The limit for dragging a gesture on an area corner was smaller then the area hot-spot,
so you could click on the right-most side of the bottom-left corner, drag left - pass the gesture threshold and still be in the same area. so a motion intended as a join would register as a split.
Happened more with high DPI values. fix by ensuring the drag limit is always higher then the hotspot.
- rotating the view is faster.
- arrow keys work (was only wasd-rf before)
- when stationary wheel or +/- will set z direction (so mouse wheel always sets the fly axis back to z)
The channels define code in ANIM_init_channel_typeinfo_data() was not synchronized with the
definition of channel types (eAnim_ChannelType) in ED_anim_api.h.
* 'Show Debug' now enabled for all newly created drivers. For most users, it is
useful to be able to see this to help figure out what's going on
* Removed failed experiment of creating new drivers with Generator FModifiers. I
had hoped that this would make it easier to create drivers that doubled or
halved the input values, but that has proved to not be the case, and instead
made harder for most users to set things up (as they'd have to remove these
first).
Now, when adding drivers from the UI, these get created with two keyframes (at
(0,0) and (1,1) for a 1-1 mapping), which can be easily tweaked normally.
However, for backwards compatability of scripts (notably rigify, and perhaps
some others out there), when creating drivers from scripts, they will still get
created with Generator FModifiers for now. We can review this situation again
for 2.7, but for now it seems ok.
of keyframe verts
Previously, every time you toggled the selection of all keyframes (using AKEY),
the active curve would get deselected and deactivated. However, this was a pain
when trying to tweak the shape of a particular curve, as doing this would cause
that curve to either fade into the background or into the jumble of other
curves.
It is now possible to use "Apply Scale" for Empties. While Empties don't exactly
have any Object data attached to them which can be used for supporting "true"
apply scale (i.e. with non-uniform scaling), they do have a drawsize value which
controls how large the empties are drawn (before scaling). This works by taking
the scale factor on the most-scaled axis, and combines this with the existing
empty drawsize to maintain the correct dimensions on that axis at least.
Core Assumptions:
1) Most scaled empties have uniform scaling anyways (i.e. most empties used for
bone shapes)
2) On balance, preserving non-uniform scaling of empties after apply scale is
not as important as not being able to do it at all
curve children of a triangle vertex parent would only display their relationship line to the first vertex. (confusing)
also added OB_TYPE_SUPPORT_PARVERT macro.
previously this had to be done one by one.
both single and triagle vertex parents can be made, selected based on distance to the verts.
Developer notes:
- looks like this was old TODO, enums existed but weren't used.
- only meshes currently support using.
- added BKE_object_as_kdtree(), may come in handy for similar cases.
Instead of having ifdef __GNUC__ all over the headers
to use special compiler's hints use a special file where
all things like this are concentrated.
Makes code easier to follow and allows to manage special
attributes in more efficient way.
Thanks Campbell for review!
A new operator to alter the backdrop zoom level so that it fits fully within the node editor area, and centers the image.
Shortcut alt-home, as home is used for fitting stuff into the view everywhere.
shader for converting colors from linear to display space, based on the scene
color management settings.
if engine.support_display_space_shader(scene): # test graphics card support
engine.bind_display_space_shader(scene)
# draw pixels ..
engine.unbind_display_space_shader()
Now cut lines detect vertices that they pass (almost) exactly over
and snap to them, to avoid making verts vert close to other ones.
Added radius arg to BKE_bmbvh_ray_cast so that can detect an obscuring
face when the ray might otherwise go exactly between two triangles.
Needed an isect_line_tri_epsilon function for similar reason.
Fixes last part of bug #35002. Other knife bugs still present but
getting this commit in now before continuing bug fixing.
- move addon refresh button into header
- uilist, use icon for sorting by name (gives more room for name, icon is used in fileselector for same purpose).
- rename orderby to sort in rna and flag names.
- simplify BKE_nurb_handle_calc_simple