in a way that works more predictably.
2019-01-04 17:07:12 +11:00
eeff7a2f3c
Fix eternal loop in spin tool merge first/last
2019-01-04 17:07:06 +11:00
c3e454b8e0
Fix T60099: Inconsistent normals from spin tool
2019-01-04 16:23:04 +11:00
0fe80121b9
Spin Tool: don't flip when using a negative angle
...
The intention was to flip normals when extruding in the opposite
direction, however the sign of the angle isn't meaningful unless
the geometry center and region normal are taken into account.
Disable, may add back in a way that works more predictably.
2019-01-04 16:17:49 +11:00
a68fef7c35
Fix eternal loop in spin tool merge first/last
2019-01-04 16:14:00 +11:00
66c3eb36d2
Cleanup: use typed unsigned ints
2019-01-04 11:09:18 +11:00
53d655a0b3
Cleanup: use typed unsigned ints
2019-01-04 11:06:44 +11:00
54a4c1cf35
UI: refactor layout vars out of uiFontStyle
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Word wrap and alignment layout args only used by UI_fontstyle_draw
were vars in uiFontStyle.
These were written to before drawing, so better pass as an argument.
Pass uiFontStyle & uiWidgetColors as const args.
2019-01-04 11:00:48 +11:00
4431c5825b
Missed last commit
2019-01-04 08:37:17 +11:00
d068c6017c
3D View: use full opacity by default
...
Vertex paint overlays the color w/ solid mode,
Having a partial overlay makes the sample tool not give useful results.
2019-01-04 08:21:07 +11:00
Sebastian Parborg
5958dd4098
Fix T60101: vertex paint color sample
2019-01-04 08:07:41 +11:00
01244036af
Fix T59049: some modal transform keys no working in custom keymaps.
2019-01-03 19:54:52 +01:00
aef01c47e6
Fix T58113 Multiple problems with bevel harden normals.
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Move the bevel hardening code all into bmesh_bevel.c.
Based on user feedback, rewrote the bevel hardening algorithm
to be more what users want.
Based on user feedback, changed the UI, removing some
not-useful options. Now hardening normals while beveling
is enabled by a simple checkbox.
Now setting face strength gives options for which faces
get their face strength set.
2019-01-03 13:39:52 -05:00
88e45b8c99
Merge branch 'blender2.7'
2019-01-03 18:32:51 +01:00
b5372e3e37
Cleanup: don't do nodetree verification/versioning twice.
2019-01-03 18:22:19 +01:00
db03be60ec
Fix T60073: can't unlink by dragging from some node input sockets.
2019-01-03 18:21:48 +01:00
a30bdcc142
Fix T60022: Crash when adding grease pencil object to a collection disabled in viewport.
...
See D4163
Thanks to Habib Gahbiche (@zazizizou ) for the fix.
2019-01-03 18:12:25 +01:00
4b2198a96a
Fix T59925: Crash when adding any generative modifier on a curve with more than one material.
...
Am not totally convinced that generating meshes without fully valid
material info is a good thing, but this seems to be rather common in our
code base (in both mesh editing and convert-to-mesh cases).
So for now, duplicated code in mesh eval finalization to main displist
creation/eval function, synchronizing mat data at the end of modifiers
stack eval, if needed.
2019-01-03 18:09:39 +01:00
407272d158
Fix T60119: incorrect filter size in new scenes.
2019-01-03 15:59:58 +01:00
8e9c16b0cf
Fix T59072: Text extrusion cannot be animated
2019-01-03 15:48:02 +01:00
d98ec04341
Fix incorrect drawing of material list outline, after recent changes.
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For draw cache flushing the default blend mode needs to be set.
2019-01-03 15:38:22 +01:00
481a75a08a
Fix T57177: redo select random operator selects hidden objects.
2019-01-03 15:19:32 +01:00
ba1cae5a04
Fix some inconsistencies in object visibility/selectability tests.
2019-01-03 15:19:32 +01:00
a2d24345bf
Fix T60107: gizmos should not show for unselectable objects.
2019-01-03 12:39:16 +01:00
853a03c555
Fix T58870: submenus don't open for some specific mouse positions.
2019-01-03 12:15:29 +01:00
323543ae2e
Fix accidental changes to default preferences in recent startup.blend commit.
2019-01-03 12:15:29 +01:00
65b4ebbbd5
Fix T60056: Make Duplicates Real with Keep Hierarchy does nothing
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Caused by rB36ca072375deea4803df4681716c1d3224095e07
[one instance of `DEG_get_original_object` was neccesary, the other one
breaks getting the parent in `BLI_ghash_lookup`]
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D4154
2019-01-03 12:12:12 +01:00
da8febb319
Fix T59527: Segment fault changing layer visibility and onion skin
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In some situation when the layer is hidden, the onion skin must be disabled too, because the material is not available.
2019-01-03 10:39:14 +01:00
bef06a658a
Cleanup: indentation
2019-01-03 17:30:54 +11:00
d2c941def3
DRW: remove INDEX4 normal flipping
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Added in 531e5ad49a but I couldn't find a case when it's needed,
It's not needed for solid-mode viewport drawing for eg.
2019-01-03 17:25:21 +11:00
052150bbcc
Revert "GPU: add negated normal conversion functions"
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This reverts commit d28b29d428 .
2019-01-03 17:19:05 +11:00
4c7b303256
Fix T59842: Curve flat shading doesn't work
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Calculate flat shaded normals when creating batch cache.
Note that 2.7x was using vertex normals as flat-face normals.
2019-01-03 16:56:53 +11:00
d28b29d428
GPU: add negated normal conversion functions
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Saves having to negate to a temporary variable.
2019-01-03 16:56:16 +11:00
6cb3972063
Cleanup: variable name
2019-01-03 16:02:26 +11:00
9200dc0eb1
Cleanup: preprocessor indentation
2019-01-03 15:52:07 +11:00
b01f2607a6
Transform: default shrink/fatten even-offset to false
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Changed for 2.8 but this cases spikes for some geometry, see: T59968
2019-01-03 15:13:46 +11:00
487df02198
Fix new material for pinned objects
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Grease pencil check was using active object.
2019-01-03 12:34:31 +11:00
ba9e10fd6a
Merge branch 'blender2.7'
2019-01-03 12:25:37 +11:00
847b21ee08
Fix T60014: material link pref ignored
...
The PreferencesEdit.material_link only worked for adding slots,
adding an initial new material didn't respect the preference.
2019-01-03 12:20:08 +11:00
11f2c65128
Fix (unreported): unpredictable crashes when it is done snap after automerge.
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The `em->tottri` of an evaluated object can be different from the actual amount of looptris.
2019-01-02 16:59:20 -02:00
56d6d13b0d
Fix T58859: render with compositor does not render other scenes.
2019-01-02 20:22:16 +01:00
7e7657da29
Fix wrong alpha blending for datablock preview icons.
2019-01-02 20:11:10 +01:00
8063d72b08
Fix T60037: single column layout breaks file browse button.
2019-01-02 19:22:56 +01:00
26e0dc5d15
Fix T59063: operator search menu loses background in some cases.
2019-01-02 18:56:36 +01:00
f8ce4ebf07
Fix wrong grease pencil shader FX usage of object location.
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It should use the evaluated object location, and not add any unnecessary
dependency on geometry data.
2019-01-02 18:18:11 +01:00
0ee97bd5c4
Fix T60051: Wrong stroke projection when viewmode set to Front
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As the z-depth is calculated using the internal drawing, if we use the front mode the z-depth is wrong. The Front or Back mode must be used only for display, but not for calculation.
2019-01-02 17:43:27 +01:00
7765277240
Fix T60031: Joining two Grease Pencilobjects sometimes crashes
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The drawing cache was not set as dirty and drawing engine used old data.
2019-01-02 17:10:37 +01:00