Commit Graph

33393 Commits

Author SHA1 Message Date
f86bd9d39a fix crash in sorting mesh elements when called without a viewport. 2012-08-01 14:51:49 +00:00
3e75da21f6 Code cleanup: remove some more unused includes of DNA_scene_types 2012-08-01 14:51:12 +00:00
52b4b49059 Code cleanup: Remove unused includes of DNA_scene_types. 2012-08-01 14:48:51 +00:00
6e208ee887 Replace scene pointer with scene name to prevent possible misusages
of scene in node in future.
2012-08-01 14:48:46 +00:00
bfbda2d284 fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data. 2012-08-01 14:37:13 +00:00
7fd1bd18e5 fix crash when polling image sample outside image space.
also remove historic comment which isnt helpful.
2012-08-01 14:29:24 +00:00
8a1a4a453d Tie compositor will now update render result when changing node setup
Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.

Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
dd6d788400 mask selection invert wasnt working. 2012-08-01 13:34:20 +00:00
179d00fb9c make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space. 2012-08-01 13:28:19 +00:00
507a49add5 Fix blenderplayer link 2012-08-01 13:17:26 +00:00
e00c7558bd - disable mask drawing in the sequencer, this isn't usable yet and likely wont be working in release.
- use define for max mask mblur samples, increase to 64 max.
2012-08-01 12:59:38 +00:00
26cc3dd708 misc mask fixes
- image space used wrong notifiers.
- image notifier now checks for mask mode before listening to mask edits.
- mask keyframes now draw in the image space.
2012-08-01 10:50:39 +00:00
0fee289551 style cleanup: >120 line length 2012-08-01 10:44:55 +00:00
f8ff6edfc4 Add type RNA property to special nodes (e.g. frame) 2012-08-01 10:31:45 +00:00
6704f56c15 Do not highlight non-selected active node with active outline
This would match other areas in Blender.
2012-08-01 09:44:25 +00:00
9811e847ca Fix #32209: Autosave ignores multires sculpting
Use a bit different fix, which gets active scene from context and
uses this scene to figure out active object instead of itterating
through all the objects.
2012-08-01 09:04:40 +00:00
a199ae5368 style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
a70a48814e fix [#32232] Running script that changes area.type crashes blender.
(reported the bug to keep some reference to the script that crashes).
2012-07-31 22:15:54 +00:00
872ebc7310 fill in dummy values when using movie clip distort node but compiled without libmv. 2012-07-31 22:01:44 +00:00
33a9cafc3b quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp. 2012-07-31 21:26:14 +00:00
cdc6793dd8 Fixed own error in setting user counter to mask when changing clip editor's mask. 2012-07-31 20:58:48 +00:00
d86b6dcf1c Expand function for masks, so no masks could be properly linked
in cases when they've got parenting to motion tracking data.
2012-07-31 20:54:27 +00:00
32bd936f18 Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type" 2012-07-31 19:37:33 +00:00
72a3fb15d7 changes to mask editing
- use Alt to modify all mask feather at once while dragging.
- copying a multi-user mask from the interface works now.
- show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header).
- add a fake mask user by default.
- moving points with LMB drag no longer selects them.
2012-07-31 17:31:34 +00:00
e597234cb5 Code cleanup: remove unused code 2012-07-31 17:24:55 +00:00
b9f72394fd Fixed wrong mask display with clip's pixel aspect and image editor display aspect != 1.0 2012-07-31 16:40:14 +00:00
4473b846fb multi-threaded sequencer buffer calculation for masks. 2012-07-31 16:37:47 +00:00
4c02549d5d remove references to raskter from compositor and BKE mask. 2012-07-31 16:04:47 +00:00
2e51811950 use the same rasterizer as the compositor for the sequencer. 2012-07-31 15:45:01 +00:00
6d8fb7c0e7 Tweak to commit related to non-power-of-two textures, some cards claim to
support this but actually don't, so use the function that checks for that.
2012-07-31 15:05:14 +00:00
aac3f0eaeb Fix warnings on old apple GCC compiler due to no support for alloc_size attribute. 2012-07-31 15:05:09 +00:00
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
8f6197bd08 support for curve orco uv's as UV's in cycles.
ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
e7e7972cd6 Fixed [#32226] Black cadioptric lenses in CPU BokehBlur node 2012-07-31 12:36:08 +00:00
8c2550eed7 prevent uninitialized memory use when writing avi's. 2012-07-31 10:34:42 +00:00
75046eadbf Mango request: option to create nodes with hidden preview by default 2012-07-30 17:11:59 +00:00
b43699aa12 fix own mistake getting an image for the image open file selector. 2012-07-30 17:02:28 +00:00
82fc02fb48 fix for own error in r43796, 'Find Missing Files', could set the path to an empty string. 2012-07-30 16:42:26 +00:00
9c35147666 Fixed own regression introduced in recent compositor commit
MuteNode could be used as a replacement for other nodes when
using fast calculation or when using unknown node from blender.

Should work properly now.
2012-07-30 16:39:39 +00:00
46ac23d04e Fix: "void" function returning value. 2012-07-30 12:33:28 +00:00
585bc327e2 Fix incorrect connections for muted nodes in tile compositor
Not tile compositor would use the same routines to detect which
links to add for muted node.
2012-07-30 09:46:14 +00:00
ae483e0cd2 BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC. 2012-07-29 23:53:21 +00:00
0690f6287c BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...). 2012-07-29 23:49:17 +00:00
3151a9f145 Fix compile error, IK_STRETCH_STIFF_EPS was undefined. 2012-07-29 19:50:03 +00:00
7217927414 add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these). 2012-07-29 18:14:20 +00:00
f608b3c444 code cleanup:
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
c41e1e434a code cleanup: replace MIN2/MAX2 with minf/maxf 2012-07-29 16:59:51 +00:00
93ff6f6dff Support for depth buffers in compositor and viewer node
Support for only alpha images in compositor and viewer node
2012-07-29 15:06:50 +00:00
b2462f8985 Sequel of r49112 (raising average bitrate without min/max ones is a bit useless with vbr codecs ;) ). Used +/- 50% of max average br respectively for max/min br... 2012-07-29 08:58:34 +00:00
9d900fdd11 Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now.... 2012-07-29 06:28:50 +00:00