Commit Graph

407 Commits

Author SHA1 Message Date
e718004edf Cleanup: use bool arguments & variables 2021-01-09 19:07:14 +11:00
b347c4e9ca Cleanup: remove redundant struct declarations 2020-12-16 16:25:56 +11:00
732d0b458b Blenkernel: move DerivedMesh.c to c++
Required changes to make it compile with clang tidy:
* Use c++ includes like (e.g. climits instead limits.h).
* Insert type casts when casting from void* to something else.
* Replace NULL with nullptr.
* Insert casts from int to enum.
* Replace designed initializers (not supported in C++ yet).
* Use blender::Vector instead of BLI_array_staticdeclare (does not compile with C++).
* Replace typedef statements.

Ref T83357.
2020-12-14 13:08:02 +01:00
a3a6443bfd Merge branch 'blender-v2.91-release' into master 2020-11-06 17:29:18 +01:00
42980abf8d Fix T81997: Subsurf Optimal Display sticks after object conversion
When using Optimal Display, some edges are not flagged `ME_EDGEDRAW` |
`ME_EDGERENDER`.
When the modifier is applied through the UI in the modifier stack this is
not an issue because the `modifyMesh` callback is run with
`MOD_APPLY_TO_BASE_MESH` (this will effectively turn of Optimal
Display).
When converting to mesh though, this will just get an evaluated mesh
(where the edge flags are still the same as with the subdivision
modifier).
Now ensure every edge is flagged to draw after conversion.

Maniphest Tasks: T81997

Differential Revision: https://developer.blender.org/D9331
2020-11-06 17:25:52 +01:00
4d15f4ac5b Cleanup: Use const for PointCloud variable 2020-10-26 23:12:22 -05:00
f7832b1583 Volumes: new Volume to Mesh modifier
This modifier is the opposite of the recently added Mesh to Volume modifier.
It converts the "surface" of a volume into a mesh. The "surface" is defined
by a threshold value. All voxels with a density higher than the threshold
are considered to be inside the volume, while all others will be outside.

By default, the resolution of the generated mesh depends on the voxel
size of the volume grid. The resolution can be customized. It should be
noted that a lower resolution might not make this modifier faster. This
is because we have to downsample the openvdb grid, which isn't a cheap
operation.

Converting a mesh to a volume and then back to a mesh is possible,
but it does require two separate mesh objects for now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9141
2020-10-19 12:12:44 +02:00
309c919ee9 BKE: parallelize BKE_mesh_calc_edges
`BKE_mesh_calc_edges` was the main performance bottleneck in D9141.
While openvdb only needed ~115ms, calculating the edges afterwards
took ~960ms. Now with some parallelization this is reduced to ~210ms.

Parallelizing `BKE_mesh_calc_edges` is not entirely trivial, because it
has to perform deduplication and some other things that have to happen
in a certain order. Even though the multithreading improves performance
with more threads, there are diminishing returns when too many threads
are used in this function.

The speedup is mainly achieved by having multiple hash tables that are
filled in parallel. The distribution of the edges to hash tables is based on
a hash (that is different from the hash used in the actual hash tables).

I moved the function to C++, because that made it easier for me to
optimize it. Furthermore, I added `BLI_task.hh` which contains some
light tbb wrappers for parallelization.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D9151
2020-10-09 11:56:12 +02:00
774905f7e8 CleanUp: Introduce eMeshBatchDirtyMode enum
It used to be an int mode.
2020-10-09 07:27:18 +02:00
048c5580c2 Revert "CleanUp: Introduce eMeshBatchDirtyMode enum"
This reverts commit 0796807720.
2020-10-09 07:25:43 +02:00
253dbe71dc Refactor: remove BKE_<id_type>_copy functions.
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).

Part of 71219.
2020-10-07 18:05:06 +02:00
0796807720 CleanUp: Introduce eMeshBatchDirtyMode enum
It used to be an `int mode`.
2020-10-07 16:18:12 +02:00
32678e8654 Cleanup: remove unused navmesh code
These were leftovers from the BGE removal.

Differential Revision: https://developer.blender.org/D8862
2020-09-18 14:10:23 +02:00
39de0b79fd Pointclouds: support mesh <-> pointcloud in convert operator
Just converts verts to points and vice versa.
Materials and Attribute layers are preserved (so for example if you set
custom radii on the pointcloud, convert to mesh, then convert back to
pointcloud, this will be preserved).

Also not add a Radius layer by default (it is still added and
filled when adding a pointcloud object from the menu), a global Radius
property that will be used if there is no radius attribute can be added
later. A Radius attribute can also be added in the pointcloud data
properties (and filled via python).

This will also add a new utility function that copies materials between
datablocks: BKE_id_materials_copy

ref T75717

Differential Revision: https://developer.blender.org/D7391
2020-09-17 22:39:57 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
70d7805fa9 Cleanup: pass const matrices
Also order return matrices last.
2020-08-02 18:02:20 +10:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
64bf179a17 Fix T65986: Inaccurate center of mass, calculating mesh center
Use a median center of polygons as an initial value for volume center
calculation since the volume accumulation quickly generates very large
numbers that become inaccurate if the geometry is too far
from it's current center.
2020-06-18 22:37:32 +10:00
0ca0ad5318 Cleanup: move BKE_mesh_wrapper functions into own header 2020-06-10 22:34:11 +10:00
a4bb4b6e65 Mesh: utility functions to access wrapped mesh coordinates 2020-06-10 15:54:00 +10:00
deaff945d0 Mesh: skip conversion from edit-mesh to mesh in edit-mode
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.

Now the conversion will be lazily initialized if/when it's required.

New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
2020-05-25 23:07:30 +10:00
67307e72ea Cleanup: use more descriptive variable name for the data-mask
Make it explicit this data mask is added to the default mask.
2020-03-17 11:04:50 +11:00
bf6cf49133 Cleanup: Mesh: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 16:23:23 +01:00
4bfa256ea4 Refactor ID make local to use a single flag parameter.
Instead of using anonymous booleans flags, also allows to keep the same
behavior in all cases, without needing special handling from calling
code for our beloved oddballs object proxies...
2020-03-04 11:43:31 +01:00
c8d31807d2 Cleanup: reduce CDDM use, remove unused function calls 2020-02-26 15:22:46 +11:00
6f3e498e7d Cleanup: use of 'unsigned'
- Replace 'unsigned' used on it's own with 'uint'.
- Replace 'unsigned const char' with 'const uchar'.
2020-02-08 01:02:18 +11:00
6576148722 Fix T65146: Curve Texture Coordinates in Cycles and Eevee differ
Remove the use UV for mapping option.
2020-01-29 22:53:20 +01:00
a168c3d282 Modifiers: every modifier now copies mesh settings, fixing texture space issues
Modifier stack evaluation would copy mesh settings other than mesh topology
automatically, outside of the individual modifier evaluation. This leads to hard
to understand code, and makes it unclear which settings are available in following
modifiers, and which only after the entire stack is evaluated.

Now every modifier is responsible to ensure the mesh it outputs preserves materials,
texture space and other settings, or alters them as needed.

Fixes T64739: incorrect texture space for various modifiers

Differential Revision: https://developer.blender.org/D5808
2019-09-23 16:27:23 +02:00
69ad44d5b4 Cleanup: remove unimplemented texture space rotation variables 2019-09-23 16:27:23 +02:00
9208146199 Cleanup: remove Mesh.bb and Curve.bb, no reason for these to be persistent
These were only strictly valid for texture space calculation, don't store them
since they should not be used after that. Only store a flag to indicate if the
auto texture space has been evaluated.

In the future it might make sense to store bounding boxes at the mesh level to
speed up bounding box computation for multiple objects using the same mesh, but
then it will need to be implemented differently.
2019-09-23 16:27:23 +02:00
7926e8ea4c Revert "Modifiers: every modifier now copies mesh settings, fixing texture space issues"
This reverts commit e7a514369f, it introduces
a bug in selection in edit mode.

Fixes T70103: can't select extruded Vertex

Ref T64739
2019-09-21 00:35:46 +02:00
e7a514369f Modifiers: every modifier now copies mesh settings, fixing texture space issues
Modifier stack evaluation would copy mesh settings other than mesh topology
automatically, outside of the individual modifier evaluation. This leads to hard
to understand code, and makes it unclear which settings are available in following
modifiers, and which only after the entire stack is evaluated.

Now every modifier is responsible to ensure the mesh it outputs preserves materials,
texture space and other settings, or alters them as needed.

Fixes T64739: incorrect texture space for various modifiers

Differential Revision: https://developer.blender.org/D5808
2019-09-19 11:32:35 +02:00
ee9fb174f4 Added function to calculate the total area of a mesh. 2019-09-09 19:41:12 +02:00
fa7ee622f0 Cleanup: includes in headers
Forward declare structs where possible.
2019-09-07 23:17:40 +10:00
490f966af5 Fix multires modifier using too much memory outside of sculpt mode
This reduce memory usage by about 25% in object mode for multires meshes.
2019-08-27 18:22:29 +02:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
7585d47b36 Cleanup: remove UV name syncing function
MTFace's on the mesh are now only used for conversion.
There is no need to keep both UV layers in sync at once.
2019-08-25 16:45:47 +10:00
5572986aad Cleanup: rename mesh looptri/tessface functions
Use consistent terminology.
2019-08-25 16:45:47 +10:00
bada34c766 Cleanup: remove BKE_mesh_calc_normals_tessface
This was used for versioning, now normals are calculated after
initializing MPoly data.
2019-08-25 15:49:26 +10:00
d42a23b31a Cleanup: remove tessface loop from set-smooth function 2019-08-25 12:08:18 +10:00
acdb14d264 Transform: option to transform origins in object mode
Currently supports mesh, armature, lattice, curve & metaballs.

Access from pivot popover.
2019-08-24 07:34:43 +10:00
189aa32a3a Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
2019-08-22 06:48:10 +10:00
50fdbf3ec0 Cleanup: use const arguments for vertex coords 2019-08-21 11:58:41 +10:00
9c010c44f4 Mesh Batch Cache: Refactor + Multithread
For clarity sake, the batch cache now uses exclusively per Loop attributes.
While this is a bit of a waste of VRAM (for the few case where per vert
attribs are enough) it reduces the complexity and amount of overall VBO
to update in general situations.

This patch also makes the VertexBuffers filling multithreaded. This make
the update of dense meshes a bit faster. The main bottleneck is the
IndexBuffers update which cannot be multithreaded efficiently (have to
increment a counter and/or do a final sorting pass).

We introduce the concept of "extract" functions/step.
All extract functions are executed in one thread each and if possible,
using multiple thread for looping over all elements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5424
2019-08-14 19:05:26 +02:00
26d5fae284 Fix T68135: Do not return NULL/None when converting an object to a mesh.
Does not make sense in the use-cases of that function, especially since
we don't know whether it is actually due to an error, or some glitch
(like an empty curve).

Think we always want to get a mesh when using either operator
conversion, or the `bpy.data.meshes.new_from_object` function.

Note that an assert was also added to ensure we do try to convert from a
valid 'geometry' object type.
2019-08-02 18:24:59 +02:00
a2f357edc2 Add operator for removing unused material slots
Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4991
2019-07-31 12:08:18 -07:00
6d2f9b1dfa Added BKE_mesh_clear_geometry() function
This function makes it possible to clear/remove/nuke all the geometry in
a mesh, allowing functions like `Mesh.from_python()` to construct a new
mesh in its place. Without this function, code like in T67627 have to
allocate a new Mesh datablock, fill that, and swap out the old Mesh for
the new one. This introduces issues when exporting, as the new mesh
could be seen by an exporter as unrelated to the old one.

Shape keys are not freed by this function. Freeing those would require
tagging the depsgraph for relations update, which is an expensive
operation. They should be removed explicitly if necessary.

Material slots are also not cleared by this function, in the same way
that they are not cleared when manually removing all geometry from a
mesh.

The `BKE_mesh_clear_geometry()` function is available in Python as
`mesh.clear_geometry()`.

Reviewed by: mont29, brecht

Differential Revision: https://developer.blender.org/D5373
2019-07-31 12:23:56 +02:00
3e45f01494 Fix T67385: Bind in Laplacian Deform Modifier with new vertex group in Edit Mode crashes Blender.
Main issue in that report was that meshes generated from
`mesh_create_eval_final_view()` and the like need some
special freeing handling (as, among other things, they borrow and do not
own their potential editmesh data...).

Factorized that into a helper func also used by
`BKE_object_free_derived_caches()`.
2019-07-28 16:11:42 +02:00
5dbda33462 Depsgraph API: Allow preserving custom data layers
This commit extends dependency graph API with an argument which
denotes that all custom data layers are to be preserved. This
forces modifier stack re-evaluation with more inclusive mask.

Far from ideal, since this might fail in certain configurations
with indirectly used objects which might be missing layers needed
for the current object evaluation. But this is how it worked for
a long time, so should be good enough for until more sophisticated
solution is found.

In order to use this new behavior two things are to be passed:

- Pass keep_all_data_layers=True
- Pass a valid dependency graph.

The dependency graph is only needed if keep_all_data_layers=True
and is NOT to be passed if keep_all_data_layers=False.

If keep_all_data_layers=True the dependency graph MUST be passed.

Reviewers: mont29, brecht

Reviewed By: mont29

Maniphest Tasks: T64994, T64794

Differential Revision: https://developer.blender.org/D4940
2019-05-27 11:00:42 +02:00