b2a15de887
Fix T60575: Multiresolution Crashes when appliing more subdivisions
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The issue was caused by intermediate DerivedMesh being created with
scene's Simplify settings taken into account. This is what happens
when one area makes implicit decisions based on whether passed Scene
pointer is not NULL.
Made it so ignoring simplification serttings is an explicit flag,
which makes it easier to follow what's going on.
2019-01-22 11:57:23 +01:00
d6d101feca
Fix T59395: Subdivision modifier with quality 1 crashes blender
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This is actually a workaround for the crash in OpenSubdiv.
Topology refiner will have a crash when special conditions
are met:
- Refiner is configured to use infinitely sharp patches.
- Refinement happens for the level 1 (which we call Quality 1 on
Blender side).
- Mesh has non-quad faces.
The workaround is to force refinement to happen to level 2 (or
quality 2 on Blender side) when those conditions are met.
Later on with the next OpenSubdiv update we can remove this
workaround, since there was work done on OpenSubdiv side to
deal better with such configurations.
The modifier will now be somewhat slower, but this will be
compensated with upcoming topology cache enabled by default.
The workaround is done when initializing settings, so the
comparison of topology refiner settings is happening without
any extra workarounds there.
2019-01-22 11:57:20 +01:00
fef20d987c
Merge branch 'blender2.7'
2019-01-22 11:57:03 +01:00
78d4e0fbf2
Fix full compilation after recent passes changes
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Was caused by c9eef249 .
2019-01-22 11:56:03 +01:00
0bbca0e221
3D View: Support edit-mesh clipping (only verts)
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We'll need to replace built-in shaders to add support for clipping.
2019-01-22 17:23:24 +11:00
ee3c177dd3
Fix T60112: Smooth crashes w/ multiple views
2019-01-22 16:52:17 +11:00
a93cbb70cd
Fix T60643: BMesh operator enum args fail when unset from Python
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Error introduced with bmesh operator enum support: 1e6a5eb087
2019-01-22 14:28:17 +11:00
88218946da
Cleanup: minor changes to reduce code duplication
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D4236 by @sobakasu w/ edits.
2019-01-22 13:51:21 +11:00
b4aec52007
Cleanup: de-duplicate font loading code
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Part of D4236 by @sobakasu
2019-01-22 13:11:31 +11:00
7f40d553f9
Cleanp: use single global for draw manager
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Add 'G_draw' for all draw manager globals,
avoids adding extern to each file.
Connection between `ts` and `globals_ubo` wasn't obvious,
now called `G_draw.block` & `G_draw.block_ubo`.
2019-01-22 12:09:27 +11:00
c7768bcf4b
Cleanup: use const args
2019-01-22 12:09:12 +11:00
46d56872d0
Fix error in last commit
2019-01-22 11:24:59 +11:00
14adca06e4
Cleanup: use DRW_shader_create_from_arrays
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Avoids messy conditional defines and inline lib allocation.
2019-01-22 11:09:17 +11:00
7c0f925c59
DRW: Add DRW_shader_create_from_arrays utility
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While verbose, this is a more flexible way to construct shaders.
Libs & defines can be optionally included for each shader type
which was previously done with inline string creation.
2019-01-22 10:38:28 +11:00
8beab3e339
Cleanup: remove redundant '_sh' suffix, add '_shgrp'
2019-01-22 08:31:07 +11:00
3d9bee2db1
Cleanup: rename shader containers
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These only contain shaders, so name Shaders instead of ShaderData.
2019-01-22 08:26:43 +11:00
a712fbda6a
GP: Cleanup previous commit
2019-01-21 18:30:15 +01:00
48149459e4
Fix T60714: Avoid creation of nested objects
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In grease pencil is not logic add an object inside other object in edit mode. The object must be created only in Object mode.
2019-01-21 18:29:02 +01:00
0af8ad51c0
GP: Fix memory leaks when use cutter with weights
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There were some issues when copy the weights and other memory leaks.
Also some code cleanup.
2019-01-21 17:39:00 +01:00
2b0fb0d7bf
Fix keymap preferences UI layout issues for modifier keys.
2019-01-21 17:26:35 +01:00
a6e6ad0756
Fix T60683, T60662: Cycles render crash in edit mode for certain meshes.
2019-01-21 16:10:00 +01:00
14b5668c60
DRW: Fix corner indices order in clipping plane setup
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Fix T60667: Eevee: reflection plane bug in rendered view.
2019-01-21 15:21:17 +01:00
9bc47ed0f6
Fix clipping shaders with some AMD/Intel drivers
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Caused:
error: unsized array index must be constant
Use hard coded number of clipping planes, copying the 4th to 5 & 6
when only 4 are used.
2019-01-21 23:55:53 +11:00
0c829e8240
Fix T60709: Apply Object Transform does nothing by default
2019-01-21 13:43:16 +01:00
ba4de7f1a5
GPUShader: Add GPU_VERTEX/FRAGMENT/GEOMETRY_SHADER defines
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This makes it possible to have some code specific to each shader inside a
shader library.
2019-01-21 12:54:41 +01:00
f8d040cb70
T60701: GP using cutter tool on stroke with vertex group crashes blender
2019-01-21 11:03:09 +01:00
97c7c0abf5
Cleanup: add clarifying comments for recent NUMA fixes.
2019-01-21 10:54:19 +01:00
42ba294235
Fix T55461: [Vertex Group] "Delete all unlocked groups" not working.
2019-01-21 10:36:38 +01:00
78d2abd9c1
DRW: Support wire overlay clipping
2019-01-21 19:08:42 +11:00
7bc9a563e6
Correct freeing builtin shader from recent commit
2019-01-21 19:07:57 +11:00
7117dfaf67
Fix T60704: Transparency threshold only half visible
2019-01-21 08:59:42 +01:00
a06b2b25ad
DRW: pass clipping to geom shader via 'gl_in'
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Removes need to pass the worldspace location.
2019-01-21 17:50:31 +11:00
1ab071bd5c
Cleanup: remove '_sh' suffix
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Shaders are now stored in their own struct, no need for special names.
Also free as an array.
2019-01-21 17:03:52 +11:00
07673a3460
DRW: Support edit-mesh clipping
2019-01-21 16:15:30 +11:00
dd3f518626
Cleanup: rename GPU function to set buffer length
2019-01-21 11:28:41 +11:00
ff10ba8c26
Cleanup: rename terms count/num to len
2019-01-21 11:24:19 +11:00
dbe960fdee
Cleanup: replace 'ct' w/ 'len'
2019-01-21 11:22:27 +11:00
923b366549
DRW: set 4 clipping planes for box-clip
2019-01-21 11:12:26 +11:00
c53ebfa9e9
3D View: add back clipping border operator
2019-01-21 11:05:15 +11:00
7467049055
3D View: add back initial clipping support
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Use clipping for workbench solid mode drawing.
Other modes & shading support still needs to be added.
2019-01-21 10:43:01 +11:00
0d8d26696f
Cleanup: trailing space
2019-01-21 10:41:39 +11:00
49208a3419
Cleanup: shadow warning, style
2019-01-21 10:05:58 +11:00
eff4b68a6f
Fix T60678: GP, smoothing a stroke's weights multiple times will lead to unweightable points
2019-01-20 20:38:00 +01:00
6e443b3210
Fix T60677: GP vertex groups get messed up, when deleting a group
2019-01-20 20:31:11 +01:00
6e57534eaa
Fix T60671: GP weight paint crash when smoothing weights
2019-01-20 19:37:13 +01:00
69240a66e0
GP: Fix mirror modifier with parent object
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Still problems when local rotation.
Some cleanup done.
2019-01-20 19:20:09 +01:00
482c4d099a
Cleanup: remove all BLI_utiledefines' ugly vectorial macros.
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Not only were those often making doublons with already existing
BLI_math's stuff, but they were also used to hide implicit type
conversions...
As usual this adds some more exotic inlined vector functions (one of
the rare cases where I really miss C++ and its templates... ;) ).
2019-01-20 16:27:06 +01:00
b0dee09a6d
Fix bevel modifier spread value bug.
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Was using same field as value, by mistake.
2019-01-19 15:58:01 -05:00
8a61ea7296
Cleanup: add trailing commas
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Prevents clang-format merging into a single line.
2019-01-19 13:58:35 +11:00
c59370bf64
Merge branch 'blender2.7'
2019-01-18 21:00:24 +01:00