There are probably many more cases in which the menu looks a little different.
However, I don't know them all and it's too easy to break something accidentally here.
Maybe a user could try the different combinations of object types and check if there are entries that should not be there.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4240
For now this is not part of copy-on-write, and needs extra animation
evaluation.
Reviewers: sergey, brecht
Maniphest Tasks: T59939
Differential Revision: https://developer.blender.org/D4140
Allows users to select a font for text strips in the video sequence editor.
Related: 3610f1fc43 Sequencer: refactor clipboard copy to no longer increase user count.
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D3621
The clipboard is not a real user and should not be counted. Only on paste
should the user count increase.
This is part of D3621, and was implemented by Richard Antalik and me.
Cycles shows first the render, and then the viewport settings.
One could argue that EEVEE's main setting is the viewport one.
But that is silly. If we need an extra setting for the lookdev mode so be it.
But EEVEE should be treated as an engine just as Cycles.
Also, removed the " Samples" bit from their labels since they are under
the Sampling panel.
This is more like a band-aid than a real fix actually, real fix would be
to understand why rendering smoke requires auto texspace to be ON
(afaict, this was not the case in 2.7x)...
But I've already spent way too much time on this issue, at least now we
get better situation than before (i.e. smoke with adaptive domain works
well even when orig domain mesh has autospace flag disabled).
Not sure why that was that way (can't remember any good reason at least,
so assuming this is a dummy mistake from own rB33cbcd73448f), this
should be done in any case.
Also includes some minor refactoring: use guard clauses instead of nested conditionals.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4238
Free the BVH tree immediately along with the mesh, otherwise we might access
invalid mesh data.
Differential Revision: https://developer.blender.org/D4201
After rename is done we need to make sure all copies of
corresponding datablocks are updated in all dependency
graphs: otherwise bone will have a new name, but animation
will still be using an old one.
Index files used by emacs, vim and others, for autocompletion and
searching; generated by etags, universal-ctags and others.
Differential Revision: https://developer.blender.org/D4208