f86bd9d39a
fix crash in sorting mesh elements when called without a viewport.
2012-08-01 14:51:49 +00:00
3e75da21f6
Code cleanup: remove some more unused includes of DNA_scene_types
2012-08-01 14:51:12 +00:00
52b4b49059
Code cleanup: Remove unused includes of DNA_scene_types.
2012-08-01 14:48:51 +00:00
6e208ee887
Replace scene pointer with scene name to prevent possible misusages
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of scene in node in future.
2012-08-01 14:48:46 +00:00
bfbda2d284
fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data.
2012-08-01 14:37:13 +00:00
7fd1bd18e5
fix crash when polling image sample outside image space.
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also remove historic comment which isnt helpful.
2012-08-01 14:29:24 +00:00
8a1a4a453d
Tie compositor will now update render result when changing node setup
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Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.
Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
dd6d788400
mask selection invert wasnt working.
2012-08-01 13:34:20 +00:00
179d00fb9c
make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space.
2012-08-01 13:28:19 +00:00
507a49add5
Fix blenderplayer link
2012-08-01 13:17:26 +00:00
e00c7558bd
- disable mask drawing in the sequencer, this isn't usable yet and likely wont be working in release.
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- use define for max mask mblur samples, increase to 64 max.
2012-08-01 12:59:38 +00:00
26cc3dd708
misc mask fixes
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- image space used wrong notifiers.
- image notifier now checks for mask mode before listening to mask edits.
- mask keyframes now draw in the image space.
2012-08-01 10:50:39 +00:00
0fee289551
style cleanup: >120 line length
2012-08-01 10:44:55 +00:00
f8ff6edfc4
Add type RNA property to special nodes (e.g. frame)
2012-08-01 10:31:45 +00:00
6704f56c15
Do not highlight non-selected active node with active outline
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This would match other areas in Blender.
2012-08-01 09:44:25 +00:00
9811e847ca
Fix #32209 : Autosave ignores multires sculpting
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Use a bit different fix, which gets active scene from context and
uses this scene to figure out active object instead of itterating
through all the objects.
2012-08-01 09:04:40 +00:00
a199ae5368
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
2012-07-31 23:06:12 +00:00
a70a48814e
fix [ #32232 ] Running script that changes area.type crashes blender.
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(reported the bug to keep some reference to the script that crashes).
2012-07-31 22:15:54 +00:00
872ebc7310
fill in dummy values when using movie clip distort node but compiled without libmv.
2012-07-31 22:01:44 +00:00
33a9cafc3b
quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp.
2012-07-31 21:26:14 +00:00
cdc6793dd8
Fixed own error in setting user counter to mask when changing clip editor's mask.
2012-07-31 20:58:48 +00:00
d86b6dcf1c
Expand function for masks, so no masks could be properly linked
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in cases when they've got parenting to motion tracking data.
2012-07-31 20:54:27 +00:00
32bd936f18
Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type"
2012-07-31 19:37:33 +00:00
72a3fb15d7
changes to mask editing
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- use Alt to modify all mask feather at once while dragging.
- copying a multi-user mask from the interface works now.
- show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header).
- add a fake mask user by default.
- moving points with LMB drag no longer selects them.
2012-07-31 17:31:34 +00:00
e597234cb5
Code cleanup: remove unused code
2012-07-31 17:24:55 +00:00
b9f72394fd
Fixed wrong mask display with clip's pixel aspect and image editor display aspect != 1.0
2012-07-31 16:40:14 +00:00
4473b846fb
multi-threaded sequencer buffer calculation for masks.
2012-07-31 16:37:47 +00:00
4c02549d5d
remove references to raskter from compositor and BKE mask.
2012-07-31 16:04:47 +00:00
2e51811950
use the same rasterizer as the compositor for the sequencer.
2012-07-31 15:45:01 +00:00
6d8fb7c0e7
Tweak to commit related to non-power-of-two textures, some cards claim to
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support this but actually don't, so use the function that checks for that.
2012-07-31 15:05:14 +00:00
aac3f0eaeb
Fix warnings on old apple GCC compiler due to no support for alloc_size attribute.
2012-07-31 15:05:09 +00:00
c42d0189e5
resolve glitch in the image space where mask editing and UVs would conflict.
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now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
8f6197bd08
support for curve orco uv's as UV's in cycles.
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ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
e7e7972cd6
Fixed [ #32226 ] Black cadioptric lenses in CPU BokehBlur node
2012-07-31 12:36:08 +00:00
8c2550eed7
prevent uninitialized memory use when writing avi's.
2012-07-31 10:34:42 +00:00
75046eadbf
Mango request: option to create nodes with hidden preview by default
2012-07-30 17:11:59 +00:00
b43699aa12
fix own mistake getting an image for the image open file selector.
2012-07-30 17:02:28 +00:00
82fc02fb48
fix for own error in r43796, 'Find Missing Files', could set the path to an empty string.
2012-07-30 16:42:26 +00:00
9c35147666
Fixed own regression introduced in recent compositor commit
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MuteNode could be used as a replacement for other nodes when
using fast calculation or when using unknown node from blender.
Should work properly now.
2012-07-30 16:39:39 +00:00
46ac23d04e
Fix: "void" function returning value.
2012-07-30 12:33:28 +00:00
585bc327e2
Fix incorrect connections for muted nodes in tile compositor
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Not tile compositor would use the same routines to detect which
links to add for muted node.
2012-07-30 09:46:14 +00:00
ae483e0cd2
BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC.
2012-07-29 23:53:21 +00:00
0690f6287c
BGE: Fix for [ #31993 ] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...).
2012-07-29 23:49:17 +00:00
3151a9f145
Fix compile error, IK_STRETCH_STIFF_EPS was undefined.
2012-07-29 19:50:03 +00:00
7217927414
add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these).
2012-07-29 18:14:20 +00:00
f608b3c444
code cleanup:
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- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
c41e1e434a
code cleanup: replace MIN2/MAX2 with minf/maxf
2012-07-29 16:59:51 +00:00
93ff6f6dff
Support for depth buffers in compositor and viewer node
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Support for only alpha images in compositor and viewer node
2012-07-29 15:06:50 +00:00
b2462f8985
Sequel of r49112 (raising average bitrate without min/max ones is a bit useless with vbr codecs ;) ). Used +/- 50% of max average br respectively for max/min br...
2012-07-29 08:58:34 +00:00
9d900fdd11
Fix for [ #32213 ] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now....
2012-07-29 06:28:50 +00:00