Commit Graph

13978 Commits

Author SHA1 Message Date
8e70db78f4 Bugfix: All actions created when keyframing now have their "id-root" set appropriately
This means that it will no longer be possible to accidentally load a nodetree action in
the Action Editor (object-level actions only), resulting in F-Curves getting 
invalidated/disabled.
2013-10-02 12:14:50 +00:00
bab799bf25 fix regression - convex hull tool leaving new faces unselected. 2013-10-01 18:23:39 +00:00
b5fcc340b6 OSX/keys: change to OSX conform cmd-a for 'select-all' in text(-boxes) 2013-10-01 17:47:08 +00:00
4627f9d92c style edits and use macro for prefix check 2013-10-01 16:40:11 +00:00
1fa59cdf4d allow knife-project to use sub-pixel length edges. 2013-10-01 15:52:29 +00:00
5806ffdfd9 Fix blender internal viewport render not using color management settings like
view, exposure, looks.
2013-10-01 15:34:43 +00:00
4c6a6a8fe3 UV sculpting was missing curve initialization causing crashes. Reported
by Sebastian Koenig, thanks!
2013-10-01 15:04:58 +00:00
d8020f54ba change to ED_armature_bone_rename so theres never any duplicates dictionary items in 'ob->pose->chanhash'
this turned out to be harmless but it did make ghash assert() because the ghash isnt flagged to allow duplicates.
2013-10-01 13:33:43 +00:00
9883641f46 add assert for bone renaming, to check if the chanhash is still valid. 2013-10-01 13:28:59 +00:00
4c3d9e358b fix [#36906] AutoName operator do not update the display of the bone's name in the Bone Properties 2013-10-01 12:56:25 +00:00
d44b3f66ac make the manipulator work with curve handle selections with normal orientation and individual origins. 2013-10-01 12:37:17 +00:00
fd01e72877 check SELECT flags for curves (was checking for nonzero which would break if new files use this field for other flags) 2013-10-01 12:35:43 +00:00
9b3e3f3e31 fix for bug own recent commit [#36904] Snap to Volume is broken with Armature
this is infact an older bug which was exposed by the recent change.
for now only use the change in behavior for scale/rotation.
2013-10-01 12:11:10 +00:00
3073a5b1c4 Mark some CCG funcrions as inlined
This seems to be giving speedup up to 10% in own tests.

--
svn merge -r60104:60105 ^/branches/soc-2013-depsgraph_mt
2013-10-01 09:17:35 +00:00
aecb76b93e fix bug with vector handles in the graph editor when transforming 2 selected points of a bezt, the unselected handle wouldn't have its value restored on transform cancel. 2013-10-01 08:30:46 +00:00
f1f7648d4c fix for error setting vector handles to free when both vector handles were selected but not the mid-point.
only one of the handles would be changed to the HD_FREE.

effected curves and fcurves.
2013-10-01 08:18:43 +00:00
9550d05a1c fix [#36900] single spline handle can't be "scaled"
this works in the graph editor but didn't for curves, useful functionality to have.
2013-10-01 07:02:18 +00:00
86b28fc2fc addition to r60465, check for individual centers when positioning the manipulator 2013-10-01 05:39:41 +00:00
fe9a64ad6f curve transform: scale handles around their knot when using individual centers. 2013-10-01 05:17:57 +00:00
92527b9264 remove assert for poly_find_ear(), added recently but its incorrect, also minor style edits. 2013-10-01 03:56:02 +00:00
6067fa682b de-duplicate report strings for freestyle error checks 2013-10-01 02:51:39 +00:00
aaba317c76 Follow-up to r60433 (related to Bug #36878): additional checks for NULL line styles. 2013-09-30 23:02:29 +00:00
e28bd0d302 * Change NA_EDITED notifier to NA_ADDED, as suggested by Sergey. (r60414 follow up) 2013-09-30 22:53:56 +00:00
3ccb370d38 Usual UI messages fixes... 2013-09-30 19:30:56 +00:00
00140a8584 Fix #36892: crash running "Sample Color" operator from 3D viewport when the
sequencer contained any data. The sequence color sample operator was available
here when it shouldn't be.
2013-09-30 17:54:35 +00:00
aec7017211 Fix "Sample Color" not working in vertex paint mode.
The issue was discussed at blender.org forum:

http://www.blender.org/forum/viewtopic.php?t=28158
2013-09-30 16:18:56 +00:00
Dalai Felinto
414fadb192 changing shortcut to toggle Properties in text editor (ctrl+t) 2013-09-30 14:33:18 +00:00
6e76152816 Fix [#36846] Adding a cloth sim to an object does not make it possible to go into Particle Mode for that object.
Softbody/cloth were not checked when building available modes enum.
2013-09-30 10:20:54 +00:00
Lukas Toenne
169b4e8118 Fix #36853, Undo not working for Particles Hair - Free Edit.
Resetting the particle system without losing edit undo is not so easy. Just added a confirm message for now to warn user about loss of particle edit undo.
2013-09-30 09:51:25 +00:00
b6ea073af2 more fixes relating to [#36878], freestyle was only checking for NULL linestyles in some places. 2013-09-30 09:28:43 +00:00
65233bc49e revert r36440, own commit, no longer needed because of changes to the keymap.
resolves [#36860] sampling color in face select mask
2013-09-30 09:04:17 +00:00
8064989e7b fix regression [#36878], missing NULL checks for linestyle. 2013-09-30 08:43:22 +00:00
be654aab58 fix [#36842] OpenGL Animation Playblast renders 1 too many frames 2013-09-30 08:21:12 +00:00
d6a52c67d5 fix [#36861] In face select masking circle select selects all when out of focus. 2013-09-30 07:58:38 +00:00
b21b24573d lots of operator descriptions were incorrectly copy/pasted.
update some descriptions, others were removed and operators tagged as internal.

add a script to detect duplicate operator descriptions.
2013-09-30 05:50:41 +00:00
4829cf9cd0 Fix [#36830] 'Reset to Default Value' on Current Area Type button causes crash
Default default value for space types (0, i.e. SPACE_EMPTY) is not valid, use SPACE_VIEW3D instead.
2013-09-29 13:25:42 +00:00
2acfd3f96a Fix [#36845] New generated blank image doesn't update preview (properties editor)
* IMAGE_OT_NEW did not had a notifier yet for some weird reason.
2013-09-28 20:04:49 +00:00
25509ba8af Fix #36826: make screencast with quicktime output gave black flickering areas.
Problem was OpenGL buffer alpha channel, it's not used in most places and so
not set to any meaningful value while drawing.
2013-09-27 20:29:07 +00:00
467e3005ed Fix for #36823, SSS node now displays a warning, that it does not work on the GPU. 2013-09-27 10:53:55 +00:00
f06b440d63 quiet warnings (converting pointer to boolean) 2013-09-26 10:35:41 +00:00
c3d3d8be36 Fix cycles issue with mapping node rotation and scale order. When using both
scale and rotation in mapping node, there would be shearing, and the only way
to avoid that was to add 2 mapping nodes. This is because to transform the
texture, the inverse transform needs to be done on the texture coordinate

Now the mapping node has Texture/Point/Vector/Normal types to transform the
vector for a particular purpose. Point is the existing behavior, Texture is
the new default that behaves more like you might expect.
2013-09-25 20:28:49 +00:00
8bbe81db4d knife was projecting vertex locations to the screen when it wasnt needed. 2013-09-25 11:38:30 +00:00
8c7eb60ba0 fix [#36780] Knife Project broken
was regression in r59665 (fix for [#35002]).

now when checking a segment that lies on the same plane as the triangle intersects,
clip the segment by the triangle bounds so we know the points remain inside the triangle.
2013-09-25 08:23:31 +00:00
a5620a73b3 fix for crash freeing console history. 2013-09-24 17:11:55 +00:00
00745a572b Fix #36695, brushes would behave differently in scaled objects (tested
by applying scale). It looks that only layer brush needs this
correction.
2013-09-24 15:17:57 +00:00
fa16aeed2d postpone crazy-space changes until next release, causes issues with extrude which need further fixes. 2013-09-24 12:43:25 +00:00
5342d57a5e allocate bmesh data from known sizes where possible (was still using defaults in places),
add macros for initializing BMAllocTemplate's, also add assert on invalid use of bmesh_sfme()
2013-09-24 03:31:00 +00:00
464e9b8777 add back crazy space check to only initialize a vertex once. (changed in r60146 caused bug [#36803]) 2013-09-24 02:16:52 +00:00
9794c70f65 modifiers_isCorrectableDeformed now checks a modifier is enabled before returning true,
also check deformMatricesEM callback for modifier_isCorrectableDeformed() rather then checking modifier types.
2013-09-24 00:56:47 +00:00
74828cc609 Fix #36783: click outside splash screen to close it would not highlight the
button under the mouse, and so clicking the button failed without first
moving the mouse. Similar issues could happen with popups and switching
windows.

The problem is that a notifier was being used to deactivate possible other
activated buttons, but as notifiers are delayed it could undo the correct
activation too. If anyone notices hanging tooltips or other issues after this
fix, please report them.
2013-09-23 23:31:42 +00:00